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Mesa 9.1.6 Release Notes / August 1, 2013
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=========================================
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Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5
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release.
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Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.1. OpenGL 3.1 is **only** available if requested at context creation
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because GL_ARB_compatibility is not supported.
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MD5 checksums
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-------------
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::
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443a2a352667294b53d56cb1a74114e9 MesaLib-9.1.6.tar.bz2
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08d3069cccd6821e5f33e0840bca0718 MesaLib-9.1.6.tar.gz
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90aa7a6d9878cdbfcb055312f356d6b9 MesaLib-9.1.6.zip
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New features
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------------
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None.
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 47824 <https://bugs.freedesktop.org/show_bug.cgi?id=47824>`__ -
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osmesa using --enable-shared-glapi depends on libgl
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- `Bug 62362 <https://bugs.freedesktop.org/show_bug.cgi?id=62362>`__ -
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Crash when using Wayland EGL platform
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- `Bug 63435 <https://bugs.freedesktop.org/show_bug.cgi?id=63435>`__ -
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[Regression since 9.0] Flickering in EGL OpenGL full-screen window
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with swap interval 1
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- `Bug 64087 <https://bugs.freedesktop.org/show_bug.cgi?id=64087>`__ -
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Webgl conformance shader-with-non-reserved-words crash when mesa is
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compiled without --enable-debug
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- `Bug 64330 <https://bugs.freedesktop.org/show_bug.cgi?id=64330>`__ -
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WebGL snake demo crash in loop_analysis.cpp:506: bool
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is_loop_terminator(ir_if*): assertion „inst != \__null“ failed.
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- `Bug 65236 <https://bugs.freedesktop.org/show_bug.cgi?id=65236>`__ -
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[i965] Rendering artifacts in VDrift/GL2
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- `Bug 66558 <https://bugs.freedesktop.org/show_bug.cgi?id=66558>`__ -
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RS690: 3D artifacts when playing SuperTuxKart
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- `Bug 66847 <https://bugs.freedesktop.org/show_bug.cgi?id=66847>`__ -
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compilation broken with llvm 3.3
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- `Bug 66850 <https://bugs.freedesktop.org/show_bug.cgi?id=66850>`__ -
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glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with
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compressed internal format
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- `Bug 66921 <https://bugs.freedesktop.org/show_bug.cgi?id=66921>`__ -
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[r300g] Heroes of Newerth: HiZ related corruption
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- `Bug 67283 <https://bugs.freedesktop.org/show_bug.cgi?id=67283>`__ -
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VDPAU doesn't work on hybrid laptop through DRI_PRIME
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Changes
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-------
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The full set of changes can be viewed by using the following GIT
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command:
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::
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git log mesa-9.1.5..mesa-9.1.6
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Andreas Boll (1):
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- configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends
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Brian Paul (4):
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- mesa: handle 2D texture arrays in get_tex_rgba_compressed()
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- meta: handle 2D texture arrays in decompress_texture_image()
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- mesa: implement mipmap generation for compressed 2D array textures
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- mesa: improve free() cleanup in generate_mipmap_compressed()
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Carl Worth (7):
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- docs: Add 9.1.5 release md5sums
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- Merge 'origin/9.1' into stable
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- cherry-ignore: Drop 13 patches from the pick list
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- get-pick-list.sh: Include commits mentionining "CC: mesa-stable..."
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in pick list
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- get-pick-list: Allow for non-whitespace between "CC:" and
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"mesa-stable"
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- get-pick-list: Ignore commits which CC mesa-stable unless they say
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"9.1"
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- Bump version to 9.1.6
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Chris Forbes (5):
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- i965/Gen4: Zero extra coordinates for ir_tex
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- i965/vs: Fix flaky texture swizzling
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- i965/vs: set up sampler state pointer for Gen4/5.
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- i965/vs: Put lod parameter in the correct place for Gen4
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- i965/vs: Gen4/5: enable front colors if back colors are written
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Christoph Bumiller (1):
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- nv50,nvc0: s/uint16/uint32 for constant buffer offset
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Dave Airlie (1):
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- gallium/vl: add prime support
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Eric Anholt (1):
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- egl: Restore "bogus" DRI2 invalidate event code.
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Jeremy Huddleston Sequoia (1):
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- Apple: glFlush() is not needed with CGLFlushDrawable()
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Kenneth Graunke (1):
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- glsl: Classify "layout" like other identifiers.
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Kristian Høgsberg (1):
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- egl-wayland: Fix left-over wl_display_roundtrip() usage
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Maarten Lankhorst (2):
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- osmesa: link against static libglapi library too to get the gl
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exports
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- nvc0: force use of correct firmware file
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Marek Olšák (4):
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- r300g/swtcl: fix geometry corruption by uploading indices to a buffer
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- r300g/swtcl: fix a lockup in MSAA resolve
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- Revert "r300g: allow HiZ with a 16-bit zbuffer"
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- r600g: increase array size for shader inputs and outputs
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Matt Turner (2):
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- i965: NULL check prog on shader compilation failure.
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- i965/vs: Print error if vertex shader fails to compile.
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Paul Berry (1):
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- glsl: Handle empty if statement encountered during loop analysis.
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