;;; ; To enable a module, remove the semi-colon (;) in front of its name. ; If it's not here, simply add it its name, one per line. ; You don't need to write the _amxx part or the file extension. ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; SQL Modules usually need to be enabled manually ;; ;; You can have any number on at a time. Use ;; ;; amx_sql_type in sql.cfg to specify the default ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;mysql ;sqlite ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Put third party modules below here. ;; ;; You can just list their names, without the _amxx ;; ;; or file extension. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; These modules will be auto-detected and loaded ;; ;; as needed. You do not need to enable them here ;; ;; unless you have problems. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;fun ;engine ;fakemeta ;geoip ;sockets ;regex ;nvault ;cstrike ;csx ;hamsandwich ; cs16-dm-server: GunGame needs these three. Loaded at boot on purpose: if they first load on a ; GunGame map they miss the game's message setup and the server crashes when a player joins ; ("PF_MessageBegin_I: bogus message type"). Never add reapi here (AMXX autoloads it). cstrike fakemeta hamsandwich