feat: selection geometry and overlay compositing

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elwrcl committed 2026-09-29 23:27:02 +03:00
1 parent 1d26367ce5
commit ac8d4e1b72
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+2
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@@ -7,6 +7,8 @@ mod error;
mod frame;
mod lock;
mod log;
mod render;
mod selection;
use clap::Parser;
+99
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@@ -0,0 +1,99 @@
use crate::frame::PixelRect;
/// Overlay brightness outside the selection (60%, i.e. darkened by 40%).
pub const DIM: u8 = 153;
/// B, G, R, X pixels with every byte scaled by about `brightness / 255`.
///
/// This runs on every output before the overlay can appear, so it is one
/// branch-free pass the compiler can vectorise. Scaling X too is harmless:
/// the overlay buffer is XRGB8888, which ignores it.
pub fn dim(pixels: &[u8], brightness: u8) -> Vec<u8> {
let factor = brightness as u16 + 1;
pixels
.iter()
.map(|&b| ((b as u16 * factor) >> 8) as u8)
.collect()
}
/// Draws one overlay frame into `dst`: `dark` everywhere, `bright` inside
/// `sel`, and a 1 px white outline on the edge of `sel`.
pub fn compose(dst: &mut [u8], dark: &[u8], bright: &[u8], width: u32, sel: Option<PixelRect>) {
dst.copy_from_slice(dark);
let Some(r) = sel else { return };
let stride = width as usize * 4;
let (x0, x1) = (r.x as usize * 4, (r.x + r.width) as usize * 4);
for y in r.y..r.y + r.height {
let row = y as usize * stride;
dst[row + x0..row + x1].copy_from_slice(&bright[row + x0..row + x1]);
if y == r.y || y == r.y + r.height - 1 {
dst[row + x0..row + x1].fill(255);
} else {
dst[row + x0..row + x0 + 4].fill(255);
dst[row + x1 - 4..row + x1].fill(255);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn dims_every_byte() {
assert_eq!(dim(&[200, 100, 50, 0], 255), vec![200, 100, 50, 0]);
assert_eq!(dim(&[200, 100, 50, 255], DIM), vec![120, 60, 30, 153]);
assert_eq!(dim(&[255, 0, 1, 2], 0), vec![0, 0, 0, 0]);
}
fn px(buf: &[u8], width: u32, x: u32, y: u32) -> [u8; 4] {
let i = ((y * width + x) * 4) as usize;
buf[i..i + 4].try_into().unwrap()
}
#[test]
fn compose_outline_and_inside() {
let (w, h) = (6, 6);
let dark = vec![1u8; (w * h * 4) as usize];
let bright = vec![2u8; (w * h * 4) as usize];
let mut dst = vec![0u8; dark.len()];
let sel = PixelRect {
x: 1,
y: 1,
width: 4,
height: 4,
};
compose(&mut dst, &dark, &bright, w, Some(sel));
assert_eq!(px(&dst, w, 0, 0), [1; 4], "outside");
assert_eq!(px(&dst, w, 1, 1), [255; 4], "corner");
assert_eq!(px(&dst, w, 4, 2), [255; 4], "right edge");
assert_eq!(px(&dst, w, 2, 4), [255; 4], "bottom edge");
assert_eq!(px(&dst, w, 2, 2), [2; 4], "inside");
assert_eq!(px(&dst, w, 5, 5), [1; 4], "outside");
}
#[test]
fn compose_without_selection_is_all_dark() {
let dark = vec![1u8; 16];
let mut dst = vec![0u8; 16];
compose(&mut dst, &dark, &[2u8; 16], 2, None);
assert_eq!(dst, dark);
}
#[test]
fn compose_one_pixel_selection() {
let dark = vec![1u8; 16];
let mut dst = vec![0u8; 16];
let sel = PixelRect {
x: 1,
y: 1,
width: 1,
height: 1,
};
compose(&mut dst, &dark, &[2u8; 16], 2, Some(sel));
assert_eq!(px(&dst, 2, 1, 1), [255; 4]);
}
}
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@@ -0,0 +1,212 @@
use crate::frame::{OutputGeom, PixelRect};
/// Selections smaller than this (in physical pixels) count as a click.
pub const MIN_PIXELS: u32 = 2;
/// A point in global logical coordinates.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Point {
pub x: f64,
pub y: f64,
}
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub enum Selection {
#[default]
Idle,
Dragging {
start: Point,
end: Point,
},
}
impl Selection {
pub fn press(&mut self, p: Point) {
*self = Selection::Dragging { start: p, end: p };
}
pub fn motion(&mut self, p: Point) {
if let Selection::Dragging { end, .. } = self {
*end = p;
}
}
/// Ends the drag and returns its start and end. Back to `Idle` either way.
pub fn release(&mut self, p: Point) -> Option<(Point, Point)> {
match std::mem::take(self) {
Selection::Dragging { start, .. } => Some((start, p)),
Selection::Idle => None,
}
}
}
/// The part of the drag from `a` to `b` that falls on `out`, in the physical
/// pixels of a `frame_w` x `frame_h` frame. `None` if nothing is left.
///
/// Edges round outwards so the rectangle covers every pixel the user touched.
pub fn clip(a: Point, b: Point, out: &OutputGeom, frame_w: u32, frame_h: u32) -> Option<PixelRect> {
let sx = frame_w as f64 / out.width as f64;
let sy = frame_h as f64 / out.height as f64;
let to_px = |v: f64, origin: i32, s: f64, max: u32, round: fn(f64) -> f64| {
round((v - origin as f64) * s).clamp(0.0, max as f64) as u32
};
let x0 = to_px(a.x.min(b.x), out.x, sx, frame_w, f64::floor);
let x1 = to_px(a.x.max(b.x), out.x, sx, frame_w, f64::ceil);
let y0 = to_px(a.y.min(b.y), out.y, sy, frame_h, f64::floor);
let y1 = to_px(a.y.max(b.y), out.y, sy, frame_h, f64::ceil);
(x1 > x0 && y1 > y0).then(|| PixelRect {
x: x0,
y: y0,
width: x1 - x0,
height: y1 - y0,
})
}
/// Like [`clip`], but treats anything under [`MIN_PIXELS`] as a click.
pub fn resolve(
a: Point,
b: Point,
out: &OutputGeom,
frame_w: u32,
frame_h: u32,
) -> Option<PixelRect> {
clip(a, b, out, frame_w, frame_h).filter(|r| r.width >= MIN_PIXELS && r.height >= MIN_PIXELS)
}
#[cfg(test)]
mod tests {
use super::*;
fn out(name: &str, x: i32, y: i32, width: i32, height: i32) -> OutputGeom {
OutputGeom {
name: name.into(),
x,
y,
width,
height,
}
}
fn p(x: f64, y: f64) -> Point {
Point { x, y }
}
fn rect(x: u32, y: u32, width: u32, height: u32) -> PixelRect {
PixelRect {
x,
y,
width,
height,
}
}
#[test]
fn scale_one() {
let o = out("A", 0, 0, 1920, 1080);
assert_eq!(
clip(p(10.0, 20.0), p(110.0, 70.0), &o, 1920, 1080),
Some(rect(10, 20, 100, 50))
);
}
#[test]
fn drag_direction_does_not_matter() {
let o = out("A", 0, 0, 1920, 1080);
assert_eq!(
clip(p(110.0, 70.0), p(10.0, 20.0), &o, 1920, 1080),
clip(p(10.0, 20.0), p(110.0, 70.0), &o, 1920, 1080)
);
}
#[test]
fn fractional_scale_rounds_outwards() {
// 1920x1080 at 1.25 is 1536x864 logical.
let o = out("A", 0, 0, 1536, 864);
// 10.5 * 1.25 = 13.125 -> 13; 20.3 * 1.25 = 25.375 -> 26.
assert_eq!(
clip(p(10.5, 0.0), p(20.3, 8.0), &o, 1920, 1080),
Some(rect(13, 0, 13, 10))
);
}
#[test]
fn scale_one_and_a_half() {
let o = out("A", 0, 0, 1280, 720);
assert_eq!(
clip(p(100.0, 100.0), p(200.0, 150.0), &o, 1920, 1080),
Some(rect(150, 150, 150, 75))
);
}
#[test]
fn output_offsets_including_negative() {
let left = out("L", -1366, 0, 1366, 768);
let right = out("R", 0, 0, 1920, 1080);
assert_eq!(
clip(p(-1356.0, 10.0), p(-1256.0, 60.0), &left, 1366, 768),
Some(rect(10, 10, 100, 50))
);
assert_eq!(
clip(
p(1930.0, 10.0),
p(2030.0, 60.0),
&out("R2", 1920, 0, 800, 600),
800,
600
),
Some(rect(10, 10, 100, 50))
);
assert_eq!(
clip(p(-10.0, 10.0), p(10.0, 20.0), &right, 1920, 1080),
Some(rect(0, 10, 10, 10))
);
}
#[test]
fn drag_across_outputs_is_clipped_to_the_output() {
let left = out("L", 0, 0, 1366, 768);
// From (1300, 100) on the left output to (1500, 900) on the right one.
assert_eq!(
clip(p(1300.0, 100.0), p(1500.0, 900.0), &left, 1366, 768),
Some(rect(1300, 100, 66, 668))
);
}
#[test]
fn nothing_left_on_other_output() {
let o = out("A", 0, 0, 100, 100);
assert_eq!(clip(p(200.0, 200.0), p(300.0, 300.0), &o, 100, 100), None);
}
#[test]
fn click_is_not_a_selection() {
let o = out("A", 0, 0, 1920, 1080);
assert_eq!(resolve(p(10.0, 10.0), p(10.0, 10.0), &o, 1920, 1080), None);
assert_eq!(resolve(p(10.0, 10.0), p(11.0, 30.0), &o, 1920, 1080), None);
assert_eq!(
resolve(p(10.0, 10.0), p(12.0, 12.0), &o, 1920, 1080),
Some(rect(10, 10, 2, 2))
);
}
#[test]
fn state_machine() {
let mut s = Selection::default();
assert_eq!(s.release(p(1.0, 1.0)), None);
s.press(p(1.0, 2.0));
s.motion(p(5.0, 6.0));
assert_eq!(
s,
Selection::Dragging {
start: p(1.0, 2.0),
end: p(5.0, 6.0)
}
);
assert_eq!(s.release(p(7.0, 8.0)), Some((p(1.0, 2.0), p(7.0, 8.0))));
assert_eq!(s, Selection::Idle);
s.motion(p(9.0, 9.0));
assert_eq!(s, Selection::Idle);
}
}