ReVoltVPN website
The landing page for ReVoltVPN, live at userevolt.app. Vanilla HTML, CSS and JavaScript: no framework, no build step, no dependencies. Every claim on the page is checked against the app it describes, which is the reason this is public. GPL-3.0, same as the app. Co-Authored-By: Claude Opus 5 <[email protected]>
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/* ═══════════════════════════════════════════════════════════════════════════
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Lightning Effect — canvas-based, matches ReVoltVPN Flutter LightningEffect
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Random jagged yellow bolts with glow, 2-10 sec intervals, double-strike
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═══════════════════════════════════════════════════════════════════════════ */
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(function () {
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const canvas = document.getElementById('bg-lightning');
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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/* ── Configuration (mirrors LightningEffect defaults) ────────────────── */
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const MIN_INTERVAL_SEC = 2;
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const MAX_INTERVAL_SEC = 10;
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const DOUBLE_CHANCE = 0.2;
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/* ── State ──────────────────────────────────────────────────────────── */
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let width = 0;
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let height = 0;
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let bolt = null; // current LightningBolt or null
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let opacity = 0; // current opacity (driven by easing)
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let startTime = 0; // performance.now() at strike start
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const DURATION_MS = 400; // total animation duration
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let animId = null;
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let timerId = null;
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/* ── LightningBolt model ──────────────────────────────────────────────── */
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class LightningBolt {
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/**
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* @param {Array<{x:number, y:number}>} mainPath — zigzag from top to bottom
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* @param {Array<Array<{x:number, y:number}>>} branches — fork paths
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*/
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constructor(mainPath, branches = []) {
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this.mainPath = mainPath;
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this.branches = branches;
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}
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/** Generate a random bolt — matches Flutter LightningBolt.random(). */
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static random() {
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const points = [];
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// Start: top, slight horizontal offset
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let x = 0.5 + (Math.random() - 0.5) * 0.15;
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points.push({ x, y: 0.0 });
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// Zigzag down — 6-10 segments
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const segments = 6 + Math.floor(Math.random() * 5);
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for (let i = 1; i < segments; i++) {
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const y = i / segments;
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x += (Math.random() - 0.5) * 0.25;
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x = clamp(x, 0.05, 0.95);
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points.push({ x, y });
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}
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// End: bottom
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points.push({ x: clamp(x, 0.1, 0.9), y: 1.0 });
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// Branches — 0-2 forks
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const branches = [];
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const branchCount = Math.floor(Math.random() * 3);
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for (let b = 0; b < branchCount; b++) {
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const branch = [];
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const startIdx = 1 + Math.floor(Math.random() * (points.length - 2));
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const start = points[startIdx];
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branch.push({ ...start });
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let bx = start.x;
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let by = start.y;
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const branchLen = 2 + Math.floor(Math.random() * 3);
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for (let j = 0; j < branchLen; j++) {
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by += 0.05 + Math.random() * 0.12;
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bx += (Math.random() - 0.5) * 0.3;
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bx = clamp(bx, 0.02, 0.98);
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by = clamp(by, 0.0, 1.0);
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branch.push({ x: bx, y: by });
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}
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branches.push(branch);
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}
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return new LightningBolt(points, branches);
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}
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}
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/* ── Easing: sharp flash curve (fast on, fast off, no slow fade) ────── */
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function flashOpacity(t) {
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if (t < 0.08) return t / 0.08; // fast ramp 0→1 in 8% of time
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return 1.0 - ((t - 0.08) / 0.92); // linear decay over rest of duration
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}
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/* ── Schedule next strike ────────────────────────────────────────────── */
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function scheduleNext() {
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const secs = MIN_INTERVAL_SEC + Math.floor(Math.random() * (MAX_INTERVAL_SEC - MIN_INTERVAL_SEC + 1));
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timerId = setTimeout(strike, secs * 1000);
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}
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/* ── Strike ──────────────────────────────────────────────────────────── */
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function strike() {
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bolt = LightningBolt.random();
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startTime = performance.now();
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// Double strike?
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if (Math.random() < DOUBLE_CHANCE) {
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setTimeout(() => {
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bolt = LightningBolt.random();
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startTime = performance.now();
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}, 120);
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}
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scheduleNext();
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}
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/* ── Resize handler ──────────────────────────────────────────────────── */
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function resize() {
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const dpr = window.devicePixelRatio || 1;
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width = window.innerWidth;
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height = window.innerHeight;
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canvas.width = width * dpr;
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canvas.height = height * dpr;
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canvas.style.width = width + 'px';
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canvas.style.height = height + 'px';
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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}
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/* ── Draw a single path (main or branch) ─────────────────────────────── */
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function drawPath(pts, px, pn) {
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if (pts.length < 2) return;
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ctx.beginPath();
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ctx.moveTo(pts[0].x * width, pts[0].y * height);
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for (let i = 1; i < pts.length; i++) {
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ctx.lineTo(pts[i].x * width, pts[i].y * height);
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}
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ctx.stroke();
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}
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/* ── Render frame ────────────────────────────────────────────────────── */
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function render() {
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if (!bolt) { opacity = 0; return; }
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const elapsed = performance.now() - startTime;
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const t = Math.min(elapsed / DURATION_MS, 1.0);
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opacity = flashOpacity(t);
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if (opacity <= 0.02) { bolt = null; opacity = 0; return; }
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}
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/* ── Animation loop ──────────────────────────────────────────────────── */
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function tick() {
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animId = requestAnimationFrame(tick);
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render();
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ctx.clearRect(0, 0, width, height);
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if (!bolt || opacity <= 0.02) return;
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const baseAlpha = Math.round(opacity * 255);
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const glowAlpha = Math.round(opacity * 0.35 * 255);
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// Glow layer — wide, blurred
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ctx.save();
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ctx.strokeStyle = `rgba(255, 214, 0, ${(glowAlpha / 255).toFixed(3)})`;
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ctx.lineWidth = 18;
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.shadowColor = `rgba(255, 214, 0, ${(glowAlpha / 255).toFixed(3)})`;
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ctx.shadowBlur = 8;
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drawPath(bolt.mainPath);
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for (const b of bolt.branches) drawPath(b);
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ctx.restore();
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// Core — medium
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ctx.strokeStyle = `rgba(255, 214, 0, ${(baseAlpha / 255).toFixed(3)})`;
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ctx.lineWidth = 5;
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.shadowColor = 'transparent';
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ctx.shadowBlur = 0;
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drawPath(bolt.mainPath);
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for (const b of bolt.branches) drawPath(b);
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// Hot center — white, only when bright
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if (opacity > 0.6) {
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const hotAlpha = Math.round(opacity * 180);
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ctx.strokeStyle = `rgba(255, 255, 255, ${(hotAlpha / 255).toFixed(3)})`;
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ctx.lineWidth = 2;
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drawPath(bolt.mainPath);
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for (const b of bolt.branches) drawPath(b);
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}
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}
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/* ── Helpers ──────────────────────────────────────────────────────────── */
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function clamp(v, min, max) { return v < min ? min : v > max ? max : v; }
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/* ── Bootstrap ────────────────────────────────────────────────────────── */
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resize();
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window.addEventListener('resize', resize);
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animId = requestAnimationFrame(tick);
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scheduleNext();
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})();
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