/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your AMX Mod X install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after AMXX's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
 */

"Games"
{
	"#default"
	{
	}

	"svencoop"
	{
		"CRC"
		{
			"server"
			{
				"linux"		"EB816A9E"	//server.so
				"windows"	"A41098C7"	//server.dll
			}
		}

		"Classes"
		{
			"CBasePlayerWeapon"
			{
				"Offsets"
				{
					"m_bPlayEmptySound"
					{
						"type" "character"
						"windows" "472"
						"linux" "485"
					}

					"m_bFireOnEmpty"
					{
						"type" "character"
						"windows" "473"
						"linux" "486"
					}

					"m_flNextPrimaryAttack"
					{
						"type" "float"
						"windows" "476"
						"linux" "488"
					}

					"m_flNextSecondaryAttack"
					{
						"type" "float"
						"windows" "480"
						"linux" "492"
					}

					"m_flNextTertiaryAttack"
					{
						"type" "float"
						"windows" "484"
						"linux" "496"
					}

					"m_flTimeWeaponIdle"
					{
						"type" "float"
						"windows" "488"
						"linux" "500"
					}

					"m_iPrimaryAmmoType"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "492"
						"linux" "504"
					}

					"m_iSecondaryAmmoType"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "496"
						"linux" "508"
					}

					"m_iClip"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "500"
						"linux" "512"
					}

					"m_iClip2"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "504"
						"linux" "516"
					}

					"m_iClientClip"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "508"
						"linux" "520"
					}

					"m_iClientClip2"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "512"
						"linux" "524"
					}

					"m_iClientWeaponState"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "516"
						"linux" "528"
					}

					"m_fInReload"
					{
						"type" "character"
						"windows" "520"
						"linux" "532"
					}

					"m_flCustomDmg"
					{
						"type" "float"
						"windows" "524"
						"linux" "536"
					}

					"m_fIsAkimbo"
					{
						"type" "character"
						"windows" "528"
						"linux" "540"
					}

					"m_fInZoom"
					{
						"type" "character"
						"windows" "529"
						"linux" "541"
					}

					"m_iNextAnimation"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "532"
						"linux" "544"
					}

					"m_flNextBurstRound"
					{
						"type" "float"
						"windows" "536"
						"linux" "548"
					}

					"m_usM16"
					{
						"type" "short"
						"unsigned" "1"
						"windows" "540"
						"linux" "552"
					}

					"m_iDefaultAmmo"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "544"
						"linux" "556"
					}

					"m_iDefaultSecAmmo"
					{
						"type" "integer"
						"unsigned" "0"
						"windows" "548"
						"linux" "560"
					}

				}
			}
		}
	}

}

//
// Class Hierarchy:
// -
//	CBaseAnimating
//		CBaseDelay
//			CBaseEntity
//				CBasePhysicsObject
//					CBasePickupObject
//						CBasePlayerItem
//							CBasePlayerWeapon
//								CBarnacleGrapple
//								CCrossbow
//								CCrowbar
//								CDesertEagle
//								CDisplacer
//								CEgon
//								CGauss
//								CGlock
//								CHandGrenade
//								CHgun
//								CM16
//								CM249
//								CMP5
//								CMedkit
//								CMinigun
//								CPython
//								CRpg
//								CSatchel
//								CShockRifle
//								CShotgun
//								CSniperRifle
//								CSporeLauncher
//								CSqueak
//								CTripmine
//								CUzi
//								CWeaponCycler
//								CWeaponFlamethrower
//								CWrench
//
