vampire heals up to 200 (g_startingHealth 200, bonus 0); plain README rewrite
QL caps vampiric healing at max health, which comes from g_startingHealth. With 100 + 100 bonus you spawn at 200 but can never heal back above 100. 200 + 0 spawns at 200, heals to 200, decays to 100 (measured on a test server). README rewritten for Linux servers and home PCs; file layout moved to HOW-IT-WORKS. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -12,8 +12,8 @@
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"cvars": {
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"g_startingWeapons": "33",
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"g_infiniteAmmo": "1",
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"g_startingHealth": "100",
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"g_startingHealthBonus": "100",
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"g_startingHealth": "200",
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"g_startingHealthBonus": "0",
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"g_startingArmor": "0",
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"g_vampiricDamage": "1",
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"g_knockback": "0",
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@@ -57,8 +57,8 @@
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"cvars": {
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"g_startingWeapons": "33",
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"g_infiniteAmmo": "1",
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"g_startingHealth": "100",
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"g_startingHealthBonus": "100",
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"g_startingHealth": "200",
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"g_startingHealthBonus": "0",
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"g_startingArmor": "0",
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"g_vampiricDamage": "1",
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"g_knockback": "0",
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