refactor(app): remove unsupported runtime and UI state
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19 files changed
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@@ -51,8 +51,14 @@ class _ConnectionModeTileState extends State<ConnectionModeTile> {
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return;
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}
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await ConnectionSettings.setMode(next);
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final saved = await ConnectionSettings.setMode(next);
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if (!mounted) return;
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if (!saved) {
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ScaffoldMessenger.of(context).showSnackBar(
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const SnackBar(content: Text('Could not save connection mode.')),
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);
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return;
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}
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setState(() {
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_mode = next;
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@@ -61,10 +67,6 @@ class _ConnectionModeTileState extends State<ConnectionModeTile> {
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widget.onChanged?.call(next);
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}
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/// Recovers from an orphaned proxy: tear the runtime down and start a fresh
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/// session so a readable set of credentials exists again. No rewarded ad —
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/// the user is repairing a connection they already paid for, not opening a
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/// new one.
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Future<void> _reconnect() async {
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if (_reconnecting) return;
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final vpn = context.read<VpnConnection>();
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@@ -168,11 +170,6 @@ class _ConnectionModeTileState extends State<ConnectionModeTile> {
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builder: (context, vpn, _) {
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final session = vpn.activeSocksSession;
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if (session == null) {
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// The proxy can be running while this session is unknown:
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// Android killed the app process, the foreground service kept
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// the listener alive, and its credentials existed only in the
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// memory that died with it. Saying "Connect" there would be a
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// lie — the user is already connected.
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final orphaned = vpn.status == VpnStatus.connected &&
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vpn.adoptedRunningRuntime;
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if (orphaned) {
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