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discordbot/blue_archive/data.py
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2026-07-11 21:40:18 +03:00

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#this module loads student data and fetches live banner info from the api##
"""Student and banner data layer for the Blue Archive gacha simulator."""
######################################################################
import json
import logging
import random
from datetime import datetime, timezone
from pathlib import Path
from typing import Optional
import aiohttp
from .constants import (
BUNDLED_DB,
BANNER_API,
JOEXYZ_CDN,
cdn_icon_slug,
BANNER_RATES,
DEFAULT_RATES,
PULL10_RATES,
)
log = logging.getLogger(__name__)
class StudentDB:
"""In-memory student database loaded from the bundled SchaleDB JSON."""
def __init__(self) -> None:
self.students: list[dict] = []
self.by_id: dict[int, dict] = {}
self.by_name: dict[str, dict] = {}
self.by_rarity: dict[int, list[dict]] = {1: [], 2: [], 3: []}
self._loaded = False
def load(self) -> None:
if self._loaded:
return
with open(BUNDLED_DB, "r", encoding="utf-8") as f:
self.students = json.load(f)
excluded = 0
for s in self.students:
sid = s["Id"]
name = s["Name"].lower()
rarity = s["StarGrade"]
limit = s.get("IsLimited") or 0
self.by_id[sid] = s
self.by_name[name] = s
# Exclude welfare/event characters (IsLimited >= 2) from pullable pool
if limit >= 2:
excluded += 1
continue
if rarity in self.by_rarity:
self.by_rarity[rarity].append(s)
# Pre-build standard pool (IsLimited == 0 only) and full pool
self._std_pool: dict[int, list[dict]] = {1: [], 2: [], 3: []}
self._limited_pool: list[dict] = [] # all IsLimited == 1 chars
for s in self.students:
limit = s.get("IsLimited") or 0
if limit >= 2:
continue
r = s["StarGrade"]
if limit == 0 and r in self._std_pool:
self._std_pool[r].append(s)
elif limit == 1:
self._limited_pool.append(s)
self._loaded = True
log.info(
"Loaded %d students (std: %d, limited: %d, welfare: %d)",
len(self.students),
sum(len(v) for v in self._std_pool.values()),
len(self._limited_pool),
excluded,
)
def get(self, student_id: int) -> Optional[dict]:
return self.by_id.get(student_id)
def get_by_name(self, name: str) -> Optional[dict]:
return self.by_name.get(name.lower())
def build_pool(self, banner: Optional[dict]) -> dict[int, list[dict]]:
"""Build the pullable character pool for a specific banner.
Pool rules match the real game:
- Regular: standard characters only (IsLimited == 0)
- Pickup: standard pool + rate-up students
- Limited: standard pool + limited rate-up (only that banner)
- Fes: standard pool + ALL limiteds (IsLimited == 1) + rate-ups
Returns {1: [...], 2: [...], 3: [...]}.
Pass banner=None for regular recruitment.
"""
pool: dict[int, list[dict]] = {
r: list(self._std_pool[r]) for r in (1, 2, 3)
}
if banner is None:
return pool
gtype = banner.get("gachaType", "")
rateup_names = [n.lower() for n in banner.get("rateups", [])]
# For Fes banners, add ALL past limited characters to the pool
if gtype == "FesGacha":
for s in self._limited_pool:
r = s["StarGrade"]
if r in pool:
pool[r].append(s)
# Add rate-up students (they might already be in the pool, but we need
# to identify them for weighted selection later)
for name in rateup_names:
s = self.get_by_name(name)
if s and (s.get("IsLimited") or 0) < 2:
r = s["StarGrade"]
if r in pool and s not in pool[r]:
pool[r].append(s)
return pool
def weighted_pick(self, pool: list[dict], rateup_names: list[str], rarity: int) -> dict:
"""Pick a random student from a rarity pool with rate-up weighting.
For 3★: rate-up characters get 3x higher weight than standard ones,
producing roughly the same rate-up frequency as the real game's 0.7%
per rate-up out of the 3% total.
For 1-2★: uniform random (rate-ups don't affect lower rarities).
"""
if not pool:
return random.choice(self.students)
if rarity == 3 and rateup_names:
# Weighted: rate-up chars get 3x weight each vs normal chars
weights = []
for s in pool:
if s["Name"].lower() in rateup_names:
weights.append(3.0)
else:
weights.append(1.0)
return random.choices(pool, weights=weights, k=1)[0]
return random.choice(pool)
def random_by_rarity(self, rarity: int) -> dict:
"""Pick any student of given rarity from the full pullable pool (fallback)."""
pool = self.by_rarity.get(rarity, [])
return random.choice(pool) if pool else random.choice(self.students)
def cdn_icon(self, student: dict) -> str:
"""joexyz CDN icon URL for a student (face/upper-body)."""
slug = cdn_icon_slug(student["Name"])
return f"{JOEXYZ_CDN}/students/icons/{slug}.png"
def cdn_skill_portrait(self, student: dict) -> str:
"""joexyz CDN skill-portrait URL (full-body fallback)."""
return f"{JOEXYZ_CDN}/skill-portraits/Skill_Portrait_{student['DevName']}.png"
# Global singleton
db = StudentDB()
def roll_rarity(rates: tuple[float, float, float]) -> int:
"""Roll rarity tier — returns 3, 2, or 1."""
r = random.random()
if r < rates[0]:
return 3
elif r < rates[0] + rates[1]:
return 2
else:
return 1
def get_rates_for_banner(banner: dict) -> tuple[float, float, float]:
"""Return (3star_rate, 2star_rate, 1star_rate) for a banner's gachaType."""
return BANNER_RATES.get(banner.get("gachaType", ""), DEFAULT_RATES)
# --- Banner fetching ---------------------------------------------------------
async def fetch_banners(session: Optional[aiohttp.ClientSession] = None) -> dict:
"""Fetch live banner data from the BlueArchiveAPI.
Returns {"current": [...], "upcoming": [...], "ended": [...]}.
Each banner has: id, gachaType, rateups (list of names), startedAt, endedAt.
"""
close_session = session is None
if close_session:
session = aiohttp.ClientSession()
try:
async with session.get(BANNER_API) as resp:
if resp.status == 200:
data = await resp.json()
log.info("Fetched %d current, %d upcoming banners",
len(data.get("current", [])),
len(data.get("upcoming", [])))
return data
else:
log.warning("Banner API returned status %d", resp.status)
return {"current": [], "upcoming": [], "ended": []}
except Exception:
log.exception("Failed to fetch banners from API")
return {"current": [], "upcoming": [], "ended": []}
finally:
if close_session:
await session.close()
def format_banner_embed(banner: dict, index: int) -> str:
"""Format a single banner as an embed field value string."""
gtype = banner.get("gachaType", "PickupGacha")
rateups = ", ".join(banner.get("rateups", [])) or "Standard pool"
started = banner.get("startedAt", 0)
ended = banner.get("endedAt", 0)
if started and ended:
start_dt = datetime.fromtimestamp(started / 1000, tz=timezone.utc)
end_dt = datetime.fromtimestamp(ended / 1000, tz=timezone.utc)
dates = f"{start_dt.strftime('%b %d')} – {end_dt.strftime('%b %d, %Y')}"
else:
dates = "Permanent"
is_fes = " [FES - 6% 3*!]" if gtype == "FesGacha" else ""
return (
f"**#{index + 1} — {gtype}{is_fes}**\n"
f"Rate-up: {rateups}\n"
f"{dates}"
)