feat: drag the preview out

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elwrcl committed 2026-10-02 14:58:09 +03:00
1 parent 8045c24fa2
commit c660001a6e
4 files changed
+385 -66

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+151 -25
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@@ -16,12 +16,16 @@ use smithay_client_toolkit::{
slot::{Buffer, SlotPool},
},
};
use wayland_client::{QueueHandle, protocol::wl_shm};
use wayland_client::{
Proxy, QueueHandle,
protocol::{wl_shm, wl_surface::WlSurface},
};
use wayland_protocols::wp::viewporter::client::{
wp_viewport::WpViewport, wp_viewporter::WpViewporter,
};
use crate::stack::{self, Anim, EDGE_MARGIN, Release};
use crate::dnd::{self, AfterDrag, Outcome};
use crate::stack::{self, Anim, EDGE_MARGIN, Gesture, Release};
use crate::wayland::{Output, State};
pub const NAMESPACE: &str = "valw-preview";
@@ -93,6 +97,24 @@ pub enum Action {
OpenEditor,
}
/// A press turned into a drag-out: the host starts the drag with these.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct DragStart {
/// Serial of the press; the compositor only accepts a drag for it.
pub serial: u32,
/// Where on the image the press was, so it stays under the pointer.
pub grab: (f64, f64),
}
/// A press in progress and what it turned into once the pointer moved.
#[derive(Debug, Clone, Copy)]
struct Press {
x: f64,
y: f64,
serial: u32,
gesture: Option<Gesture>,
}
pub struct Thumbnail {
pub id: u64,
pub output: String,
@@ -108,13 +130,17 @@ pub struct Thumbnail {
/// How far right of its resting place the image is drawn, logical px.
offset: f64,
anim: Option<(Anim, Instant)>,
drag: Option<(f64, f64)>,
press: Option<Press>,
margin: u32,
/// Input region while visible (the image) and while hidden (nothing).
input: Region,
no_input: Region,
/// Hidden for a capture: drawn fully transparent, clicks pass through.
hidden: bool,
/// Being dragged out: the drag icon shows it, so this one hides too.
/// Separate from `hidden` so a capture ending mid-drag can't bring it back.
dragging: bool,
icon_buffer: Option<Buffer>,
configured: bool,
frame_pending: bool,
started: bool,
@@ -178,11 +204,13 @@ impl Thumbnail {
scale: output.scale,
offset: travel(size.0),
anim: None,
drag: None,
press: None,
margin: EDGE_MARGIN,
input,
no_input,
hidden: false,
dragging: false,
icon_buffer: None,
configured: false,
frame_pending: false,
started: false,
@@ -191,10 +219,14 @@ impl Thumbnail {
})
}
pub fn is(&self, surface: &wayland_client::protocol::wl_surface::WlSurface) -> bool {
pub fn is(&self, surface: &WlSurface) -> bool {
self.layer.wl_surface() == surface
}
pub fn surface(&self) -> &WlSurface {
self.layer.wl_surface()
}
pub fn is_layer(&self, layer: &LayerSurface) -> bool {
self.layer.wl_surface() == layer.wl_surface()
}
@@ -205,7 +237,23 @@ impl Thumbnail {
/// The slide-out has finished (or is invisible anyway).
pub fn is_finished(&self) -> bool {
self.closing && (self.hidden || anim_over(self.anim, Instant::now()))
self.closing && (!self.visible() || anim_over(self.anim, Instant::now()))
}
fn visible(&self) -> bool {
!self.hidden && !self.dragging
}
/// Clicks reach the image only while it is visible.
fn apply_input(&self) {
let region = if self.visible() {
&self.input
} else {
&self.no_input
};
self.layer
.wl_surface()
.set_input_region(Some(region.wl_region()));
}
/// Makes the thumbnail invisible and click-through. The surface stays
@@ -215,9 +263,7 @@ impl Thumbnail {
return;
}
self.hidden = true;
self.layer
.wl_surface()
.set_input_region(Some(self.no_input.wl_region()));
self.apply_input();
self.draw(qh, true);
}
@@ -226,9 +272,7 @@ impl Thumbnail {
return;
}
self.hidden = false;
self.layer
.wl_surface()
.set_input_region(Some(self.input.wl_region()));
self.apply_input();
self.draw(qh, true);
}
@@ -252,15 +296,16 @@ impl Thumbnail {
pub fn frame_done(&mut self, qh: &QueueHandle<State>) {
self.frame_pending = false;
if self.anim.is_some() || self.drag.is_some() {
if self.anim.is_some() || self.press.is_some() {
self.draw(qh, false);
}
}
/// The timeout fired: slide out, unless the user is dragging it.
/// The timeout fired: slide out, unless the user is holding or
/// dragging it; then it is decided when they let go.
pub fn expire(&mut self, qh: &QueueHandle<State>) {
self.expired = true;
if self.drag.is_none() {
if self.press.is_none() && !self.dragging {
self.slide_out(qh);
}
}
@@ -277,23 +322,46 @@ impl Thumbnail {
self.draw(qh, false);
}
pub fn press(&mut self, x: f64, y: f64) {
if !self.closing {
pub fn press(&mut self, x: f64, y: f64, serial: u32) {
if !self.closing && !self.dragging {
self.anim = None;
self.drag = Some((x, y));
self.press = Some(Press {
x,
y,
serial,
gesture: None,
});
}
}
pub fn motion(&mut self, x: f64, qh: &QueueHandle<State>) {
if let Some((x0, _)) = self.drag {
self.offset = stack::drag_offset(x - x0);
/// Follows a swipe, or returns a `DragStart` the moment the press turns
/// into a drag-out.
pub fn motion(&mut self, x: f64, y: f64, qh: &QueueHandle<State>) -> Option<DragStart> {
let press = self.press.as_mut()?;
let (dx, dy) = (x - press.x, y - press.y);
if press.gesture.is_none() {
press.gesture = stack::classify(dx, dy);
if press.gesture == Some(Gesture::DragOut) {
return Some(DragStart {
serial: press.serial,
grab: (press.x, press.y),
});
}
}
if press.gesture == Some(Gesture::Swipe) {
self.offset = stack::drag_offset(dx);
self.draw(qh, false);
}
None
}
pub fn release(&mut self, x: f64, y: f64, qh: &QueueHandle<State>) -> Option<Action> {
let (x0, y0) = self.drag.take()?;
match stack::release(x - x0, y - y0, self.size.0 as f64) {
let press = self.press.take()?;
if press.gesture == Some(Gesture::DragOut) {
// The drag never started (no data device); nothing moved.
return None;
}
match stack::release(x - press.x, y - press.y, self.size.0 as f64) {
Release::Click => {
self.slide_out(qh);
Some(Action::OpenEditor)
@@ -314,6 +382,63 @@ impl Thumbnail {
}
}
/// The drag started: the icon carries the image, this one hides.
pub fn begin_drag(&mut self, qh: &QueueHandle<State>) {
self.press = None;
self.dragging = true;
self.anim = None;
self.offset = 0.0;
self.apply_input();
self.draw(qh, true);
}
pub fn end_drag(&mut self, outcome: Outcome, qh: &QueueHandle<State>) {
self.dragging = false;
self.icon_buffer = None;
self.apply_input();
match dnd::after_drag(outcome, self.expired) {
AfterDrag::Close => {
// Already invisible; nothing to animate.
self.closing = true;
self.anim = None;
}
AfterDrag::ComeBack => {
self.anim = Some((Anim::slide_in(travel(self.size.0)), Instant::now()));
self.draw(qh, true);
}
AfterDrag::SlideOut => self.slide_out(qh),
}
}
/// Draws the drag icon: the image alone, sharp at the output's scale,
/// placed so the grabbed point stays under the pointer.
pub fn draw_icon(&mut self, icon: &WlSurface, viewport: &WpViewport, grab: (f64, f64)) {
let (width, height) = self.small.dimensions();
let Ok((buffer, canvas)) = self.pool.create_buffer(
width as i32,
height as i32,
width as i32 * 4,
wl_shm::Format::Argb8888,
) else {
tracing::warn!("could not allocate a drag icon buffer");
return;
};
paint(canvas, width, &self.small, 0);
viewport.set_destination(self.size.0 as i32, self.size.1 as i32);
// wl_surface.offset needs version 5; older compositors put the
// icon's corner at the pointer instead.
if icon.version() >= 5 {
icon.offset(-(grab.0.round() as i32), -(grab.1.round() as i32));
}
icon.damage_buffer(0, 0, width as i32, height as i32);
if buffer.attach_to(icon).is_err() {
tracing::warn!("could not attach the drag icon");
return;
}
icon.commit();
self.icon_buffer = Some(buffer);
}
fn draw(&mut self, qh: &QueueHandle<State>, force: bool) {
if let Some((anim, start)) = self.anim {
let (offset, done) = anim.at(start.elapsed().as_secs_f64() * 1000.0);
@@ -328,6 +453,7 @@ impl Thumbnail {
}
let width = canvas_width(self.size.0, self.scale);
let height = self.small.height();
let visible = self.visible();
let Ok((buffer, canvas)) = self.pool.create_buffer(
width as i32,
height as i32,
@@ -337,7 +463,7 @@ impl Thumbnail {
tracing::warn!("could not allocate a thumbnail buffer");
return;
};
if self.hidden {
if !visible {
canvas.fill(0);
} else {
paint(
@@ -351,7 +477,7 @@ impl Thumbnail {
surface.damage_buffer(0, 0, width as i32, height as i32);
// Keep drawing while something moves; motion that arrives while a
// frame is pending is picked up by the next frame callback.
if self.anim.is_some() || self.drag.is_some() {
if self.anim.is_some() || self.press.is_some() {
surface.frame(qh, FrameCallbackData(surface.clone()));
self.frame_pending = true;
}