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Mesa 19.2.2 Release Notes / 2019-10-23
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======================================
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Mesa 19.2.2 is a bug fix release which fixes bugs found since the 19.2.1
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release.
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Mesa 19.2.2 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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Mesa 19.2.2 implements the Vulkan 1.1 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct depends
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on the particular driver being used.
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SHA256 checksum
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---------------
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::
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7e4f0e2678bfcf3b94f533078b514f37943378a4a8604e477c888ec8a2904394 mesa-19.2.2.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
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glitches on RADV driver (part 2)
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- Vulkan version of "Middle-earth: Shadow of Mordor" has graphics
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glitches on RADV driver
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- [amdgpu][Navi][llvm] Minimap problem in Nier Automata
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- Black ground in Dirt 4
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- Superbibles examples crashing Mesa drivers (radeonsi) and causing gpu
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reset
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- [CTS] dEQP-VK.graphicsfuzz.write-red-in-loop-nest crashes
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- mesa and libglvnd install the same headers
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- Regression: Doom (2016) crashes on Mesa 19.2 and above and Radeon 380
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with Vulkan (worked on Mesa 19.1)
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- Rocket League displays corruption when the game starts
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Changes
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-------
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Alan Coopersmith (6):
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- c99_compat.h: Don't try to use 'restrict' in C++ code
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- util: Make Solaris implemention of p_atomic_add work with gcc
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- util: Workaround lack of flock on Solaris
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- util: Solaris has linux-style pthread_setname_np
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- meson: recognize "sunos" as the system name for Solaris
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- intel/common: include unistd.h for ioctl() prototype on Solaris
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Alejandro Piñeiro (1):
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- v3d: take into account prim_counts_offset
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Bas Nieuwenhuizen (3):
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- radv: Disallow sparse shared images.
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- nir/dead_cf: Remove dead control flow after infinite loops.
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- radv: Fix single stage constant flush with merged shaders.
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Clément Guérin (1):
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- radeonsi: enable zerovram for Rocket League
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Connor Abbott (2):
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- nir/sink: Rewrite loop handling logic
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- nir/sink: Don't sink load_ubo to outside of its defining loop
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Dylan Baker (1):
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- docs: Add SHA256 sum for 19.2.1
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Eric Engestrom (7):
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- GL: drop symbols mangling support
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- meson: rename \`glvnd_missing_pc_files\` to \`not
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glvnd_has_headers_and_pc_files\`
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- meson: move a couple of include installs around
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- meson: split headers one per line
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- meson: split Mesa headers as a separate installation
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- meson: skip installation of GLVND-provided headers
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- util/u_atomic: fix return type of p_atomic_{inc,dec}_return() and
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p_atomic_{cmp,}xchg()
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Ian Romanick (2):
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- nir/search: Fix possible NULL dereference in is_fsign
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- intel/vec4: Don't try both sources as immediates for DPH
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James Xiong (1):
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- iris: finish aux import on get_param
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Kenneth Graunke (2):
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- iris: Properly unreference extra VBOs for draw parameters
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- iris: Implement the Gen < 9 tessellation quads workaround
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Lepton Wu (1):
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- egl/android: Remove our own reference to buffers.
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Lionel Landwerlin (3):
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- etnaviv: remove variable from global namespace
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- anv: fix vkUpdateDescriptorSets with inline uniform blocks
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- anv: fix memory leak on device destroy
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Lucas Stach (3):
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- etnaviv: fix vertex buffer state emission for single stream GPUs
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- rbug: fix transmitted texture sizes
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- rbug: unwrap index buffer resource
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Pierre-Eric Pelloux-Prayer (1):
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- mesa: fix invalid target error handling for teximage
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Roland Scheidegger (1):
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- gallivm: Fix saturated signed psub/padd intrinsics on llvm 8
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Samuel Pitoiset (6):
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- drirc: enable vk_x11_override_min_image_count for DOOM
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- radv: bump minTexelBufferOffsetAlignment to 4
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- radv: fix DCC fast clear code for intensity formats
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- Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"
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- radv: fix DCC fast clear code for intensity formats (correctly)
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- radv: fix updating bound fast ds clear values with different aspects
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Timothy Arceri (1):
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- glsl: fix crash compiling bindless samplers inside unnamed UBOs
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