cs16-dm-server: CS 1.6 deathmatch server in Docker
One-command setup (SteamCMD + pinned, checksum-verified ReHLDS / ReGameDLL / Metamod-R / AMXX / ReAPI / ReUnion / CSDM-ReAPI / YaPB / GunGame), .env settings, ./cs menu (map, DM/GunGame mode, bots, kill counter, restart, update), own plugins (extras, rtv, mode switch), all-time kill counter, watchdog + nightly backup, docs for admins and players. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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#!/bin/sh
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# Hang watchdog (cron every 5 min, see install-cron.sh). Docker already restarts the server when
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# it crashes; this covers the other case: container "running" but the server not answering.
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# Restarts it after 3 failed checks in a row (~15 min). Skips a container stopped on purpose.
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. "$(dirname "$0")/env.sh"
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cd "$D"
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STATE=.watchdog-fails
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LOG=watchdog.log
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[ "$(docker inspect -f '{{.State.Status}}' "$NAME" 2>/dev/null)" = running ] || { rm -f $STATE; exit 0; }
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if python3 tools/hlq.py info 127.0.0.1 "$PORT" >/dev/null 2>&1 || \
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{ sleep 5; python3 tools/hlq.py info 127.0.0.1 "$PORT" >/dev/null 2>&1; }; then
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rm -f $STATE
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else
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n=$(( $(cat $STATE 2>/dev/null || echo 0) + 1 ))
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echo $n > $STATE
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echo "$(date '+%F %T') no answer ($n/3)" >> $LOG
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if [ $n -ge 3 ]; then
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echo "$(date '+%F %T') restarting $NAME" >> $LOG
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docker restart "$NAME" >/dev/null 2>&1
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rm -f $STATE
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fi
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fi
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