// ql-lg-server. Per-server settings come from .env (local.cfg, generated on start). // Gameplay lives in scripts/lgvamp.factories. See README.md and docs/HOW-IT-WORKS.md. set sv_serverType "2" // internet server (also right for VPN players) set sv_privateClients "0" set sv_fps "40" set sv_idleExit "0" set net_strict "1" set sv_floodprotect "10" set g_floodprot_maxcount "10" set g_floodprot_decay "1000" set g_accessFile "access.txt" // admins, mods, bans (docs/ADMIN.md) set sv_mapPoolFile "mappool_lg.txt" set g_allowVote "0" // bots: none by default (permanent warmup needs none); rcon "addbot hunter 5", remove with "kick allbots" set bot_enable "1" set bot_minplayers "0" set bot_nochat "1" // RCON over ZMQ, localhost only (port from .env, password from secrets/) set zmq_rcon_enable "1" set zmq_rcon_ip "127.0.0.1" set zmq_stats_enable "0" // minqlx: only our plugins (the default minqlx plugin list needs a redis server) set qlx_plugins "nowarmuptext,welcome" set qlx_pluginsPath "/ql/home/minqlx-plugins" exec secrets.cfg exec local.cfg // hostname, password, listing, max players, then: map