trimmed down music.py

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# player package
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import wavelink
import discord
import logging
from discord.ext import commands
from ..shared.constants import (
C_MAIN, C_QUEUE, C_OK, C_WARN, C_ERR,
LOOP_OFF, LOOP_TRACK, LOOP_QUEUE, LOOP_LABEL,
MODE_MUSIC, MODE_RADIO,
)
from ..shared.utils import fmt_duration, progress_bar, is_dj
log = logging.getLogger(__name__)
class PlayerCommands:
"""Mixin: core playback commands (play, pause, resume, skip, stop, seek, loop, autoplay, nowplaying)."""
# ── !play ─────────────────────────────────────────────────────────────────
@commands.command(aliases=["p"])
async def play(self, ctx: commands.Context, *, query: str):
"""Play a song or playlist. Accepts search terms or YouTube URLs."""
if not ctx.author.voice:
return await ctx.reply(embed=discord.Embed(
description="❌ Join a voice channel first.", color=C_ERR))
st = self.state(ctx.guild.id)
# Mode check: refuse if radio is active
if st.mode == MODE_RADIO:
return await ctx.reply(embed=discord.Embed(
description="📻 Radio is currently active. Use `!stop` first to switch back to music.",
color=C_WARN))
async with self._lock(ctx.guild.id):
vc = self._get_player(ctx)
if not vc:
vc = await ctx.author.voice.channel.connect(cls=wavelink.Player)
vc.autoplay = wavelink.AutoPlayMode.disabled
vc.inactive_timeout = None
self._voice_channels[ctx.guild.id] = ctx.author.voice.channel.id
async with ctx.typing():
results = await wavelink.Playable.search(query)
if not results:
return await ctx.reply(embed=discord.Embed(
description="❌ Nothing found.", color=C_ERR))
# ── playlist ──────────────────────────────────────────────────────
if isinstance(results, wavelink.Playlist):
tracks = list(results.tracks)
for t in tracks:
t.extras = {"requester_id": ctx.author.id}
st.queue.append(t)
if not vc.playing and not vc.paused and st.queue:
st.current = st.queue.popleft()
await vc.play(st.current)
await self._set_channel_status(vc, st.current)
st.mode = MODE_MUSIC
embed = discord.Embed(
title="📋 Playlist Queued",
description=f"**{results.name}**",
color=C_QUEUE,
)
embed.add_field(name="Tracks", value=str(len(tracks)))
embed.add_field(name="Added by", value=ctx.author.mention)
await ctx.reply(embed=embed)
# ── single track ──────────────────────────────────────────────────
else:
track = results[0]
track.extras = {"requester_id": ctx.author.id}
if vc.playing or vc.paused:
st.queue.append(track)
embed = discord.Embed(
title="➕ Added to Queue",
description=f"**{track.title}**",
color=C_QUEUE,
)
embed.add_field(name="Duration", value=fmt_duration(track.length))
embed.add_field(name="Position", value=f"#{len(st.queue)}")
embed.add_field(name="Requested by", value=ctx.author.mention)
if track.artwork:
embed.set_thumbnail(url=track.artwork)
return await ctx.reply(embed=embed)
st.current = track
await vc.play(track)
await self._set_channel_status(vc, track)
st.mode = MODE_MUSIC
embed = discord.Embed(
title="▶️ Now Playing",
description=f"**{track.title}**",
color=C_MAIN,
)
embed.add_field(name="Duration", value=fmt_duration(track.length))
embed.add_field(name="Requested by", value=ctx.author.mention)
embed.add_field(name="Loop", value=LOOP_LABEL[st.loop], inline=True)
embed.add_field(name="Autoplay", value="On" if st.autoplay else "Off", inline=True)
if track.artwork:
embed.set_thumbnail(url=track.artwork)
await ctx.reply(embed=embed)
# ── !pause / !resume ──────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def pause(self, ctx: commands.Context):
vc = self._get_player(ctx)
if vc and vc.playing:
await vc.pause(True)
await ctx.reply(embed=discord.Embed(description="⏸️ Paused.", color=C_OK))
else:
await ctx.reply(embed=discord.Embed(description="❌ Nothing is playing.", color=C_ERR))
@commands.command()
@is_dj()
async def resume(self, ctx: commands.Context):
vc = self._get_player(ctx)
if vc and vc.paused:
await vc.pause(False)
await ctx.reply(embed=discord.Embed(description="▶️ Resumed.", color=C_OK))
else:
await ctx.reply(embed=discord.Embed(description="❌ Nothing is paused.", color=C_ERR))
# ── !skip ─────────────────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def skip(self, ctx: commands.Context):
vc = self._get_player(ctx)
if vc and (vc.playing or vc.paused):
await vc.skip()
await ctx.reply(embed=discord.Embed(description="⏭️ Skipped.", color=C_OK))
else:
await ctx.reply(embed=discord.Embed(description="❌ Nothing to skip.", color=C_ERR))
# ── !stop / !leave ────────────────────────────────────────────────────────
@commands.command(aliases=["leave", "disconnect"])
@is_dj()
async def stop(self, ctx: commands.Context):
"""Stop playback (music or radio), clear the queue, and disconnect from voice."""
st = self.state(ctx.guild.id)
current_mode = st.mode
st.queue.clear()
st.current = None
st.loop = LOOP_OFF
st.autoplay = False
st.mode = None
vc = self._get_player(ctx)
if vc:
await self._set_channel_status(vc)
await vc.disconnect()
self._voice_channels.pop(ctx.guild.id, None)
self._radio_channels.pop(ctx.guild.id, None)
self._locks.pop(ctx.guild.id, None)
msg = "⏹️ Stopped radio and disconnected." if current_mode == MODE_RADIO else "⏹️ Stopped and disconnected."
await ctx.reply(embed=discord.Embed(description=msg, color=C_OK))
# ── !seek ─────────────────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def seek(self, ctx: commands.Context, timestamp: str):
"""Seek to a timestamp. Format: 1:30 or 90 (seconds)."""
vc = self._get_player(ctx)
if not vc or not vc.playing:
return await ctx.reply(embed=discord.Embed(
description="❌ Nothing is playing.", color=C_ERR))
try:
if ":" in timestamp:
parts = timestamp.split(":")
if len(parts) == 2:
ms = (int(parts[0]) * 60 + int(parts[1])) * 1000
else:
ms = (int(parts[0]) * 3600 + int(parts[1]) * 60 + int(parts[2])) * 1000
else:
ms = int(timestamp) * 1000
except ValueError:
return await ctx.reply(embed=discord.Embed(
description="❌ Invalid format. Use `1:30` or `90`.", color=C_ERR))
await vc.seek(ms)
await ctx.reply(embed=discord.Embed(description=f"⏩ Seeked to `{timestamp}`.", color=C_OK))
# ── !looptrack / !loopqueue ───────────────────────────────────────────────
@commands.command()
@is_dj()
async def looptrack(self, ctx: commands.Context):
st = self.state(ctx.guild.id)
st.loop = LOOP_OFF if st.loop == LOOP_TRACK else LOOP_TRACK
await ctx.reply(embed=discord.Embed(
description=f"🔂 Loop track: **{'On' if st.loop == LOOP_TRACK else 'Off'}**",
color=C_WARN))
@commands.command()
@is_dj()
async def loopqueue(self, ctx: commands.Context):
st = self.state(ctx.guild.id)
st.loop = LOOP_OFF if st.loop == LOOP_QUEUE else LOOP_QUEUE
await ctx.reply(embed=discord.Embed(
description=f"🔁 Loop queue: **{'On' if st.loop == LOOP_QUEUE else 'Off'}**",
color=C_WARN))
# ── !autoplay ─────────────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def autoplay(self, ctx: commands.Context):
st = self.state(ctx.guild.id)
vc = self._get_player(ctx)
st.autoplay = not st.autoplay
if vc:
mode = wavelink.AutoPlayMode.enabled if st.autoplay else wavelink.AutoPlayMode.disabled
await vc.set_autoplay(mode)
await ctx.reply(embed=discord.Embed(
description=f"✨ Autoplay: **{'On' if st.autoplay else 'Off'}**",
color=C_OK))
# ── !nowplaying ───────────────────────────────────────────────────────────
@commands.command(aliases=["np"])
async def nowplaying(self, ctx: commands.Context):
vc = self._get_player(ctx)
st = self.state(ctx.guild.id)
if not vc or not vc.playing or not st.current:
return await ctx.reply(embed=discord.Embed(
description="❌ Nothing is playing.", color=C_ERR))
track = st.current
pos_ms = vc.position
dur_ms = track.length
bar = progress_bar(pos_ms, dur_ms)
if track.extras and isinstance(track.extras, dict):
requester_id = track.extras.get("requester_id")
requester = f"<@{requester_id}>" if requester_id else "Unknown"
else:
requester = "Unknown"
embed = discord.Embed(
title="🎵 Now Playing",
description=f"### {track.title}",
color=C_MAIN,
)
embed.add_field(
name="Progress",
value=f"`{fmt_duration(pos_ms)}` {bar} `{fmt_duration(dur_ms)}`",
inline=False,
)
embed.add_field(name="Requested by", value=requester, inline=True)
embed.add_field(name="Loop", value=LOOP_LABEL[st.loop], inline=True)
embed.add_field(name="Autoplay", value="On" if st.autoplay else "Off", inline=True)
embed.add_field(name="Queue", value=f"{len(st.queue)} track(s) up next", inline=True)
if track.artwork:
embed.set_thumbnail(url=track.artwork)
embed.set_footer(text="yuuka music")
await ctx.reply(embed=embed)
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import wavelink
import discord
import logging
from discord.ext import commands
from ..shared.constants import LOOP_TRACK, LOOP_QUEUE, MODE_RADIO
log = logging.getLogger(__name__)
class MusicEvents:
"""Mixin: wavelink + Discord events that belong to the music player."""
# ── channel status helpers ────────────────────────────────────────────────
async def _set_channel_status(
self,
player: wavelink.Player,
track: wavelink.Playable | None = None,
*,
title: str | None = None,
):
"""Set (or clear) the voice channel status. Pass *title* for radio; otherwise uses track.title."""
channel = player.channel
if channel is None:
return
try:
if title is not None:
status = f"📻 {title}"[:500]
elif track is not None:
status = f"🎵 {track.title}"[:500]
else:
status = None
route = discord.http.Route(
"PUT",
"/channels/{channel_id}/voice-status",
channel_id=channel.id,
)
await self.bot.http.request(route, json={"status": status})
except Exception:
log.warning(f"Failed to set voice channel status in {player.guild.id}", exc_info=True)
async def _clear_channel_status(self, guild_id: int):
"""Clear voice channel status after the bot was disconnected."""
channel_id = self._voice_channels.pop(guild_id, None)
if channel_id is None:
return
try:
route = discord.http.Route(
"PUT",
"/channels/{channel_id}/voice-status",
channel_id=channel_id,
)
await self.bot.http.request(route, json={"status": None})
except Exception:
log.warning(f"Failed to clear voice channel status in guild {guild_id}", exc_info=True)
# ── connect lavalink ──────────────────────────────────────────────────────
@commands.Cog.listener()
async def on_ready(self):
node = wavelink.Node(uri="http://127.0.0.1:2333", password="yuukabot")
await wavelink.Pool.connect(nodes=[node], client=self.bot)
log.info("Wavelink connected to Lavalink")
# ── voice state update → clean up on disconnect ───────────────────────────
@commands.Cog.listener()
async def on_voice_state_update(
self,
member: discord.Member,
before: discord.VoiceState,
after: discord.VoiceState,
):
if member.id != self.bot.user.id:
return
# Bot left a channel (kicked, moved out, or disconnected)
if before.channel is not None and after.channel is None:
guild_id = member.guild.id
st = self._states.pop(guild_id, None)
if st:
st.queue.clear()
self._locks.pop(guild_id, None)
self._radio_channels.pop(guild_id, None)
await self._clear_channel_status(guild_id)
# ── track end → advance queue ─────────────────────────────────────────────
@commands.Cog.listener()
async def on_wavelink_track_end(self, payload: wavelink.TrackEndEventPayload):
player: wavelink.Player = payload.player
if player is None:
return
st = self.state(player.guild.id)
# Ignore stale events (e.g. track_end for an old radio stream after a switch)
if not self._is_current_track(st, payload.track):
return
if st.loop == LOOP_TRACK and st.current:
await player.play(st.current)
await self._set_channel_status(player, st.current)
return
if st.loop == LOOP_QUEUE and st.current:
st.queue.append(st.current)
if st.current:
st.push_history(st.current)
if st.queue:
next_track = st.queue.popleft()
st.current = next_track
await player.play(next_track)
await self._set_channel_status(player, next_track)
elif st.autoplay:
await player.set_autoplay(wavelink.AutoPlayMode.enabled)
else:
if st.mode == MODE_RADIO:
await self._notify_radio_drop(player.guild.id)
st.current = None
st.mode = None
await self._set_channel_status(player)
# ── track start → update voice status ─────────────────────────────────────
@commands.Cog.listener()
async def on_wavelink_track_start(self, payload: wavelink.TrackStartEventPayload):
player: wavelink.Player = payload.player
if player is None:
return
st = self.state(player.guild.id)
st.current = payload.track
# Radio sets its own title; only update status for music mode
if st.mode != MODE_RADIO:
await self._set_channel_status(player, st.current)
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import discord
import random
from collections import deque
from discord.ext import commands
from ..shared.constants import C_QUEUE, C_OK, C_ERR, C_HIST, LOOP_LABEL
from ..shared.utils import fmt_duration, is_dj
class QueueCommands:
"""Mixin: queue management commands (queue, remove, move, shuffle, clear, history)."""
# ── !queue ────────────────────────────────────────────────────────────────
@commands.command(aliases=["q"])
async def queue(self, ctx: commands.Context):
st = self.state(ctx.guild.id)
if not st.current and not st.queue:
return await ctx.reply(embed=discord.Embed(
description="📋 Queue is empty.", color=C_QUEUE))
embed = discord.Embed(title="📋 Queue", color=C_QUEUE)
if st.current:
embed.add_field(
name="▶️ Now Playing",
value=f"**{st.current.title}** `{fmt_duration(st.current.length)}`",
inline=False,
)
if st.queue:
lines = []
for i, t in enumerate(list(st.queue)[:15], 1):
lines.append(f"`{i:02}.` **{t.title}** `{fmt_duration(t.length)}`")
if len(st.queue) > 15:
lines.append(f"*... and {len(st.queue) - 15} more*")
embed.add_field(name="Up Next", value="\n".join(lines), inline=False)
total_ms = sum(t.length for t in st.queue)
embed.set_footer(text=f"{len(st.queue)} tracks · {fmt_duration(total_ms)} remaining · Loop: {LOOP_LABEL[st.loop]}")
await ctx.reply(embed=embed)
# ── !remove ───────────────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def remove(self, ctx: commands.Context, position: int):
st = self.state(ctx.guild.id)
if position < 1 or position > len(st.queue):
return await ctx.reply(embed=discord.Embed(
description=f"❌ Position must be between 1 and {len(st.queue)}. Use `!queue` to see positions.",
color=C_ERR))
q = list(st.queue)
removed = q.pop(position - 1)
st.queue = deque(q)
await ctx.reply(embed=discord.Embed(
description=f"🗑️ Removed **{removed.title}** from queue.", color=C_OK))
# ── !move ─────────────────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def move(self, ctx: commands.Context, from_pos: int, to_pos: int):
st = self.state(ctx.guild.id)
size = len(st.queue)
if not (1 <= from_pos <= size) or not (1 <= to_pos <= size):
return await ctx.reply(embed=discord.Embed(
description=f"❌ Invalid positions. Queue has {size} items. Use `!queue` to see positions.",
color=C_ERR))
q = list(st.queue)
track = q.pop(from_pos - 1)
q.insert(to_pos - 1, track)
st.queue = deque(q)
await ctx.reply(embed=discord.Embed(
description=f"↕️ Moved **{track.title}** to position **{to_pos}**.", color=C_OK))
# ── !shuffle ──────────────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def shuffle(self, ctx: commands.Context):
st = self.state(ctx.guild.id)
if not st.queue:
return await ctx.reply(embed=discord.Embed(
description="❌ Queue is empty.", color=C_ERR))
q = list(st.queue)
random.shuffle(q)
st.queue = deque(q)
await ctx.reply(embed=discord.Embed(description="🔀 Queue shuffled.", color=C_OK))
# ── !clear ────────────────────────────────────────────────────────────────
@commands.command()
@is_dj()
async def clear(self, ctx: commands.Context):
st = self.state(ctx.guild.id)
st.queue.clear()
await ctx.reply(embed=discord.Embed(description="🗑️ Queue cleared.", color=C_OK))
# ── !history ──────────────────────────────────────────────────────────────
@commands.command(aliases=["h"])
async def history(self, ctx: commands.Context):
st = self.state(ctx.guild.id)
if not st.history:
return await ctx.reply(embed=discord.Embed(
description="📜 No history yet.", color=C_HIST))
lines = [f"`{i:02}.` **{t.title}** `{fmt_duration(t.length)}`"
for i, t in enumerate(st.history, 1)]
embed = discord.Embed(
title="📜 Recently Played",
description="\n".join(lines),
color=C_HIST,
)
await ctx.reply(embed=embed)