/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CNihilanth"
			{
				"Offsets"
				{
					"m_ihealth"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1544"
						"linux" "1564"
					}

					"m_flForce"
					{
						"type" "float"
						"windows" "1548"
						"linux" "1568"
					}

					"m_flNextPainSound"
					{
						"type" "float"
						"windows" "1552"
						"linux" "1572"
					}

					"m_flDieTimeHack"
					{
						"type" "float"
						"windows" "1556"
						"linux" "1576"
					}

					"m_velocity"
					{
						"type" "vector"
						"windows" "1560"
						"linux" "1580"
					}

					"m_avelocity"
					{
						"type" "vector"
						"windows" "1572"
						"linux" "1592"
					}

					"m_vecTarget"
					{
						"type" "vector"
						"windows" "1584"
						"linux" "1604"
					}

					"m_posTarget"
					{
						"type" "vector"
						"windows" "1596"
						"linux" "1616"
					}

					"m_vecDesired"
					{
						"type" "vector"
						"windows" "1608"
						"linux" "1628"
					}

					"m_posDesired"
					{
						"type" "vector"
						"windows" "1620"
						"linux" "1640"
					}

					"m_flMinZ"
					{
						"type" "float"
						"windows" "1632"
						"linux" "1652"
					}

					"m_flMaxZ"
					{
						"type" "float"
						"windows" "1636"
						"linux" "1656"
					}

					"m_vecGoal"
					{
						"type" "vector"
						"windows" "1640"
						"linux" "1660"
					}

					"m_flLastSeen"
					{
						"type" "float"
						"windows" "1652"
						"linux" "1672"
					}

					"m_flPrevSeen"
					{
						"type" "float"
						"windows" "1656"
						"linux" "1676"
					}

					"m_irritation"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1660"
						"linux" "1680"
					}

					"m_iLevel"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1664"
						"linux" "1684"
					}

					"m_iTeleport"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1668"
						"linux" "1688"
					}

					"m_hRecharger"
					{
						"type" "structure"
						"windows" "1672"
						"linux" "1692"
					}

					"m_hSphere"
					{
						"type" "structure"
						"size" "20"
						"windows" "1680"
						"linux" "1700"
					}

					"m_iActiveSpheres"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "1840"
						"linux" "1860"
					}

					"m_flAdj"
					{
						"type" "float"
						"windows" "1844"
						"linux" "1864"
					}

					"m_hBall"
					{
						"type" "structure"
						"windows" "1848"
						"linux" "1868"
					}

					"m_szRechargerTarget"
					{
						"type" "string"
						"size" "64"
						"windows" "1856"
						"linux" "1876"
					}

					"m_szDrawUse"
					{
						"type" "string"
						"size" "64"
						"windows" "1920"
						"linux" "1940"
					}

					"m_szTeleportUse"
					{
						"type" "string"
						"size" "64"
						"windows" "1984"
						"linux" "2004"
					}

					"m_szTeleportTouch"
					{
						"type" "string"
						"size" "64"
						"windows" "2048"
						"linux" "2068"
					}

					"m_szDeadUse"
					{
						"type" "string"
						"size" "64"
						"windows" "2112"
						"linux" "2132"
					}

					"m_szDeadTouch"
					{
						"type" "string"
						"size" "64"
						"windows" "2176"
						"linux" "2196"
					}

					"m_flShootEnd"
					{
						"type" "float"
						"windows" "2240"
						"linux" "2260"
					}

					"m_flShootTime"
					{
						"type" "float"
						"windows" "2244"
						"linux" "2264"
					}

					"m_hFriend"
					{
						"type" "structure"
						"size" "3"
						"windows" "2248"
						"linux" "2268"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBaseMonster
//					CBaseToggle
//						CNihilanth
//
