/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CAGrunt"
			{
				"Offsets"
				{
					"m_fCanHornetAttack"
					{
						"type" "character"
						"windows" "1612"
						"linux" "1632"
					}

					"m_flNextHornetAttackCheck"
					{
						"type" "float"
						"windows" "1616"
						"linux" "1636"
					}

					"m_flNextPainTime"
					{
						"type" "float"
						"windows" "1620"
						"linux" "1640"
					}

					"iAgruntMuzzleFlash"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1624"
						"linux" "1644"
					}

					"m_flNextSpeakTime"
					{
						"type" "float"
						"windows" "1628"
						"linux" "1648"
					}

					"m_flNextWordTime"
					{
						"type" "float"
						"windows" "1632"
						"linux" "1652"
					}

					"m_iLastWord"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1636"
						"linux" "1656"
					}

					"m_iHideAttackCount"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1640"
						"linux" "1660"
					}

					"m_flNextGrenadeCheck"
					{
						"type" "float"
						"windows" "1644"
						"linux" "1664"
					}

					"m_vecTossVelocity"
					{
						"type" "vector"
						"windows" "1648"
						"linux" "1668"
					}

					"m_fThrowGrenade"
					{
						"type" "character"
						"windows" "1660"
						"linux" "1680"
					}

					"m_iNumSnarks"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1664"
						"linux" "1684"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBaseMonster
//					CBaseToggle
//						CSquadMonster
//							CAGrunt
//
