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Mesa 10.1.4 Release Notes / (May 20, 2014)
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==========================================
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Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3
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release.
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Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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MD5 checksums
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-------------
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::
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e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
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6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
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ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 78225 <https://bugs.freedesktop.org/show_bug.cgi?id=78225>`__ -
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Compile error due to undefined reference to \`gbm_dri_backend', fix
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attached
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- `Bug 78537 <https://bugs.freedesktop.org/show_bug.cgi?id=78537>`__ -
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no anisotropic filtering in a native Half-Life 2
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Changes
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-------
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Brian Paul (1):
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- mesa: fix double-freeing of dispatch tables inside glBegin/End.
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Carl Worth (3):
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- docs: Add MD5 sums for 10.1.3
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- cherry-ignore: Roland and Michel agreed to drop these patches.
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- VERSION: Update to 10.1.4
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Emil Velikov (1):
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- configure: error out if building GBM without dri
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Eric Anholt (1):
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- i965/vs: Use samplers for UBOs in the VS like we do for non-UBO
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pulls.
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Ilia Mirkin (3):
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- nv50/ir: make sure to reverse cond codes on all the OP_SET variants
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- nv50: fix setting of texture ms info to be per-stage
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- nv50/ir: fix integer mul lowering for u32 x u32 -> high u32
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Michel Dänzer (1):
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- radeonsi: Fix anisotropic filtering state setup
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Tom Stellard (2):
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- configure.ac: Add LLVM_VERSION_PATCH to DEFINES
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- radeonsi: Enable geometry shaders with LLVM 3.4.1
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