lgbot: friction boost on the ground only
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -23,7 +23,7 @@ In warmup the client draws "The match will begin when more players join" / "Pres
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Quake 3 bots take their personality from a character file. `home/baseq3/botfiles/bots/lgbot_c.c` (registered by `scripts/lgbot.bot`) sets aim accuracy, aim skill, reaction time and view speed per skill level, sets jumping, crouching and rocket jumping to 0, and weights the LG above everything else. QL reads skill blocks 1, 4 and 5 and interpolates 2 and 3 between 1 and 4, which is why the file has only three. The server loads these loose files from `fs_homepath` alongside the ones in `pak00.pk3`, so no pk3 is needed (bots run on the server only, so clients don't need the files).
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The stock bot AI moves like a bot: it runs at you, hops around and goes for items. So the movement is overridden. The `lgbot` minqlx plugin sets the bot's horizontal velocity on every server frame: sideways to its target in the current strafe direction, plus an in/out part that holds the wanted distance (capped at 70% of the speed so it still strafes while closing in). The strafe direction comes from a small pattern generator: hold one side for a random time between the min and max, then switch. Sometimes it fakes instead: a 60–120 ms tap the other way, then a new hold on the same side. An upward speed of 200–320 (a jump; QL jumps at ~275) is cancelled. Falling, slopes and jump pads are left alone. The AI still aims and shoots, so aim and movement don't interfere. Measured on a test server, the plugin costs no extra CPU you could measure.
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The stock bot AI moves like a bot: it runs at you, hops around and goes for items. So the movement is overridden. The `lgbot` minqlx plugin sets the bot's horizontal velocity on every server frame: sideways to its target in the current strafe direction, plus an in/out part that holds the wanted distance (capped at 70% of the speed so it still strafes while closing in). The strafe direction comes from a small pattern generator: hold one side for a random time between the min and max, then switch. Sometimes it fakes instead: a 60–120 ms tap the other way, then a new hold on the same side. Ground friction removes about a quarter of the set speed before the move happens, so on the ground it sets 1.3× (measured: the bot then really moves at the set speed). An upward speed of 200–320 (a jump; QL jumps at ~275) is cancelled. Falling, slopes and jump pads are left alone. The AI still aims and shoots, so aim and movement don't interfere. Measured on a test server, the plugin costs no extra CPU you could measure.
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minqlx gives bots Steam IDs from 90071996842377216 up. The plugin uses that to pick human targets only.
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