fix: sharp rectangle corners in the export
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@@ -154,7 +154,7 @@ pub enum Prim {
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width: f32,
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color: [u8; 4],
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closed: bool,
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/// Round caps and joins; false means butt caps.
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/// Round caps and joins; false means butt caps and miter joins.
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round: bool,
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},
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/// A convex polygon.
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@@ -178,7 +178,14 @@ pub fn geometry(shape: &Shape) -> Vec<Prim> {
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Tool::Arrow => arrow(pts[0], pts[1], w, opaque),
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Tool::Rectangle => {
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let ((x0, y0), (x1, y1)) = (pts[0], pts[1]);
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vec![stroke(vec![(x0, y0), (x1, y0), (x1, y1), (x0, y1)], true)]
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// Sharp (miter) corners, as egui draws them while dragging.
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vec![Prim::Stroke {
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points: vec![(x0, y0), (x1, y0), (x1, y1), (x0, y1)],
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width: w,
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color: opaque,
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closed: true,
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round: false,
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}]
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}
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Tool::Ellipse => {
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let ((x0, y0), (x1, y1)) = (pts[0], pts[1]);
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