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Mesa 17.2.8 Release Notes / December 22, 2017
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=============================================
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Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
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release.
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Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
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6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
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- vkCmdBlitImage with arrayLayers > 1 fails
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- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
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- [OpenGL CTS] [HSW]
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KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
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- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
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- Graphical glitches r600 in game this war of mine linux native
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- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
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- Vertex shader causes compiler to crash in SPIRV-to-NIR
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Changes
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-------
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Andres Gomez (6):
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- cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
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override.
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- cherry-ignore: added 17.3 nominations.
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- cherry-ignore: radv: port merge tess info from anv
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- cherry-ignore: main: Clear shader program data whenever ProgramBinary
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is called
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- cherry-ignore: r600: set DX10_CLAMP for compute shader too
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- Update version to 17.2.8
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Bas Nieuwenhuizen (2):
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- spirv: Fix loading an entire block at once.
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- radv: Fix multi-layer blits.
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Brian Paul (2):
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- xlib: call \_mesa_warning() instead of fprintf()
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- gallium/aux: include nr_samples in util_resource_size() computation
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Emil Velikov (1):
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- docs: add sha256 checksums for 17.2.7
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Iago Toral Quiroga (1):
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- i965/vec4: use a temp register to compute offsets for pull loads
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Leo Liu (1):
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- radeon/vce: move destroy command before feedback command
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Matt Turner (2):
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- util: Assume little endian in the absence of platform-specific
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handling
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- util: Add a SHA1 unit test program
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Roland Scheidegger (2):
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- r600: use min_dx10/max_dx10 instead of min/max
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- r600: use DX10_CLAMP bit in shader setup
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