/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CHGruntOp4Medic"
			{
				"Offsets"
				{
					"m_flNextGrenadeCheck"
					{
						"type" "float"
						"windows" "1732"
						"linux" "1752"
					}

					"m_flNextPainTime"
					{
						"type" "float"
						"windows" "1736"
						"linux" "1756"
					}

					"m_flLastEnemySightTime"
					{
						"type" "float"
						"windows" "1740"
						"linux" "1760"
					}

					"m_vecTossVelocity"
					{
						"type" "vector"
						"windows" "1744"
						"linux" "1764"
					}

					"m_fThrowGrenade"
					{
						"type" "character"
						"windows" "1756"
						"linux" "1776"
					}

					"m_fStanding"
					{
						"type" "character"
						"windows" "1757"
						"linux" "1777"
					}

					"m_fFirstEncounter"
					{
						"type" "character"
						"windows" "1758"
						"linux" "1778"
					}

					"m_cClipSize"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1760"
						"linux" "1780"
					}

					"m_iBrassShell"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1764"
						"linux" "1784"
					}

					"m_iShotgunShell"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1768"
						"linux" "1788"
					}

					"m_iHitCount"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1772"
						"linux" "1792"
					}

					"m_iSentence"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1776"
						"linux" "1796"
					}

					"m_head"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1780"
						"linux" "1800"
					}

					"m_iNextHeal"
					{
						"type" "float"
						"windows" "1784"
						"linux" "1804"
					}

					"m_fNeedleArmed"
					{
						"type" "character"
						"windows" "1788"
						"linux" "1808"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBaseMonster
//					CBaseToggle
//						CSquadMonster
//							CSquadTalkMonster
//								CHGruntOp4Medic
//
