gacha patch
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@@ -20,6 +20,7 @@ from .constants import (
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WIKI_VARIANT_MAP,
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BANNER_RATES,
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DEFAULT_RATES,
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RATEUP_RATE,
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PULL10_RATES,
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)
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@@ -204,16 +205,30 @@ class StudentDB:
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def get(self, student_id: int) -> Optional[dict]:
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return self.by_id.get(student_id)
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def get_by_name(self, name: str) -> Optional[dict]:
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def get_by_name(self, name: str, strict: bool = False) -> Optional[dict]:
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"""Resolve a student by name with fuzzy fallback.
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Tries: exact match → strip variant suffix → substring match.
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Handles banner-API names like "Maki (Camp)" when only "Maki" exists.
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Tries: exact match → variant alias → strip variant suffix → substring match.
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With strict=True only exact match and variant alias are tried, so an
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unknown costume never resolves to its base student (used for rate-ups).
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"""
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key = name.lower().strip()
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if key in self.by_name:
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return self.by_name[key]
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# API variant names can differ from SchaleDB ("Hoshino (Armed)" → "Hoshino (Battle)")
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if "(" in key:
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base, variant = key.split("(", 1)
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variant = variant.rstrip(")").strip()
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for api_v, wiki_v in WIKI_VARIANT_MAP.items():
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if variant == api_v.lower():
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alias = f"{base.strip()} ({wiki_v.lower()})"
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if alias in self.by_name:
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return self.by_name[alias]
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if strict:
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return None
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# "Maki (Camp)" → try "Maki"
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if "(" in key:
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base = key.split("(", 1)[0].strip()
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@@ -227,6 +242,21 @@ class StudentDB:
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return None
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def resolve_rateups(self, rateup_names: list[str]) -> set[str]:
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"""Strictly resolve banner rate-up names to roster names (lowercased).
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Returns names rather than IDs because some students have several
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entries under one name (e.g. both forms of Hoshino (Battle)).
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"""
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resolved: set[str] = set()
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for rn in rateup_names:
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s = self.get_by_name(rn, strict=True)
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if s:
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resolved.add(s["Name"].lower())
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else:
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log.warning("Rate-up %r is not in the roster; it cannot be pulled", rn)
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return resolved
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def build_pool(self, banner: Optional[dict]) -> dict[int, list[dict]]:
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"""Build the pullable character pool for a specific banner.
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@@ -258,21 +288,27 @@ class StudentDB:
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# Add rate-up students (they might already be in the pool, but we need
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# to identify them for weighted selection later)
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for name in rateup_names:
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s = self.get_by_name(name)
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if s and (s.get("IsLimited") or 0) < 2:
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rateup_keys = self.resolve_rateups(rateup_names)
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for s in self.students:
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if s["Name"].lower() in rateup_keys and (s.get("IsLimited") or 0) < 2:
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r = s["StarGrade"]
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if r in pool and s not in pool[r]:
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pool[r].append(s)
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return pool
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def weighted_pick(self, pool: list[dict], rateup_names: list[str], rarity: int) -> dict:
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"""Pick a random student from a rarity pool with rate-up weighting.
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def weighted_pick(
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self,
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pool: list[dict],
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rateup_names: list[str],
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rarity: int,
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three_star_rate: float = DEFAULT_RATES[0],
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) -> dict:
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"""Pick a random student from a rarity pool with rate-up odds.
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For 3★: rate-up characters get 3x higher weight than standard ones,
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producing roughly the same rate-up frequency as the real game's 0.7%
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per rate-up out of the 3% total.
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For 3★: each rate-up student gets a flat RATEUP_RATE (0.7%) per pull,
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like the real game, so on a 3% banner one rate-up is ~23% of 3★ pulls.
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The remaining 3★ share is split evenly over the rest of the pool.
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For 1-2★: uniform random (rate-ups don't affect lower rarities).
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"""
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if not pool:
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@@ -281,20 +317,17 @@ class StudentDB:
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return random.choice(pullable or self.students)
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if rarity == 3 and rateup_names:
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# Weighted: rate-up chars get 3x weight each vs normal chars.
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# Use get_by_name so "Hoshino (Armed)" in API matches "Hoshino" in DB.
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rateup_ids = set()
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for rn in rateup_names:
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rs = self.get_by_name(rn)
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if rs:
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rateup_ids.add(rs["Id"])
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weights = []
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for s in pool:
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if s["Id"] in rateup_ids:
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weights.append(3.0)
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else:
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weights.append(1.0)
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return random.choices(pool, weights=weights, k=1)[0]
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# Match by name so "Hoshino (Armed)" in API covers every
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# "Hoshino (Battle)" entry in DB.
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rateup_keys = self.resolve_rateups(rateup_names)
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rateups = [s for s in pool if s["Name"].lower() in rateup_keys]
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others = [s for s in pool if s["Name"].lower() not in rateup_keys]
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if rateups:
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n_rateups = len({s["Name"].lower() for s in rateups})
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share = min(1.0, RATEUP_RATE * n_rateups / three_star_rate)
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if not others or random.random() < share:
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return random.choice(rateups)
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return random.choice(others)
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return random.choice(pool)
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@@ -349,10 +382,11 @@ def get_rates_for_banner(banner: dict) -> tuple[float, float, float]:
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# --- Banner fetching ---------------------------------------------------------
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async def fetch_banners(session: Optional[aiohttp.ClientSession] = None) -> dict:
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async def fetch_banners(session: Optional[aiohttp.ClientSession] = None) -> Optional[dict]:
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"""Fetch live banner data from the BlueArchiveAPI.
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Returns {"current": [...], "upcoming": [...], "ended": [...]}.
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Returns {"current": [...], "upcoming": [...], "ended": [...]}, or None if
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the fetch failed (so callers can keep their last good data).
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Each banner has: id, gachaType, rateups (list of names), startedAt, endedAt.
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"""
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close_session = session is None
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@@ -369,10 +403,10 @@ async def fetch_banners(session: Optional[aiohttp.ClientSession] = None) -> dict
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return data
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else:
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log.warning("Banner API returned status %d", resp.status)
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return {"current": [], "upcoming": [], "ended": []}
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return None
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except Exception:
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log.exception("Failed to fetch banners from API")
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return {"current": [], "upcoming": [], "ended": []}
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return None
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finally:
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if close_session:
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await session.close()
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