extract constants to central module, brighter rarity colors
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#this holds all shared constants for the blue archive gacha system##
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"""Centralised constants — colours, rates, layout, and paths."""
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######################################################################
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from pathlib import Path
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# ── Paths ───────────────────────────────────────────────────────────────────
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BUNDLED_DB = Path(__file__).parent / "ba_students.json"
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BANNER_FILE = Path("data/ba_banner_state.json")
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ASSETS_DIR = Path(__file__).parent / "assets"
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BG_PATH = ASSETS_DIR / "gacha_bg.png"
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# ── APIs ────────────────────────────────────────────────────────────────────
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BANNER_API = "https://api.ennead.cc/buruaka/banner"
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SCHALE_PORTRAIT = "https://raw.githubusercontent.com/SchaleDB/SchaleDB/main/images/student/portrait"
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WIKI_CDN = "https://static.wikitide.net/bluearchivewiki"
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# ── Gacha rates (matching real Blue Archive) ────────────────────────────────
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# Regular/Pickup: 3★ = 3.0%, 2★ = 18.5%, 1★ = 78.5%
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# Fes: 3★ = 6.0%, 2★ = 18.5%, 1★ = 75.5%
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# 10th pull: 3★ = 3.0%, 2★ = 97.0%, 1★ = 0% (guaranteed 2★+)
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DEFAULT_RATES = (0.03, 0.185, 0.785)
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PULL10_RATES = (0.03, 0.97, 0.0)
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BANNER_RATES: dict[str, tuple[float, float, float]] = {
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"FesGacha": (0.06, 0.185, 0.755),
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}
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# ── Spark & Eligma ──────────────────────────────────────────────────────────
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SPARK_TARGET = 200
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ELIGMA_YIELD = {1: 1, 2: 10, 3: 50}
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# ── Rarity colours (frame borders, stars, card backgrounds) ─────────────────
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RARITY_COLOR = {
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3: (250, 210, 255), # bright purple
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2: (255, 252, 160), # bright gold
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1: (190, 235, 255), # bright sky blue
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}
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RARITY_BG = {
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3: (42, 26, 54),
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2: (54, 48, 26),
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1: (26, 34, 54),
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}
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RARITY_EMBED_COLOR = {
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3: 0xF0D0FF,
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2: 0xFFF9A0,
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1: 0xC0E8FF,
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}
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RARITY_LABEL = {3: "3★", 2: "2★", 1: "1★"}
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RARITY_SYMBOL = {3: "◆", 2: "⬟", 1: "●"}
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# ── Canvas & card layout (1920×1080) ────────────────────────────────────────
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CANVAS_W, CANVAS_H = 1920, 1080
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CARD_W, CARD_H = 280, 390
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CARD_RADIUS = 10
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GAP_X, GAP_Y = 25, 20
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COLS, ROWS = 5, 2
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GRID_W = COLS * CARD_W + (COLS - 1) * GAP_X # 1500
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GRID_H = ROWS * CARD_H + (ROWS - 1) * GAP_Y # 800
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GRID_X = (CANVAS_W - GRID_W) // 2 # 210
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GRID_Y = 260
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HEADER_Y = 120
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FOOTER_Y = GRID_Y + GRID_H + 50
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STAR_BANNER_H = 36
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NAME_STRIP_H = 42
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PORTRAIT_TOP = STAR_BANNER_H + 4
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PORTRAIT_H = CARD_H - PORTRAIT_TOP - NAME_STRIP_H - 4
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# ── Inventory display ───────────────────────────────────────────────────────
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PAGE_SIZE = 10
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POOL_TOTALS = {3: 106, 2: 22, 1: 11} # standard-pool size for progress bars
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FILTER_LABELS: dict[str, int | None] = {"All": None, "3★": 3, "2★": 2, "1★": 1}
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# ── Wiki name overrides (SchaleDB name → wiki Portrait_ filename stem) ──────
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WIKI_NAME_MAP: dict[str, str] = {
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"Aris": "Arisu",
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"Shiroko (Cycling)": "Shiroko_(Riding)",
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"Shun (Small)": "Shun_(Kid)",
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"Neru (Bunny)": "Neru_(Bunny_Girl)",
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"Karin (Bunny)": "Karin_(Bunny_Girl)",
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"Asuna (Bunny)": "Asuna_(Bunny_Girl)",
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"Utaha (Cheer Squad)": "Utaha_(Cheerleader)",
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"Hibiki (Cheer Squad)": "Hibiki_(Cheerleader)",
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"Akane (Bunny)": "Akane_(Bunny_Girl)",
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"Aris (Maid)": "Arisu_(Maid)",
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"Toki (Bunny)": "Toki_(Bunny_Girl)",
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"Kotori (Cheer Squad)": "Kotori_(Cheerleader)",
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"Kotama (Camp)": "Kotama_(Camping)",
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"Hare (Camp)": "Hare_(Camping)",
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"Shiroko Terror": "Shiroko_(Terror)",
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}
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# ── Font paths ──────────────────────────────────────────────────────────────
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FONT_PATHS = [
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"C:/Windows/Fonts/segoeui.ttf",
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"C:/Windows/Fonts/segoeuib.ttf",
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"C:/Windows/Fonts/arial.ttf",
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"C:/Windows/Fonts/arialbd.ttf",
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"/usr/share/fonts/TTF/DejaVuSans.ttf",
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"/usr/share/fonts/TTF/DejaVuSans-Bold.ttf",
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]
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