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Mesa 11.1.2 Release Notes / February 10, 2016
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=============================================
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Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1
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release.
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Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.1. OpenGL 4.1 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
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8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
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EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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- `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ -
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Exception: attempt to use unavailable module DRM when building MesaGL
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11.1.0 on windows
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- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
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Random lines being rendered when playing Dolphin (geometry shaders
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related, w/ apitrace)
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- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
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GL_ARB_separate_shader_objects is buggy (PCSX2)
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- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
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Meta mipmap generation can corrupt texture state
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- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
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Segfault when compiling shader with a subroutine that takes a
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parameter
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- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
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glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
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a specific location
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- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
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A conditional discard in a fragment shader causes no depth writing at
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all
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Changes
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-------
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Ben Widawsky (1):
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- i965/bxt: Fix conservative wm thread counts.
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Dave Airlie (1):
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- glsl: fix subroutine lowering reusing actual parmaters
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Emil Velikov (6):
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- docs: add sha256 checksums for 11.1.1
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- cherry-ignore: drop the i965/kbl .num_slices patch
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- i915: correctly parse/set the context flags
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- targets/dri: android: use WHOLE static libraries
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- egl/dri2: expose srgb configs when KHR_gl_colorspace is available
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- Update version to 11.1.2
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Eric Anholt (2):
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- vc4: Don't record the seqno of a failed job submit.
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- vc4: Throttle outstanding rendering after submission.
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François Tigeot (1):
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- gallium: Add DragonFly support
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Grazvydas Ignotas (1):
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- r600g: don't leak driver const buffers
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Ian Romanick (2):
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- meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
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GL_TEXTURE_RECTANGLE
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- meta: Use internal functions to set texture parameters
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Ilia Mirkin (6):
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- st/mesa: use surface format to generate mipmaps when available
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- glsl: always compute proper varying type, irrespective of varying
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packing
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- nvc0: avoid crashing when there are holes in vertex array bindings
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- nv50,nvc0: fix buffer clearing to respect engine alignment
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requirements
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- nv50/ir: fix false global CSE on instructions with multiple defs
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- st/mesa: treat a write as a read for range purposes
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Faith Ekstrand (3):
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- i965/vec4: Use UW type for multiply into accumulator on GEN8+
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- i965/fs/generator: Take an actual shader stage rather than a string
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- i965/fs: Always set channel 2 of texture headers in some stages
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Jose Fonseca (2):
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- scons: Conditionally use DRM module on pipe-loader.
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- pipe-loader: Fix PATH_MAX define on MSVC.
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Karol Herbst (1):
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- nv50/ir: fix memory corruption when spilling and redoing RA
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Kenneth Graunke (2):
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- glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
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- glsl: Allow implicit int -> uint conversions for bitwise operators
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(&, ^, \|).
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Leo Liu (2):
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- vl: add zig zag scan for list 4x4
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- st/omx/dec/h264: fix corruption when scaling matrix present flag set
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Marek Olšák (1):
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- radeonsi: don't miss changes to SPI_TMPRING_SIZE
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Nicolai Hähnle (11):
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- mesa/bufferobj: make \_mesa_delete_buffer_object externally
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accessible
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- st/mesa: use \_mesa_delete_buffer_object
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- radeon: use \_mesa_delete_buffer_object
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- i915: use \_mesa_delete_buffer_object
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- i965: use \_mesa_delete_buffer_object
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- util/u_pstipple.c: copy immediates during transformation
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- radeonsi: extract the VGT_GS_MODE calculation into its own function
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- radeonsi: ensure that VGT_GS_MODE is sent when necessary
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- radeonsi: add DCC buffer for sampler views on new CS
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- st/mesa: use the correct address generation functions in
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st_TexSubImage blit
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- radeonsi: fix discard-only fragment shaders (11.1 version)
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Timothy Arceri (4):
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- glsl: fix segfault linking subroutine uniform with explicit location
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- mesa: fix segfault in glUniformSubroutinesuiv()
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- glsl: fix interface block error message
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- glsl: create helper to remove outer vertex index array used by some
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stages
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