Bump version to 1.0.2+4, implement native state restoration, and clean up UI
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@@ -22,31 +22,6 @@ class ClockDisplay extends StatelessWidget {
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child: Stack(
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alignment: Alignment.center,
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children: [
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// Background quota track ring
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const CustomPaint(
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size: Size(200, 200),
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painter: _ArcPainter(
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progress: 1.0,
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color: Color.fromRGBO(74, 85, 104, 0.2),
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strokeWidth: 4,
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),
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),
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// Live quota progress ring
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TweenAnimationBuilder<double>(
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tween: Tween(begin: 0, end: timer.progress),
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duration: const Duration(milliseconds: 400),
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builder: (context, value, _) => CustomPaint(
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size: const Size(200, 200),
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painter: _ArcPainter(
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progress: value,
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color: _cyanGlow,
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strokeWidth: 4,
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glow: true,
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),
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),
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),
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// Center content: countdown + speed
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Column(
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mainAxisSize: MainAxisSize.min,
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@@ -94,45 +69,3 @@ class ClockDisplay extends StatelessWidget {
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);
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}
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}
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class _ArcPainter extends CustomPainter {
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final double progress;
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final Color color;
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final double strokeWidth;
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final bool glow;
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const _ArcPainter({
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required this.progress,
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required this.color,
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this.strokeWidth = 4,
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this.glow = false,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final rect = Rect.fromLTWH(0, 0, size.width, size.height)
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.deflate(strokeWidth / 2);
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if (glow) {
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final glowPaint = Paint()
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..color = const Color.fromRGBO(0, 229, 255, 0.15)
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..style = PaintingStyle.stroke
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..strokeWidth = strokeWidth + 8
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..strokeCap = StrokeCap.round
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..maskFilter = const MaskFilter.blur(BlurStyle.normal, 8);
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canvas.drawArc(rect, -pi / 2, 2 * pi * progress, false, glowPaint);
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}
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final paint = Paint()
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..color = color
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..style = PaintingStyle.stroke
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..strokeWidth = strokeWidth
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..strokeCap = StrokeCap.round;
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canvas.drawArc(rect, -pi / 2, 2 * pi * progress, false, paint);
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}
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@override
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bool shouldRepaint(covariant _ArcPainter old) =>
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old.progress != progress || old.color != color;
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}
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