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Mesa 9.1.5 Release Notes / July 17, 2013
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========================================
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Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4
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release.
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Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.1. OpenGL 3.1 is **only** available if requested at context creation
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because GL_ARB_compatibility is not supported.
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MD5 checksums
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-------------
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::
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4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2
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47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz
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4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip
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New features
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------------
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None.
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 58384 <https://bugs.freedesktop.org/show_bug.cgi?id=58384>`__ -
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[i965 Bisected]Oglc
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max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
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segfault
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- `Bug 62647 <https://bugs.freedesktop.org/show_bug.cgi?id=62647>`__ -
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Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB
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HD4000
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- `Bug 63674 <https://bugs.freedesktop.org/show_bug.cgi?id=63674>`__ -
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[IVB]frozen at the first frame when run Unigine-heaven 4.0
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- `Bug 65910 <https://bugs.freedesktop.org/show_bug.cgi?id=65910>`__ -
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Killing weston-launch causes segv in desktop-shell
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Changes
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-------
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The full set of changes can be viewed by using the following GIT
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command:
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::
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git log mesa-9.1.4..mesa-9.1.5
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Anuj Phogat (1):
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- mesa: Return ZeroVec/dummyReg instead of NULL pointer
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Brian Paul (1):
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- svga: check for NaN shader immediates
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Carl Worth (3):
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- cherry-ignore: Ignore previously backported patch
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- cherry-ignore: Drop two patches which we've decided not to include
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- mesa: Bump version to 9.1.5
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Chris Forbes (1):
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- i965: fix alpha test for MRT
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Christoph Bumiller (1):
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- r600g: x/y coordinates must be divided by block dim in dma blit
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Eric Anholt (1):
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- ra: Fix register spilling.
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Ian Romanick (6):
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- docs: Add 9.1.4 release md5sums
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- glsl: Add a gl_shader_program parameter to
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\_mesa_uniform_{merge,split}_location_offset
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- glsl: Add gl_shader_program::UniformLocationBaseScale
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- glsl: Generate smaller values for uniform locations
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- i965: Be more careful with the interleaved user array upload
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optimization
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- glsl: Move all var decls to the front of the IR list in reverse order
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Kenneth Graunke (1):
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- glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
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Kristian Høgsberg (1):
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- wayland: Handle global_remove event as well
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Matt Turner (1):
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- register_allocate: Fix the type of best_benefit.
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Paul Berry (1):
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- glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
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Richard Sandiford (3):
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- st/xlib Fix XIMage bytes-per-pixel calculation
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- st/xlib: Fix XImage stride calculation
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- st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
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Vinson Lee (1):
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- swrast: Fix memory leak.
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