lgbot: auto recording while two humans fight (lgbot_record 2 / QL_RECORD), analyzer pairs any opponents
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -2,7 +2,8 @@
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"""Compare how you and lgbot move, from a recording (set lgbot_record 1, play, set lgbot_record 0).
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python3 tools/lgbot_rec.py [home/lgbot-rec.csv]
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Only fight time counts: both alive, within 1000 units and about the same floor. Sideways/toward are
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relative to the opponent (you vs the bot, the bot vs the nearest human). Prints numbers only.
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relative to the nearest opponent (human or bot), so human-vs-human recordings (lgbot_record 2) work
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too: "humans" is every human together. Prints numbers only.
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"""
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import math, sys
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@@ -40,25 +41,31 @@ def parse(lines):
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def fight_frames(session):
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"""-> {"human": [...], "bot": [...]}, frames (t, x, y, z, vx, vy, vz, ox, oy, state) in time order."""
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out = {"human": [], "bot": []}
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"""-> {who: [...]} ("bot", "h1", ...), frames (t, x, y, z, vx, vy, vz, ox, oy, state) in time order.
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Each alive player is measured against the nearest alive player in fight range (human or bot)."""
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out = {}
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for t in sorted(session):
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rows = session[t]
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bot = rows.get("bot")
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if not bot or not bot[0]:
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continue
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best = None
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for who, r in rows.items():
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if who == "bot" or not r[0]:
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continue
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d = math.hypot(r[2] - bot[2], r[3] - bot[3])
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if best is None or d < best[0]:
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best = (d, r)
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if best is None or best[0] > FIGHT_DIST or abs(best[1][4] - bot[4]) > FIGHT_DZ:
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continue
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h = best[1]
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out["human"].append((t,) + h[2:8] + (bot[2], bot[3], ""))
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out["bot"].append((t,) + bot[2:8] + (h[2], h[3], bot[8]))
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alive = [(who, r) for who, r in session[t].items() if r[0]]
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for who, me in alive:
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best = None
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for other, r in alive:
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if other == who or abs(r[4] - me[4]) > FIGHT_DZ:
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continue
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d = math.hypot(r[2] - me[2], r[3] - me[3])
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if d <= FIGHT_DIST and (best is None or d < best[0]):
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best = (d, r)
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if best is not None:
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out.setdefault(who, []).append(
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(t,) + me[2:8] + (best[1][2], best[1][3], me[8]))
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return out
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def by_kind(per_player):
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"""{who: frames} -> {"human": frames, "bot": frames}: one player after another, so time jumps
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back at each join and the gap rule keeps players (and sessions) apart."""
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out = {"human": [], "bot": []}
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for who in sorted(per_player):
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out["bot" if who == "bot" else "human"].extend(per_player[who])
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return out
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@@ -143,7 +150,7 @@ ROWS = [("seconds", "fight time s"), ("hold_ms", "strafe hold ms p10/p50/p90"),
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def report(human, bot):
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lines = ["%-28s %-22s %s" % ("", "you", "lgbot")]
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lines = ["%-28s %-22s %s" % ("", "humans", "lgbot")]
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for k, label in ROWS:
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lines.append("%-28s %-22s %s" % (label, fmt(human.get(k)), fmt(bot.get(k))))
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return "\n".join(lines)
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@@ -153,11 +160,11 @@ def main(argv):
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path = argv[1] if len(argv) > 1 else "home/lgbot-rec.csv"
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with open(path) as f:
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sessions = parse(f)
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both = {"human": [], "bot": []}
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per_player = {}
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for s in sessions:
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fr = fight_frames(s)
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for k in both:
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both[k].extend(fr[k]) # t restarts at 0 each session: the gap rule keeps them apart
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for who, frames in fight_frames(s).items():
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per_player.setdefault(who, []).extend(frames) # t restarts each session: a gap
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both = by_kind(per_player)
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print("%d session(s)" % len(sessions))
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print(report(analyze(both["human"]), analyze(both["bot"])))
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return 0
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