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Mesa 17.3.2 Release Notes / January 8, 2018
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===========================================
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Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1
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release.
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Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz
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e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
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Unreal Engine corrupted preview viewport
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- `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
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- [i965] >Observer\_ issue
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- `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
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- Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
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Changes
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-------
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Bas Nieuwenhuizen (1):
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- radv: Fix DCC compatible formats.
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Brendan King (1):
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- egl: link libEGL against the dynamic version of libglapi
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Dave Airlie (6):
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- radv/gfx9: add support for 3d images to blit 2d paths
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- radv: handle depth/stencil image copy with layouts better. (v3.1)
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- radv/meta: fix blit paths for depth/stencil (v2.1)
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- radv: fix issue with multisample positions and interp_var_at_sample.
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- radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
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- radv: don't do format replacement on tc compat htile surfaces.
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Emil Velikov (2):
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- docs: add sha256 checksums for 17.3.1
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- Update version to 17.3.2
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Eric Engestrom (1):
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- egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
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Rob Herring (1):
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- egl/android: Fix build break with dri2_initialize_android
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\_EGLDisplay parameter
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Samuel Pitoiset (2):
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- radv/gfx9: fix primitive topology when adjacency is used
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- radv: use a faster version for nir_op_pack_half_2x16
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Tapani Pälli (2):
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- mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
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- drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
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games
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