home-manager: programs.valw.noctalia.enable; README and checklist
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@@ -61,7 +61,7 @@ binds {
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| `valw region` | Drag a region; Shift locks an axis, Alt grows from the centre, Space moves it; Space before dragging switches to window mode |
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| `valw window [--pick]` | Pick a window from cards over a liquid-paint background (Tab/arrows, Enter, Esc); `--pick` clicks it on screen instead |
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| `valw zoom` | Freeze the screen and zoom: wheel, drag, `f` flashlight, `c` capture the view, `0` reset, Esc |
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| `valw toolbar` | Pick a mode from a floating bar, with a timer and options |
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| `valw toolbar` | Pick a mode from a floating bar, with a timer and options; `--state`, `--set KEY=VALUE` and `--run [MODE]` drive it without the bar (the Noctalia plugin uses them) |
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| `valw edit FILE` | The markup editor (clicking a preview opens it) |
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| `valw backdrop` | Keep running: the liquid-paint background behind niri's overview (below) |
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| `valw doctor` | What the compositor and system support |
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@@ -89,6 +89,24 @@ With Noctalia, turn its own backdrop off (`[backdrop] enabled = false`).
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Colours elsewhere (the region dim, the window picker's fallback) follow
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Noctalia's current community palette when there is one.
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## Noctalia
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With [Noctalia](https://noctalia.dev), valw comes as a plugin: a camera
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button on the bar (left click: the toolbar, right click: a region shot),
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the toolbar as a Noctalia panel and a control-center tile. Noctalia draws
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them, so they follow your Noctalia theme.
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```nix
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programs.valw.noctalia.enable = true;
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```
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Then enable `elars/valw` in Noctalia, add a widget of type `elars/valw:bar`
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to a bar, and bind the toolbar:
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```kdl
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Mod+Shift+T { spawn "noctalia" "msg" "panel-toggle" "elars/valw:toolbar"; }
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```
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## Configuration
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Every key is optional; these are the defaults.
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@@ -188,3 +188,15 @@ image, a cancel brought the thumbnail back, and a swipe still dismissed it.
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- The backdrop calls every lock error "another backdrop is running"; it keeps its first scale after a scale change.
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- libEGL is unloaded when the last backdrop surface goes; a removed output leaks its viewport object.
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- Holding Tab doesn't repeat in the picker; "no windows" exits as an error instead of a cancel.
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## Noctalia plugin
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- [ ] `programs.valw.noctalia.enable` + `elars/valw` enabled: the camera button appears where the widget is placed; its tooltip says Screenshot.
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- [ ] Left click opens the toolbar panel next to the bar; it uses Noctalia's colours, font, corners and border; switching the palette or light/dark restyles it.
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- [ ] The remembered mode is highlighted; Screen / Region / Window / Zoom each capture, and the panel is never in the shot.
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- [ ] Timer and the three toggles persist, and match what `valw toolbar` (the self-drawn bar) shows, both ways; the timer shows valw's countdown.
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- [ ] Right click on the button: a region shot (no timer).
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- [ ] Control-center tile: click closes the control center, then a region shot; right click opens the toolbar panel.
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- [ ] `noctalia msg panel-toggle elars/valw:toolbar` (Mod+Shift+T) opens and closes the panel.
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- [ ] With valw off Noctalia's PATH: "valw is not available" and a notification, no crash.
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- [ ] Turkish locale: the Turkish strings appear.
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+22
-10
@@ -13,28 +13,32 @@
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# The home-manager module, evaluated with stand-ins for the two
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# home-manager options it sets (no home-manager input needed).
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homeModule =
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settings:
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valwConfig:
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(lib.evalModules {
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modules = [
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self.homeModules.default
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(
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{ lib, ... }:
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{
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options.home.packages = lib.mkOption {
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type = lib.types.listOf lib.types.package;
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default = [ ];
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};
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options.xdg.configFile = lib.mkOption {
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let
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files = lib.mkOption {
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type = lib.types.attrsOf (
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lib.types.submodule { options.source = lib.mkOption { type = lib.types.path; }; }
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);
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default = { };
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};
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in
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{
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options.home.packages = lib.mkOption {
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type = lib.types.listOf lib.types.package;
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default = [ ];
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};
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options.xdg.configFile = files;
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options.xdg.dataFile = files;
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config._module.args.pkgs = pkgs;
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config.programs.valw = {
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enable = true;
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inherit settings;
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};
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}
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// valwConfig;
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}
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)
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];
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@@ -58,12 +62,19 @@
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let
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plain = homeModule { };
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set = homeModule {
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settings = {
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preview.timeout_secs = 3;
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sound.volume = 0.4;
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};
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};
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noctalia = homeModule { noctalia.enable = true; };
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in
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assert lib.assertMsg (plain.home.packages == [ valw ]) "the module installs valw";
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assert lib.assertMsg (plain.xdg.configFile == { }) "no settings, no config file";
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assert lib.assertMsg (plain.xdg.dataFile == { }) "no Noctalia plugin unless asked";
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assert lib.assertMsg (
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noctalia.xdg.dataFile."noctalia/plugins/valw".source == "${valw}/share/valw/noctalia-plugin"
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) "the plugin is linked where Noctalia looks";
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pkgs.runCommand "valw-home-module" { } ''
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grep -qx 'timeout_secs = 3' ${set.xdg.configFile."valw/config.toml".source}
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grep -qx 'volume = 0.4' ${set.xdg.configFile."valw/config.toml".source}
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@@ -79,7 +90,8 @@
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let
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fails =
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settings:
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pkgs.testers.testBuildFailure (homeModule settings).xdg.configFile."valw/config.toml".source;
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pkgs.testers.testBuildFailure
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(homeModule { inherit settings; }).xdg.configFile."valw/config.toml".source;
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in
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pkgs.runCommand "valw-home-module-rejects" { } ''
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grep -q 'sound.volume must be between 0 and 1' ${fails { sound.volume = 2; }}/testBuildFailure.log
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@@ -45,6 +45,12 @@
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valw at build time. Empty means valw's defaults.
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'';
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};
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noctalia.enable = lib.mkEnableOption ''
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valw's Noctalia plugin (a bar button, the toolbar as a Noctalia
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panel and a control-center tile), linked into
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`$XDG_DATA_HOME/noctalia/plugins/valw`. Enable `elars/valw` and
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place its widget in Noctalia's own settings
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'';
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};
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config = lib.mkIf cfg.enable {
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@@ -52,6 +58,9 @@
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xdg.configFile."valw/config.toml" = lib.mkIf (cfg.settings != { }) {
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source = checked cfg.settings;
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};
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xdg.dataFile."noctalia/plugins/valw" = lib.mkIf cfg.noctalia.enable {
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source = "${cfg.package}/share/valw/noctalia-plugin";
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};
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};
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};
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}
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