lgbot: auto recording while two humans fight (lgbot_record 2 / QL_RECORD), analyzer pairs any opponents
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -40,6 +40,7 @@ Everything per-server is in `.env` (created from [`.env.example`](.env.example)
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| `QL_FACTORY` | `lgvamp` | `lgvamp`, `lgvamp_nolag` or `lgvamp100`, see below |
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| `QL_MAP` | `thunderstruck` | stock map; workshop maps need extra setup |
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| `QL_WELCOME` | short rules text | sent to each player on join; empty = off |
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| `QL_RECORD` | `0` | `2` = record movement whenever two humans fight (for the lgbot, see docs/ADMIN.md) |
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| `QL_PORT` / `QL_RCON_PORT` | `27960` / `28960` | game UDP / RCON TCP (127.0.0.1 only) |
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| `QL_NAME` | `ql-lg` | Docker container name |
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