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Mesa 10.5.6 Release Notes / May 23, 2015
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========================================
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Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5
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release.
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Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz
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66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 86792 <https://bugs.freedesktop.org/show_bug.cgi?id=86792>`__ -
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[NVC0] Portal 2 Crashes in Wine
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- `Bug 90147 <https://bugs.freedesktop.org/show_bug.cgi?id=90147>`__ -
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swrast: build error undeclared \_SC_PHYS_PAGES on osx
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- `Bug 90350 <https://bugs.freedesktop.org/show_bug.cgi?id=90350>`__ -
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[G96] Portal's portal are incorrectly rendered
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- `Bug 90363 <https://bugs.freedesktop.org/show_bug.cgi?id=90363>`__ -
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[nv50] HW state is not reset correctly when using a new GL context
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Changes
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-------
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Alex Deucher (1):
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- radeonsi: add new bonaire pci id
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Axel Davy (2):
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- egl/wayland: properly destroy wayland objects
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- glx/dri3: Add additional check for gpu offloading case
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Emil Velikov (4):
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- docs: Add sha256 sums for the 10.5.5 release
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- egl/main: fix EGL_KHR_get_all_proc_addresses
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- targets/osmesa: drop the -module tag from LDFLAGS
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- Update version to 10.5.6
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Francisco Jerez (4):
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- clover: Refactor event::trigger and ::abort to prevent deadlock and
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reentrancy issues.
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- clover: Wrap event::_status in a method to prevent unlocked access.
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- clover: Implement locking of the wait_count, \_chain and \_status
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members of event.
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- i965: Fix PBO cache coherency issue after
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\_mesa_meta_pbo_GetTexSubImage().
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Fredrik Höglund (2):
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- main: Require that the texture exists in framebuffer_texture
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- mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
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Ilia Mirkin (7):
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- nv50/ir: only propagate saturate up if some actual folding took place
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- nv50: keep track of PGRAPH state in nv50_screen
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- nvc0: keep track of PGRAPH state in nvc0_screen
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- nvc0: reset the instanced elements state when doing blit using 3d
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engine
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- nv50/ir: only enable mul saturate on G200+
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- st/mesa: make sure to create a "clean" bool when doing i2b
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- nvc0: switch mechanism for shader eviction to be a while loop
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Jeremy Huddleston Sequoia (2):
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- swrast: Build fix for darwin
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- darwin: Fix install name of libOSMesa
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Laura Ekstrand (2):
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- main: Fix an error generated by FramebufferTexture
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- main: Complete error conditions for glInvalidate*Framebuffer.
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Marta Lofstedt (1):
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- main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
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Rob Clark (2):
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- freedreno: enable a306
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- freedreno: fix bug in tile/slot calculation
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Roland Scheidegger (1):
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- draw: (trivial) fix out-of-bounds vector initialization
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Tim Rowley (1):
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- mesa: fix shininess check for ffvertex_prog v2
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Tom Stellard (2):
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- clover: Add a mutex to guard queue::queued_events
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- clover: Fix a bug with multi-threaded events v2
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