chance script upgraded
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@@ -13,33 +13,210 @@ class Fun(commands.Cog):
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await ctx.reply('\n'.join(sorted(fun_commands)))
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######################################################################
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# Flips a coin, returning Heads or Tails
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@commands.command()
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async def coin(self, ctx):
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result = random.choice(['🪙 Heads', '🪙 Tails'])
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await ctx.reply(f'{result}')
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# Rolls a standard 6-sided die
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@commands.command()
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async def dice(self, ctx):
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result = random.randint(1, 6)
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await ctx.reply(f'🎲 {result}')
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# Rolls a 4-sided die
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@commands.command()
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async def d4(self, ctx):
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result = random.randint(1, 4)
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await ctx.reply(f'🎲 {result}')
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# Rolls an 8-sided die
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@commands.command()
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async def d8(self, ctx):
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result = random.randint(1, 8)
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await ctx.reply(f'🎲 {result}')
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# Rolls a 10-sided die
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@commands.command()
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async def d10(self, ctx):
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result = random.randint(1, 10)
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await ctx.reply(f'🎲 {result}')
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# Rolls a 12-sided die
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@commands.command()
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async def d12(self, ctx):
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result = random.randint(1, 12)
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await ctx.reply(f'🎲 {result}')
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# Rolls a 20-sided die
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@commands.command()
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async def d20(self, ctx):
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result = random.randint(1, 20)
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await ctx.reply(f'🎲 {result}')
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# Rolls a 100-sided die
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@commands.command()
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async def d100(self, ctx):
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result = random.randint(1, 100)
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await ctx.reply(f'🎲 {result}')
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# Rolls custom NdN formatted dice (e.g., 2d6 or 20)
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@commands.command()
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async def roll(self, ctx, dice_format: str):
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"""Rolls a dice in NdN format."""
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dice_format = dice_format.lower()
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try:
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if 'd' not in dice_format:
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rolls = 1
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limit = int(dice_format)
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else:
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parts = dice_format.split('d')
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rolls = int(parts[0]) if parts[0] else 1
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limit = int(parts[1])
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except Exception:
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await ctx.reply('Format has to be in NdN (e.g., 2d6), dN (e.g., d20), or just N (e.g., 20)!')
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return
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if rolls > 100:
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await ctx.reply('Too many dice! Max 100.')
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return
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if limit > 1000:
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await ctx.reply('Dice too big! Max d1000.')
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return
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result = ', '.join(str(random.randint(1, limit)) for _ in range(rolls))
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await ctx.reply(f'🎲 {result}')
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# Measures a user's pp size
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@commands.command()
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async def pp(self, ctx):
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length = random.randint(1, 15)
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pp = '8' + '=' * length + 'D'
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await ctx.reply(f"{ctx.author.mention}'s pp size: {pp}")
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# Assigns a random funny rank to the user
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@commands.command()
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async def rank(self, ctx):
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ranks = ['Substance', 'Molecule', 'Atom', 'Proton', 'Neutron', 'Electron', 'Quark', 'Superstring', 'Singularity', 'giorgaras200']
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rank = random.choice(ranks)
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await ctx.reply(f"{ctx.author.mention}'s rank: {rank}")
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# Calculates the user's aura score
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@commands.command()
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async def aura(self, ctx):
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aura = random.randint(-1000000000, +1000000000)
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await ctx.reply(f"{ctx.author.mention}'s aura: {aura:,}")
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# Play a game of russian roulette
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@commands.command()
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async def roulette(self, ctx):
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if random.randint(1, 6) == 1:
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await ctx.reply(f'{ctx.author.mention} died.')
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else:
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await ctx.reply(f'{ctx.author.mention} survived.')
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# Magic 8-Ball
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@commands.command(name="8ball")
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async def _8ball(self, ctx, *, question: str):
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responses = ["It is certain.", "It is decidedly so.", "Without a doubt.", "Yes - definitely.", "You may rely on it.", "As I see it, yes.", "Most likely.", "Outlook good.", "Yes.", "Signs point to yes.", "Reply hazy, try again.", "Ask again later.", "Better not tell you now.", "Cannot predict now.", "Concentrate and ask again.", "Don't count on it.", "My reply is no.", "My sources say no.", "Outlook not so good.", "Very doubtful."]
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await ctx.reply(f'🎱 {random.choice(responses)}')
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# Slot machine
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@commands.command()
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async def slots(self, ctx):
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emojis = ['🍎', '🍒', '🍇', '💎', '🔔', '🍋']
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a, b, c = random.choice(emojis), random.choice(emojis), random.choice(emojis)
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result = f'[ {a} | {b} | {c} ]'
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if a == b == c:
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await ctx.reply(f'{result}\n🎉 **JACKPOT!** You win!')
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else:
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await ctx.reply(f'{result}\nBetter luck next time!')
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# Rock, Paper, Scissors
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@commands.command()
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async def rps(self, ctx, choice: str):
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choices = ['rock', 'paper', 'scissors']
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choice = choice.lower()
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if choice not in choices:
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await ctx.reply("Please choose rock, paper, or scissors!")
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return
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bot_choice = random.choice(choices)
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if choice == bot_choice:
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result = "It's a tie!"
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elif (choice == 'rock' and bot_choice == 'scissors') or \
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(choice == 'paper' and bot_choice == 'rock') or \
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(choice == 'scissors' and bot_choice == 'paper'):
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result = "You win!"
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else:
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result = "I win!"
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await ctx.reply(f"I chose {bot_choice}. {result}")
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# Fishing game
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@commands.command()
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async def fish(self, ctx):
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fishes = [('🐟', 50), ('🐠', 30), ('🐡', 15), ('🦈', 4), ('🐉', 1)]
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population = [f[0] for f in fishes]
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weights = [f[1] for f in fishes]
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catch = random.choices(population, weights=weights, k=1)[0]
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if catch == '🐉':
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await ctx.reply(f'🎣 You cast your line and caught a **MYTHICAL DRAGON** {catch}!!')
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elif catch == '🦈':
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await ctx.reply(f'🎣 You cast your line and caught a **RARE SHARK** {catch}!')
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else:
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await ctx.reply(f'🎣 You cast your line and caught a {catch}')
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# Love meter / Ship
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@commands.command()
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async def ship(self, ctx, user1: str, user2: str = None):
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if user2 is None:
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user2 = user1
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user1 = ctx.author.mention
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percentage = random.randint(0, 100)
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if percentage == 100:
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msg = "True love! 💖"
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elif percentage >= 75:
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msg = "Looking good! 💕"
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elif percentage >= 50:
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msg = "There is potential! 💛"
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elif percentage >= 25:
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msg = "Might need some work... 💔"
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else:
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msg = "Yikes... 💀"
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await ctx.reply(f"🛳️ **Ship:** {user1} x {user2}\n**Compatibility:** {percentage}%\n{msg}")
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# 10 Pull Gacha (5% Purple, 95% Blue)
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@commands.command()
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async def pull(self, ctx):
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results = []
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for _ in range(10):
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if random.randint(1, 100) <= 5:
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results.append('🟪')
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else:
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results.append('🟦')
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row1 = "".join(results[0:5])
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row2 = "".join(results[5:10])
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purples = results.count('🟪')
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msg = f"**10x Pull Results:**\n{row1}\n{row2}"
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if purples > 0:
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msg += f"\n\nWow! You got {purples} purple(s)! 🎉"
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else:
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msg += f"\n\nAll blues... better luck next time. 😔"
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await ctx.reply(msg)
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async def setup(bot):
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await bot.add_cog(Fun(bot))
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@@ -29,4 +29,6 @@ class Rio(commands.Cog):
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async def setup(bot):
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await bot.add_cog(Rio(bot))
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await bot.add_cog(Rio(bot))
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#the basics are done, i will complete this function once i switch to arch
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