cs16-dm-server: CS 1.6 deathmatch server in Docker

One-command setup (SteamCMD + pinned, checksum-verified ReHLDS / ReGameDLL /
Metamod-R / AMXX / ReAPI / ReUnion / CSDM-ReAPI / YaPB / GunGame), .env
settings, ./cs menu (map, DM/GunGame mode, bots, kill counter, restart,
update), own plugins (extras, rtv, mode switch), all-time kill counter,
watchdog + nightly backup, docs for admins and players.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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esefandClaude Opus 5.5 committed 2026-10-11 05:03:07 +03:00
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# cs16-dm-server settings. setup.sh copies this to .env (and asks for the important ones).
# After editing .env: docker compose up -d (or ./cs -> "apply .env")
# No double quotes inside values.
# Name in the server browser and on the scoreboard
CS_HOSTNAME=CS 1.6 Deathmatch
# Join password (empty = open server, anyone can join)
CS_PASSWORD=
CS_MAXPLAYERS=16
# Game port (UDP). Change it to run a second server on the same machine.
CS_PORT=27015
# Map the server starts on (after that it follows hlds/cstrike/mapcycle.txt)
CS_MAP=de_dust2
# Game mode on the FIRST install: dm (free-for-all deathmatch) or gg (GunGame).
# After that the mode is switched live with ./cs (or rcon esef_mode dm|gg) and remembered.
CS_MODE=dm
# YaPB bots: fill the server up to this many players (bots leave as humans join). 0 = no bots.
CS_BOTS=6
# 0 = easy .. 4 = expert
CS_BOT_DIFFICULTY=2
# Docker container name (unique per server on this machine)
CS_NAME=cs16
# User/group the server runs as (owner of this folder). setup.sh fills these in.
CS_UID=1000
CS_GID=1000