cs16-dm-server: CS 1.6 deathmatch server in Docker
One-command setup (SteamCMD + pinned, checksum-verified ReHLDS / ReGameDLL / Metamod-R / AMXX / ReAPI / ReUnion / CSDM-ReAPI / YaPB / GunGame), .env settings, ./cs menu (map, DM/GunGame mode, bots, kill counter, restart, update), own plugins (extras, rtv, mode switch), all-time kill counter, watchdog + nightly backup, docs for admins and players. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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# CS 1.6 deathmatch server. Settings: .env (see .env.example). Setup: ./setup.sh
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# Game: UDP ${CS_PORT} on all interfaces (network_mode host, so no port mapping needed).
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services:
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cs:
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build: .
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image: cs16-dm-server:local
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container_name: ${CS_NAME:-cs16}
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user: "${CS_UID:-1000}:${CS_GID:-1000}"
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network_mode: host
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restart: unless-stopped
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init: true # tini as PID 1: if hlds crashes the container exits and Docker restarts it
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ulimits:
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core: 0 # a crash would otherwise write a ~170 MB core file
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logging: # cap docker logs (console output grows forever)
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driver: json-file
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options:
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max-size: "10m"
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max-file: "3"
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stdin_open: true
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tty: true
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env_file: .env
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environment:
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- HOME=/cs/steamcmd-home
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volumes:
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- ./hlds:/cs/hlds
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- ./steamcmd-home:/cs/steamcmd-home
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- ./secrets:/cs/secrets:ro
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- ./tools:/cs/tools:ro
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# start.sh writes .env values into the game configs, then runs hlds_run
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# (-norestart: on a crash the container exits and Docker's restart policy takes over).
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command: ["/bin/sh", "/cs/tools/start.sh"]
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