643 lines
21 KiB
Rust
643 lines
21 KiB
Rust
//! One preview thumbnail: its layer surface, pixels, animation and gestures.
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use std::path::{Path, PathBuf};
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use std::time::Instant;
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use anyhow::{Context, Result};
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use image::{RgbaImage, imageops};
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use smithay_client_toolkit::{
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compositor::{CompositorState, FrameCallbackData, Region},
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shell::{
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WaylandSurface,
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wlr_layer::{Anchor, KeyboardInteractivity, Layer, LayerShell, LayerSurface},
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},
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shm::{
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Shm,
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slot::{Buffer, SlotPool},
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},
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};
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use wayland_client::{
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Proxy, QueueHandle,
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protocol::{wl_shm, wl_surface::WlSurface},
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};
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use wayland_protocols::wp::viewporter::client::{
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wp_viewport::WpViewport, wp_viewporter::WpViewporter,
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};
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use crate::dnd::{self, AfterDrag, Outcome};
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use crate::stack::{self, Anim, EDGE_MARGIN, Gesture, Release};
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use crate::wayland::{Output, State};
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pub const NAMESPACE: &str = "valw-preview";
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/// Premultiplied BGRA of the 1 px border: #e0e0e0 at 80% opacity.
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const BORDER: [u8; 4] = [179, 179, 179, 204];
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/// Loads the screenshot a thumbnail shows. The format comes from the file's
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/// contents, not its name: save.filename and -o needn't end in .png.
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pub fn load(path: &Path) -> Result<RgbaImage> {
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let read = || -> Result<RgbaImage> {
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Ok(image::ImageReader::open(path)?
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.with_guessed_format()?
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.decode()?
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.to_rgba8())
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};
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read().with_context(|| format!("could not read {}", path.display()))
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}
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/// The thumbnail image for `img` on an output with `scale` physical pixels
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/// per logical pixel: returns the physical-size image and its logical size.
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pub fn downscale(img: &RgbaImage, scale: f64) -> (RgbaImage, (u32, u32)) {
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let logical = stack::thumb_size(img.width(), img.height());
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let physical = (
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((logical.0 as f64 * scale).round() as u32).max(1),
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((logical.1 as f64 * scale).round() as u32).max(1),
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);
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let small = if physical == img.dimensions() {
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img.clone()
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} else {
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imageops::resize(
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img,
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physical.0,
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physical.1,
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imageops::FilterType::CatmullRom,
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)
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};
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(small, logical)
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}
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/// Paints `small` into a transparent ARGB8888 `canvas` that is `canvas_width`
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/// px wide and as tall as `small`, starting at column `x0` and clipped to the
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/// canvas, with a 1 px border on the image's edges.
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pub fn paint(canvas: &mut [u8], canvas_width: u32, small: &RgbaImage, x0: i64) {
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canvas.fill(0);
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let (w, h) = small.dimensions();
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for y in 0..h {
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for x in 0..w {
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let cx = x0 + x as i64;
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if cx < 0 || cx >= canvas_width as i64 {
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continue;
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}
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let edge = x == 0 || y == 0 || x == w - 1 || y == h - 1;
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let px = if edge {
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BORDER
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} else {
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// wl_shm's ARGB is premultiplied; window shots have alpha.
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let [r, g, b, a] = small.get_pixel(x, y).0;
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let pre = |c: u8| (u16::from(c) * u16::from(a) / 255) as u8;
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[pre(b), pre(g), pre(r), a]
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};
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let i = ((y * canvas_width) as usize + cx as usize) * 4;
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canvas[i..i + 4].copy_from_slice(&px);
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}
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}
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}
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/// What the host should do after a pointer release.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Action {
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OpenEditor,
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}
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/// A press turned into a drag-out: the host starts the drag with these.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct DragStart {
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/// Serial of the press; the compositor only accepts a drag for it.
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pub serial: u32,
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/// Where on the image the press was, so it stays under the pointer.
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pub grab: (f64, f64),
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}
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/// A press in progress and what it turned into once the pointer moved.
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#[derive(Debug, Clone, Copy)]
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struct Press {
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x: f64,
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y: f64,
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serial: u32,
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gesture: Option<Gesture>,
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}
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pub struct Thumbnail {
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pub id: u64,
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pub output: String,
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pub path: PathBuf,
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layer: LayerSurface,
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viewport: WpViewport,
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pool: SlotPool,
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buffer: Option<Buffer>,
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small: RgbaImage,
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/// Logical size of the image (not the surface, which has padding).
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pub size: (u32, u32),
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scale: f64,
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/// How far right of its resting place the image is drawn, logical px.
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offset: f64,
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anim: Option<(Anim, Instant)>,
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press: Option<Press>,
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margin: u32,
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/// Input region while visible (the image) and while hidden (nothing).
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input: Region,
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no_input: Region,
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/// Hidden for a capture: drawn fully transparent, clicks pass through.
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hidden: bool,
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/// Being dragged out: the drag icon shows it, so this one hides too.
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/// Separate from `hidden` so a capture ending mid-drag can't bring it back.
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dragging: bool,
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icon_buffer: Option<Buffer>,
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configured: bool,
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frame_pending: bool,
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started: bool,
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closing: bool,
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expired: bool,
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}
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/// The Wayland objects a new thumbnail needs.
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pub struct Parts<'a> {
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pub compositor: &'a CompositorState,
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pub layer_shell: &'a LayerShell,
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pub viewporter: &'a WpViewporter,
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pub shm: &'a Shm,
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}
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impl Thumbnail {
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pub fn new(
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id: u64,
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path: PathBuf,
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image: &RgbaImage,
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output: &Output,
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parts: &Parts,
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qh: &QueueHandle<State>,
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) -> Result<Thumbnail> {
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let (small, size) = downscale(image, output.scale);
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let surface = parts.compositor.create_surface(qh);
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let layer = parts.layer_shell.create_layer_surface(
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qh,
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surface,
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Layer::Overlay,
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Some(NAMESPACE),
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Some(&output.wl),
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);
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layer.set_anchor(Anchor::BOTTOM | Anchor::RIGHT);
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// Never take keyboard focus away from what the user is typing in.
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layer.set_keyboard_interactivity(KeyboardInteractivity::None);
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layer.set_size(size.0 + EDGE_MARGIN, size.1);
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layer.set_margin(0, 0, EDGE_MARGIN as i32, 0);
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// Clicks on the transparent padding go through to what's below.
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let input = Region::new(parts.compositor).context("could not create an input region")?;
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input.add(0, 0, size.0 as i32, size.1 as i32);
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let no_input = Region::new(parts.compositor).context("could not create an input region")?;
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layer.wl_surface().set_input_region(Some(input.wl_region()));
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let viewport = parts.viewporter.get_viewport(layer.wl_surface(), qh, ());
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viewport.set_destination((size.0 + EDGE_MARGIN) as i32, size.1 as i32);
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// The first commit has no buffer; the compositor answers with a
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// configure, and the first draw starts the slide-in.
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layer.commit();
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let buffer_len = (small.height() * canvas_width(size.0, output.scale) * 4) as usize;
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Ok(Thumbnail {
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id,
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output: output.geom.name.clone(),
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path,
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layer,
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viewport,
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pool: SlotPool::new(buffer_len * 2, parts.shm).context("could not create shm pool")?,
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buffer: None,
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small,
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size,
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scale: output.scale,
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offset: travel(size.0),
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anim: None,
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press: None,
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margin: EDGE_MARGIN,
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input,
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no_input,
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hidden: false,
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dragging: false,
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icon_buffer: None,
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configured: false,
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frame_pending: false,
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started: false,
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closing: false,
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expired: false,
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})
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}
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pub fn is(&self, surface: &WlSurface) -> bool {
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self.layer.wl_surface() == surface
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}
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pub fn surface(&self) -> &WlSurface {
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self.layer.wl_surface()
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}
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pub fn is_layer(&self, layer: &LayerSurface) -> bool {
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self.layer.wl_surface() == layer.wl_surface()
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}
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pub fn is_closing(&self) -> bool {
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self.closing
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}
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/// The slide-out has finished (or is invisible anyway).
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pub fn is_finished(&self) -> bool {
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self.closing && (!self.visible() || anim_over(self.anim, Instant::now()))
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}
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pub fn is_dragging(&self) -> bool {
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self.dragging
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}
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fn visible(&self) -> bool {
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!self.hidden && !self.dragging
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}
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/// Clicks reach the image only while it is visible.
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fn apply_input(&self) {
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let region = if self.visible() {
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&self.input
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} else {
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&self.no_input
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};
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self.layer
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.wl_surface()
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.set_input_region(Some(region.wl_region()));
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}
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/// Makes the thumbnail invisible and click-through. The surface stays
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/// mapped: remapping would need a configure that niri doesn't send.
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pub fn hide(&mut self, qh: &QueueHandle<State>) {
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if self.hidden {
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return;
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}
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self.hidden = true;
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self.apply_input();
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self.draw(qh, true);
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}
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pub fn show(&mut self, qh: &QueueHandle<State>) {
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if !self.hidden {
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return;
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}
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self.hidden = false;
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self.apply_input();
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self.draw(qh, true);
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}
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pub fn set_margin(&mut self, margin: u32) {
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if margin == self.margin {
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return;
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}
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self.margin = margin;
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self.layer.set_margin(0, 0, margin as i32, 0);
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self.layer.commit();
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}
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pub fn configure(&mut self, qh: &QueueHandle<State>) {
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self.configured = true;
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if !self.started {
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self.started = true;
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self.anim = Some((Anim::slide_in(travel(self.size.0)), Instant::now()));
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}
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self.draw(qh, false);
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}
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pub fn frame_done(&mut self, qh: &QueueHandle<State>) {
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self.frame_pending = false;
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if self.anim.is_some() || self.press.is_some() {
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self.draw(qh, false);
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}
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}
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/// The timeout fired: slide out, unless the user is holding or
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/// dragging it; then it is decided when they let go.
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pub fn expire(&mut self, qh: &QueueHandle<State>) {
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self.expired = true;
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if self.press.is_none() && !self.dragging {
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self.slide_out(qh);
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}
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}
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pub fn slide_out(&mut self, qh: &QueueHandle<State>) {
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if self.closing {
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return;
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}
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self.closing = true;
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self.anim = Some((
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Anim::slide_out(self.offset, travel(self.size.0)),
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Instant::now(),
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));
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self.draw(qh, false);
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}
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pub fn press(&mut self, x: f64, y: f64, serial: u32) {
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if !self.closing && !self.dragging {
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self.anim = None;
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self.press = Some(Press {
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x,
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y,
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serial,
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gesture: None,
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});
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}
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}
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/// Follows a swipe, or returns a `DragStart` the moment the press turns
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/// into a drag-out.
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pub fn motion(&mut self, x: f64, y: f64, qh: &QueueHandle<State>) -> Option<DragStart> {
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let press = self.press.as_mut()?;
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let (dx, dy) = (x - press.x, y - press.y);
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if press.gesture.is_none() {
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press.gesture = stack::classify(dx, dy);
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if press.gesture == Some(Gesture::DragOut) {
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return Some(DragStart {
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serial: press.serial,
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grab: (press.x, press.y),
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});
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}
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}
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if press.gesture == Some(Gesture::Swipe) {
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self.offset = stack::drag_offset(dx);
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self.draw(qh, false);
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}
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None
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}
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pub fn release(&mut self, x: f64, y: f64, qh: &QueueHandle<State>) -> Option<Action> {
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let press = self.press.take()?;
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if press.gesture == Some(Gesture::DragOut) {
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// The drag never started (no data device); nothing moved.
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return None;
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}
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match stack::release(x - press.x, y - press.y, self.size.0 as f64) {
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Release::Click => {
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self.slide_out(qh);
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Some(Action::OpenEditor)
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}
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Release::Dismiss => {
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self.slide_out(qh);
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None
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}
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Release::SnapBack if self.expired => {
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self.slide_out(qh);
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None
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}
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Release::SnapBack => {
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self.anim = Some((Anim::snap_back(self.offset), Instant::now()));
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self.draw(qh, false);
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None
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}
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}
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}
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/// The drag started: the icon carries the image, this one hides.
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pub fn begin_drag(&mut self, qh: &QueueHandle<State>) {
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self.press = None;
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self.dragging = true;
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self.anim = None;
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self.offset = 0.0;
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self.apply_input();
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self.draw(qh, true);
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}
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pub fn end_drag(&mut self, outcome: Outcome, qh: &QueueHandle<State>) {
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self.dragging = false;
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self.icon_buffer = None;
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self.apply_input();
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match dnd::after_drag(outcome, self.expired) {
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AfterDrag::Close => {
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// Already invisible; nothing to animate.
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self.closing = true;
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self.anim = None;
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}
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AfterDrag::ComeBack => {
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self.anim = Some((Anim::slide_in(travel(self.size.0)), Instant::now()));
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self.draw(qh, true);
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}
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AfterDrag::SlideOut => self.slide_out(qh),
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}
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}
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/// Draws the drag icon: the image alone, sharp at the output's scale,
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/// placed so the grabbed point stays under the pointer.
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pub fn draw_icon(&mut self, icon: &WlSurface, viewport: &WpViewport, grab: (f64, f64)) {
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let (width, height) = self.small.dimensions();
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let Ok((buffer, canvas)) = self.pool.create_buffer(
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width as i32,
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height as i32,
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width as i32 * 4,
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wl_shm::Format::Argb8888,
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) else {
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tracing::warn!("could not allocate a drag icon buffer");
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return;
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};
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paint(canvas, width, &self.small, 0);
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viewport.set_destination(self.size.0 as i32, self.size.1 as i32);
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// wl_surface.offset needs version 5; older compositors put the
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// icon's corner at the pointer instead.
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if icon.version() >= 5 {
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icon.offset(-(grab.0.round() as i32), -(grab.1.round() as i32));
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}
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icon.damage_buffer(0, 0, width as i32, height as i32);
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if buffer.attach_to(icon).is_err() {
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tracing::warn!("could not attach the drag icon");
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return;
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}
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icon.commit();
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self.icon_buffer = Some(buffer);
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}
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fn draw(&mut self, qh: &QueueHandle<State>, force: bool) {
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if let Some((anim, start)) = self.anim {
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let (offset, done) = anim.at(start.elapsed().as_secs_f64() * 1000.0);
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self.offset = offset;
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if done {
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self.anim = None;
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}
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}
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// Hide and show must reach the screen now, even mid-animation.
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if !self.configured || (self.frame_pending && !force) {
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return;
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}
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let width = canvas_width(self.size.0, self.scale);
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let height = self.small.height();
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let visible = self.visible();
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let Ok((buffer, canvas)) = self.pool.create_buffer(
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width as i32,
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height as i32,
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width as i32 * 4,
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wl_shm::Format::Argb8888,
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) else {
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tracing::warn!("could not allocate a thumbnail buffer");
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return;
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};
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if !visible {
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canvas.fill(0);
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} else {
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paint(
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canvas,
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width,
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&self.small,
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(self.offset * self.scale).round() as i64,
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);
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}
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let surface = self.layer.wl_surface();
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surface.damage_buffer(0, 0, width as i32, height as i32);
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// Keep drawing while something moves; motion that arrives while a
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// frame is pending is picked up by the next frame callback.
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if self.anim.is_some() || self.press.is_some() {
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surface.frame(qh, FrameCallbackData(surface.clone()));
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self.frame_pending = true;
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}
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if buffer.attach_to(surface).is_err() {
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tracing::warn!("could not attach a thumbnail buffer");
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return;
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}
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self.layer.commit();
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self.buffer = Some(buffer);
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}
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}
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impl Drop for Thumbnail {
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fn drop(&mut self) {
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self.viewport.destroy();
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}
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}
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/// Whether `anim` has run its full course by `now`; no animation counts as
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/// over. Judged by the clock, not by frames: a compositor that stops sending
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/// frame callbacks (monitor asleep) must not keep a thumbnail alive.
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fn anim_over(anim: Option<(Anim, Instant)>, now: Instant) -> bool {
|
|
anim.is_none_or(|(anim, start)| {
|
|
now.duration_since(start).as_millis() >= anim.duration_ms as u128
|
|
})
|
|
}
|
|
|
|
/// How far right the image moves to be fully off-screen.
|
|
fn travel(image_width: u32) -> f64 {
|
|
(image_width + EDGE_MARGIN) as f64
|
|
}
|
|
|
|
/// Physical width of the surface: the image plus the edge padding.
|
|
fn canvas_width(image_width: u32, scale: f64) -> u32 {
|
|
(((image_width + EDGE_MARGIN) as f64 * scale).round() as u32).max(1)
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use std::time::Duration;
|
|
|
|
#[test]
|
|
fn slide_out_is_over_by_time_alone() {
|
|
// No frame callback needed: a sleeping monitor must not keep a
|
|
// closing thumbnail (and the host) around forever.
|
|
let start = Instant::now();
|
|
let anim = Some((Anim::slide_out(0.0, 236.0), start));
|
|
assert!(!anim_over(anim, start));
|
|
assert!(!anim_over(anim, start + Duration::from_millis(149)));
|
|
assert!(anim_over(anim, start + Duration::from_millis(150)));
|
|
assert!(anim_over(None, start));
|
|
}
|
|
|
|
#[test]
|
|
fn loads_png_without_extension() {
|
|
// save.filename and -o don't have to end in .png; the bytes always are PNG.
|
|
let dir = tempfile::tempdir().unwrap();
|
|
let path = dir.path().join("shot");
|
|
let img = RgbaImage::from_pixel(3, 2, image::Rgba([1, 2, 3, 255]));
|
|
std::fs::write(&path, crate::output::encode_png(&img).unwrap()).unwrap();
|
|
assert_eq!(load(&path).unwrap(), img);
|
|
}
|
|
|
|
#[test]
|
|
fn downscale_fits_long_edge_at_scale_one() {
|
|
let img = RgbaImage::new(1920, 1080);
|
|
let (small, logical) = downscale(&img, 1.0);
|
|
assert_eq!(logical, (220, 124));
|
|
assert_eq!(small.dimensions(), (220, 124));
|
|
}
|
|
|
|
#[test]
|
|
fn downscale_renders_physical_pixels_at_fractional_scale() {
|
|
let img = RgbaImage::new(1920, 1080);
|
|
let (small, logical) = downscale(&img, 1.25);
|
|
assert_eq!(logical, (220, 124));
|
|
assert_eq!(small.dimensions(), (275, 155));
|
|
}
|
|
|
|
#[test]
|
|
fn downscale_leaves_small_images_alone() {
|
|
let img = RgbaImage::from_pixel(100, 50, image::Rgba([1, 2, 3, 255]));
|
|
let (small, logical) = downscale(&img, 1.0);
|
|
assert_eq!(logical, (100, 50));
|
|
assert_eq!(small, img);
|
|
}
|
|
|
|
fn pixel(canvas: &[u8], width: u32, x: u32, y: u32) -> [u8; 4] {
|
|
let i = ((y * width + x) * 4) as usize;
|
|
canvas[i..i + 4].try_into().unwrap()
|
|
}
|
|
|
|
/// 4x3 red image, so the inner pixels are (1,1) and (2,1).
|
|
fn red() -> RgbaImage {
|
|
RgbaImage::from_pixel(4, 3, image::Rgba([255, 0, 0, 255]))
|
|
}
|
|
|
|
#[test]
|
|
fn paint_at_rest_has_border_image_and_transparent_padding() {
|
|
let mut canvas = vec![9u8; 6 * 3 * 4];
|
|
paint(&mut canvas, 6, &red(), 0);
|
|
assert_eq!(pixel(&canvas, 6, 0, 0), BORDER);
|
|
assert_eq!(pixel(&canvas, 6, 1, 1), [0, 0, 255, 255], "BGRA red");
|
|
assert_eq!(pixel(&canvas, 6, 3, 1), BORDER);
|
|
assert_eq!(pixel(&canvas, 6, 4, 1), [0; 4], "padding is transparent");
|
|
assert_eq!(pixel(&canvas, 6, 5, 2), [0; 4]);
|
|
}
|
|
|
|
#[test]
|
|
fn paint_keeps_transparency_premultiplied() {
|
|
// Window shots have transparent rounded corners and shadows.
|
|
let mut img = RgbaImage::from_pixel(4, 3, image::Rgba([0, 0, 0, 0]));
|
|
img.put_pixel(2, 1, image::Rgba([255, 100, 0, 128]));
|
|
let mut canvas = vec![9u8; 4 * 3 * 4];
|
|
paint(&mut canvas, 4, &img, 0);
|
|
assert_eq!(
|
|
pixel(&canvas, 4, 1, 1),
|
|
[0; 4],
|
|
"transparent stays transparent"
|
|
);
|
|
assert_eq!(
|
|
pixel(&canvas, 4, 2, 1),
|
|
[0, 50, 128, 128],
|
|
"premultiplied BGRA"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn paint_with_offset_shifts_and_clips() {
|
|
let mut canvas = vec![0u8; 6 * 3 * 4];
|
|
paint(&mut canvas, 6, &red(), 3);
|
|
assert_eq!(pixel(&canvas, 6, 2, 1), [0; 4], "left of the image");
|
|
assert_eq!(pixel(&canvas, 6, 3, 1), BORDER);
|
|
assert_eq!(pixel(&canvas, 6, 4, 1), [0, 0, 255, 255]);
|
|
assert_eq!(
|
|
pixel(&canvas, 6, 5, 1),
|
|
[0, 0, 255, 255],
|
|
"clipped at the edge"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn paint_fully_off_screen_is_empty() {
|
|
let mut canvas = vec![7u8; 6 * 3 * 4];
|
|
paint(&mut canvas, 6, &red(), 6);
|
|
assert!(canvas.iter().all(|&b| b == 0));
|
|
}
|
|
|
|
#[test]
|
|
fn canvas_includes_padding() {
|
|
assert_eq!(canvas_width(220, 1.0), 236);
|
|
assert_eq!(canvas_width(220, 1.25), 295);
|
|
assert_eq!(travel(220), 236.0);
|
|
}
|
|
}
|