// esef_extras.sma - game-feel extras for cs16-dm-server. // - damage numbers: health you took off (blue, right of crosshair) / lost (red, left) // - killstreak + multikill announcements (DHUD) with Quake/UT announcer sounds // - headshot / knife / first blood sounds // - HP on kill (esef_kill_hp, esef_kill_hp_hs), capped at 100 // - small HUD line: kills, deaths, streak, best streak (esef_hudinfo; hidden while GunGame runs) // Sounds live in cstrike/sound/misc and are precached, so clients download them once (~800 KB). #include #include #define MULTIKILL_WINDOW 2.0 #define TASK_HUD 4100 new const SND_HEADSHOT[] = "misc/headshot.wav" new const SND_FIRSTBLOOD[] = "misc/firstblood.wav" new const SND_KNIFE[] = "misc/humiliation.wav" // multikill chain: 2, 3, 4, 5+ kills inside MULTIKILL_WINDOW new const SND_MULTI[][] = { "misc/doublekill.wav", "misc/multikill.wav", "misc/ultrakill.wav", "misc/monsterkill.wav" } new const TXT_MULTI[][] = { "DOUBLE KILL", "MULTI KILL", "ULTRA KILL", "MONSTER KILL" } // streaks without dying new const STREAK_AT[] = { 3, 5, 7, 9, 11, 13, 15 } new const SND_STREAK[][] = { "misc/killingspree.wav", "misc/rampage.wav", "misc/dominating.wav", "misc/unstoppable.wav", "misc/godlike.wav", "misc/wickedsick.wav", "misc/holyshit.wav" } new const TXT_STREAK[][] = { "is on a KILLING SPREE", "is on a RAMPAGE", "is DOMINATING", "is UNSTOPPABLE", "is GODLIKE", "is WICKED SICK", "HOLY SHIT" } new g_streak[MAX_PLAYERS + 1], g_best[MAX_PLAYERS + 1], g_kills[MAX_PLAYERS + 1], g_deaths[MAX_PLAYERS + 1] new g_chain[MAX_PLAYERS + 1], Float:g_lastKill[MAX_PLAYERS + 1] new Float:g_preHealth[MAX_PLAYERS + 1] new bool:g_firstBlood new g_syncDealt, g_syncTaken, g_syncInfo new g_pKillHp, g_pKillHpHs, g_pHudInfo, g_pSounds, g_pDamage new bool:g_gunGame // GunGame shows its own level/kills HUD, so skip ours public plugin_precache() { precache_sound(SND_HEADSHOT) precache_sound(SND_FIRSTBLOOD) precache_sound(SND_KNIFE) for (new i = 0; i < sizeof SND_MULTI; i++) precache_sound(SND_MULTI[i]) for (new i = 0; i < sizeof SND_STREAK; i++) precache_sound(SND_STREAK[i]) } public plugin_init() { register_plugin("DM extras", "1.0", "cs16-dm-server") g_pKillHp = register_cvar("esef_kill_hp", "10") g_pKillHpHs = register_cvar("esef_kill_hp_hs", "20") g_pHudInfo = register_cvar("esef_hudinfo", "1") g_pSounds = register_cvar("esef_sounds", "1") g_pDamage = register_cvar("esef_damage", "1") RegisterHookChain(RG_CBasePlayer_TakeDamage, "TakeDamage_Pre", .post = false) RegisterHookChain(RG_CBasePlayer_TakeDamage, "TakeDamage_Post", .post = true) RegisterHookChain(RG_CBasePlayer_Killed, "Killed_Post", .post = true) g_syncDealt = CreateHudSyncObj() g_syncTaken = CreateHudSyncObj() g_syncInfo = CreateHudSyncObj() set_task(1.0, "ShowInfoAll", TASK_HUD, .flags = "b") } public plugin_cfg() { g_gunGame = (find_plugin_byfile("gungame.amxx") != INVALID_PLUGIN_ID) } public client_putinserver(id) { g_streak[id] = g_best[id] = g_kills[id] = g_deaths[id] = g_chain[id] = 0 g_lastKill[id] = 0.0 } // --- damage numbers ------------------------------------------------------- public TakeDamage_Pre(victim, inflictor, attacker, Float:damage, damagebits) { g_preHealth[victim] = Float:get_entvar(victim, var_health) return HC_CONTINUE } public TakeDamage_Post(victim, inflictor, attacker, Float:damage, damagebits) { if (!get_pcvar_num(g_pDamage)) return HC_CONTINUE new Float:now = Float:get_entvar(victim, var_health) if (now < 0.0) now = 0.0 new lost = floatround(g_preHealth[victim] - now) if (lost <= 0) return HC_CONTINUE if (is_user_connected(victim) && !is_user_bot(victim)) { set_hudmessage(220, 40, 40, 0.44, 0.52, 0, 0.0, 1.0, 0.0, 0.3, -1) ShowSyncHudMsg(victim, g_syncTaken, "%d", lost) } if (attacker != victim && is_user_connected(attacker) && !is_user_bot(attacker)) { set_hudmessage(40, 160, 255, 0.54, 0.47, 0, 0.0, 1.0, 0.0, 0.3, -1) ShowSyncHudMsg(attacker, g_syncDealt, "%d", lost) } return HC_CONTINUE } // --- kills ----------------------------------------------------------------- public Killed_Post(victim, killer, gib) { if (is_user_connected(victim)) { g_deaths[victim]++ g_streak[victim] = 0 g_chain[victim] = 0 ShowInfo(victim) } if (killer == victim || !is_user_connected(killer)) return HC_CONTINUE g_kills[killer]++ g_streak[killer]++ if (g_streak[killer] > g_best[killer]) g_best[killer] = g_streak[killer] new Float:t = get_gametime() g_chain[killer] = (t - g_lastKill[killer] <= MULTIKILL_WINDOW) ? g_chain[killer] + 1 : 1 g_lastKill[killer] = t new bool:headshot = bool:get_member(victim, m_bHeadshotKilled) new bool:knife = (get_user_weapon(killer) == CSW_KNIFE && get_entvar(victim, var_dmg_inflictor) == killer) // HP on kill if (is_user_alive(killer)) { new bonus = headshot ? get_pcvar_num(g_pKillHpHs) : get_pcvar_num(g_pKillHp) if (bonus > 0) { new Float:hp = Float:get_entvar(killer, var_health) + float(bonus) set_entvar(killer, var_health, hp > 100.0 ? 100.0 : hp) } } new name[32] get_user_name(killer, name, charsmax(name)) // pick one sound per kill: streak (everyone) > multikill (killer) > knife (everyone) > headshot (killer) > first blood new streakIdx = -1 for (new i = 0; i < sizeof STREAK_AT; i++) if (g_streak[killer] == STREAK_AT[i]) streakIdx = i if (streakIdx >= 0) { set_dhudmessage(255, 160, 0, -1.0, 0.25, 0, 0.0, 2.5, 0.1, 0.4) show_dhudmessage(0, "%s %s! (%d)", name, TXT_STREAK[streakIdx], g_streak[killer]) PlaySound(0, SND_STREAK[streakIdx]) } else if (g_chain[killer] >= 2) { new m = g_chain[killer] - 2 if (m >= sizeof TXT_MULTI) m = sizeof TXT_MULTI - 1 set_dhudmessage(255, 60, 60, -1.0, 0.30, 0, 0.0, 1.5, 0.1, 0.3) show_dhudmessage(killer, TXT_MULTI[m]) PlaySound(killer, SND_MULTI[m]) } else if (knife) { new vname[32] get_user_name(victim, vname, charsmax(vname)) set_dhudmessage(255, 255, 255, -1.0, 0.25, 0, 0.0, 2.0, 0.1, 0.3) show_dhudmessage(0, "%s knifed %s!", name, vname) PlaySound(0, SND_KNIFE) } else if (headshot) { PlaySound(killer, SND_HEADSHOT) } else if (!g_firstBlood) { set_dhudmessage(255, 0, 0, -1.0, 0.25, 0, 0.0, 2.0, 0.1, 0.3) show_dhudmessage(0, "%s drew FIRST BLOOD", name) PlaySound(0, SND_FIRSTBLOOD) } g_firstBlood = true ShowInfo(killer) return HC_CONTINUE } PlaySound(id, const snd[]) { if (!get_pcvar_num(g_pSounds)) return // spk wants the path without "sound/" and without extension new path[64] copy(path, charsmax(path), snd) replace(path, charsmax(path), ".wav", "") client_cmd(id, "spk ^"%s^"", path) } // --- HUD info line ---------------------------------------------------------- public ShowInfoAll() { if (g_gunGame || !get_pcvar_num(g_pHudInfo)) return new players[MAX_PLAYERS], num get_players(players, num, "ach") // alive, no bots, no HLTV for (new i = 0; i < num; i++) ShowInfo(players[i]) } ShowInfo(id) { if (g_gunGame || !get_pcvar_num(g_pHudInfo) || !is_user_connected(id) || is_user_bot(id)) return set_hudmessage(200, 200, 200, 0.01, 0.88, 0, 0.0, 1.2, 0.0, 0.0, -1) ShowSyncHudMsg(id, g_syncInfo, "K %d D %d | streak %d (best %d)", g_kills[id], g_deaths[id], g_streak[id], g_best[id]) }