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Mesa 10.4.1 Release Notes / December 29, 2014
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=============================================
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Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0
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release.
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Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz
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91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2
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e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 82585 <https://bugs.freedesktop.org/show_bug.cgi?id=82585>`__ -
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geometry shader with optional out variable segfaults
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- `Bug 82991 <https://bugs.freedesktop.org/show_bug.cgi?id=82991>`__ -
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Inverted bumpmap in webgl applications
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- `Bug 83908 <https://bugs.freedesktop.org/show_bug.cgi?id=83908>`__ -
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[i965] Incorrect icon colors in Steam Big Picture
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Changes
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-------
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Andres Gomez (1):
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- i965/brw_reg: struct constructor now needs explicit negate and abs
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values.
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Cody Northrop (1):
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- i965: Require pixel alignment for GPU copy blit
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Emil Velikov (3):
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- docs: Add 10.4 sha256 sums, news item and link release notes
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- Revert "glx/dri3: Request non-vsynced Present for swapinterval zero.
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(v3)"
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- Update version to 10.4.1
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Ian Romanick (2):
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- linker: Wrap access of producer_var with a NULL check
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- linker: Assign varying locations geometry shader inputs for SSO
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Mario Kleiner (4):
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- glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly.
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(v2)
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- glx/dri3: Track separate (ust, msc) for PresentPixmap vs.
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PresentNotifyMsc (v2)
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- glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
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- glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0)
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(v2)
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Maxence Le Doré (1):
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- glsl: Add gl_MaxViewports to available builtin constants
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