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Mesa 20.0.8 Release Notes / 2020-06-11
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======================================
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Mesa 20.0.8 is a bug fix release which fixes bugs found since the 20.0.7
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release.
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Mesa 20.0.8 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.6. OpenGL 4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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Mesa 20.0.8 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct depends
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on the particular driver being used.
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SHA256 checksum
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---------------
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::
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6cf0c010df89680f9b2bc6432ff01400031795e39bceda7535fa00af06740b6c mesa-20.0.8.tar.xz
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New features
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------------
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- VK_GOOGLE_user_type on ANV and RADV.
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Bug fixes
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---------
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- iris/i965: possible regression in 20.0.5 due to changes in buffer
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manager sharing across screens (firefox/mozilla#1634213)
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- [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title
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requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
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aberrations.
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- [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title
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requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
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aberrations.
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- NIR validation failed after glsl to nir, before function inline,
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wrong {src,dst}->type ?
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- Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader
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compilation time in NIR
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- Mesa-git build fails on Fedora Rawhide
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- iris/i965: possible regression in 20.0.5 due to changes in buffer
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manager sharing across screens (firefox/mozilla#1634213)
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- Incorrect \_NetBSD_\_ macro inside execmem.c
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- Possible invalid sizeof in device.c
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- mesa trunk master vulkan overlay-layer meson.build warning empty
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configuration_data() object
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- 20.0.7: mesa still is not ready to gcc 10 default settings
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- [Gen9/icl] [Bisected] [Regression]
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dEQP-GLES3.functional.shaders.loops.short_circuit.do_while_fragment
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fail
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- Reproduceable i915 gpu hang Intel Iris Plus Graphics (Ice Lake 8x8
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GT2)
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- Double lock in fbobject.c
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- [bisected] Steam crashes when newest Iris built with LTO
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- freedreno: glamor issue with x11 desktops
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- Deadlock in anv_timelines_wait()
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Changes
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-------
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Bas Nieuwenhuizen (3):
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- radv/winsys: Remove extra sizeof multiply.
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- radv: Handle failing to create .cache dir.
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- radv: Provide a better error for permission issues with priorities.
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D Scott Phillips (1):
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- anv/gen11+: Disable object level preemption
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Danylo Piliaiev (6):
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- anv: Translate relative timeout to absolute when calling
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anv_timelines_wait
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- anv: Fix deadlock in anv_timelines_wait
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- meson: Disable GCC's dead store elimination for memory zeroing custom
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new
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- mesa: Fix double-lock of Shared->FrameBuffers and usage of wrong
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mutex
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- intel/fs: Work around dual-source blending hangs in combination with
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SIMD16
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- glsl: inline functions with unsupported return type before converting
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to nir
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Dave Airlie (1):
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- llvmpipe: compute shaders work better with all the threads.
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Dylan Baker (10):
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- docs/relnotes Add sha256 sums to 20.0.7
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- .pick_status.json: Update to ceae09da156309327d7ba6f4a59d3a2e9b8837d9
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- .pick_status.json: Update to a887ad7c84e14fdad7907037a39e9fee9d504bf3
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- .pick_status.json: Update to 4504d6374dbe2aa40af519c16765457bcbf81b84
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- .pick_status.json: Update to f0c102c075f8ac76629bb34619187262ccc3e9d8
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- tests: Make tests aware of meson test wrapper
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- .pick_status.json: Update to e58112bc08f99861ac634ede8db0f98cd497fc14
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- radonsi/si_state.c: retab
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- .pick_status.json: Update to 0795241dde1507e0c6a3f9ef07c281ad4f2acf7b
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- vulkan-overlay/meson: use install_data instead of configure_file
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Eric Engestrom (3):
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- tree-wide: fix deprecated GitLab URLs
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- glapi: remove deprecated .getchildren() that has been replace with an
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iterator
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- intel: fix gen_sort_tags.py
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Erik Faye-Lund (2):
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- zink: use general-layout when blitting to/from same resource
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- nir: reuse existing psiz-variable
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Gert Wollny (1):
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- nir: lower_tex: Don't normalize coordinates for TXF with RECT
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Ian Romanick (1):
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- anv/tests: Don't rely on assert or changing NDEBUG in tests
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Ilia Mirkin (1):
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- nouveau: allow invalidating coherent/persistent buffer backings
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Jan Palus (1):
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- targets/opencl: fix build against LLVM>=10 with Polly support
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Faith Ekstrand (6):
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- anv:gpu_memcpy: Emit 3DSTATE_VF_INDEXING on Gen8+
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- nir/lower_double_ops: Rework the if (progress) tree
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- nir/opt_deref: Report progress if we remove a deref
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- nir/copy_prop_vars: Record progress in more places
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- intel/vec4: Stomp the return type of RESINFO to UINT32
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- intel/fs: Fix unused texture coordinate zeroing on Gen4-5
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Jonathan Marek (1):
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- freedreno/a6xx: use nonbinning VS when GS is used
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Joshua Ashton (1):
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- radeonsi: Use TRUNC_COORD on samplers
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Lionel Landwerlin (4):
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- iris: fix BO destruction in error path
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- i965: don't forget to set screen on duped image
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- i965: fix export of GEM handles
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- iris: fix export of GEM handles
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Lucas Stach (1):
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- etnaviv: retarget transfer to render resource when necessary
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Marek Olšák (2):
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- radeonsi: don't expose 16xAA on chips with 1 RB due to an occlusion
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query issue
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- radeonsi: add a hack to disable TRUNC_COORD for shadow samplers
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Marek Vasut (1):
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- etnaviv: Disable seamless cube map on GC880
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Michel Dänzer (1):
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- util: Change os_same_file_description return type from bool to int
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Nataraj Deshpande (1):
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- dri_util: Update internal_format to GL_RGB8 for
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MESA_FORMAT_R8G8B8X8_UNORM
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Neha Bhende (1):
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- util: Initialize pipe_shader_state for passthrough and transform
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shaders
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Pierre-Eric Pelloux-Prayer (1):
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- omx: fix build with gcc 10
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Rhys Perry (4):
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- nir: fix lowering to scratch with boolean access
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- aco: fix interaction with 3f branch workaround and p_constaddr
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- aco: check instruction format before waiting for a previous SMEM
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store
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- aco: preserve more fields when combining additions into SMEM
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Rob Clark (1):
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- freedreno: clear last_fence after resource tracking
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Samuel Pitoiset (4):
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- spirv,radv,anv: implement no-op VK_GOOGLE_user_type
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- nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
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- radv: enable zero VRAM for Doom Eternal
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- radv: enable zero VRAM for all VKD3D (DX12->VK) games
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Timothy Arceri (3):
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- glsl: stop cascading errors if process_parameters() fails
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- radv: fix regression with builtin cache
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- glsl: fix potential slow compile times for GLSLOptimizeConservatively
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Vinson Lee (4):
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- zink: Check fopen result.
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- r300g: Remove extra printf format specifiers.
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- vdpau: Fix wrong calloc sizeof argument.
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- mesa: Fix NetBSD compiler macro.
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Yevhenii Kolesnikov (1):
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- intel/compiler: fix cmod propagation optimisations
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