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Mesa 26.0.3 Release Notes / 2026-03-18
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======================================
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Mesa 26.0.3 is a bug fix release which fixes bugs found since the 26.0.2 release.
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Mesa 26.0.3 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 26.0.3 implements the Vulkan 1.4 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA checksums
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-------------
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::
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SHA256: ddb7443d328e89aa45b4b6b80f077bf937f099daeca8ba48cabe32aab769e134 mesa-26.0.3.tar.xz
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SHA512: 82a33d0fa0c2855a63f599e38753126a2195025a13e45f38e14fda7aa008cb05925bb74088e4a1e199c9237d9388f4d4408a2c95c1d7fe79d8e6e6f27c84187b mesa-26.0.3.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- Portal hard locks the machine on rv350.
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- Turnip crash with lazy depth textures: GPUMEM_BIND_RANGES failed (Not a typewriter)
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- [regression] Left 4 Dead 2 crashing when joining or starting survival with "Official Dedicated" servers
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- lavapipe: crash in caselist
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- zink: mesh shaders broken
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Changes
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-------
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Connor Abbott (2):
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- vtn: Fix vtn_mediump_downconvert_value() for transposed matrices
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- vtn: Fix vtn_mediump_upconvert_value() with transposed matrices
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Danylo Piliaiev (1):
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- tu/kgsl: Better detection of sparse support
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David Rosca (2):
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- radv/video: Fix AV1 encode min tile size
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- radv/video: Fix coding pic_parameter_set_id in H264 slice header
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Eric Engestrom (3):
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- docs: add sha sum for 26.0.2
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- .pick_status.json: Update to 70a487adfb42e3f9ed3b182a37133aed991fcf63
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- .pick_status.json: Mark f2f792996dffd97092f18961b44d71b568cd8551 as denominated
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Faith Ekstrand (1):
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- pan/compiler: Handle store_per_view_output in collect_varyings()
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Ian Douglas Scott (1):
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- wsi/wayland: Use \`wl_fixes` to destroy \`wl_registry`
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Mary Guillemard (1):
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- nvk/mme: Add missing nullcheck in nvk_mme_test_state_state
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Mike Blumenkrantz (13):
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- zink: reapply zsbuf state after unordered blits
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- zink: allow renderpass termination for clears with ZINK_DEBUG=rp and GENERAL layouts
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- zink: run opt_combine_stores when optimizing
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- nir: fix nir_is_io_compact for mesh shaders
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- mesa/st: fix unlower_io_to_vars to work with mesh shaders
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- zink: work around drivers with broken mesh shader properties
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- llvmpipe: save mesh shader when calling u_blitter
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- lavapipe: fix mesh property exports
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- mesa/st: make st_texture_get_current_sampler_view static
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- mesa/st/sampler_view: use a local variable for buffer sv format
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- mesa/st/sampler_view: use a local variable for texture sv format
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- mesa/st/sampler_view: eliminate st_sampler_view::srgb_skip_decode
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- mesa/st/samplerview: explicitly block releasing in-use samplerviews
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Natalie Vock (2):
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- radv/rt: Bump ray query stack base limit for GFX12
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- radv/rt: Fix shared ray query stack on top of application LDS
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Pavel Ondračka (1):
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- r300: pad short vertex shaders to avoid R3xx hangs
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Rob Clark (2):
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- freedreno/fdl: Use 4k alignment for tiled
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- freedreno/drm: Fix bo_flush race
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Ryan Zhang (1):
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- panvk/csf: use DEFERRED_FLUSH for fragment job cache flush
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Yiwei Zhang (1):
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- venus: force prime blit on Nvidia GPU
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