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# Copyright © 2017 Intel Corporation
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# SPDX-License-Identifier: MIT
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inc_include = [include_directories('.')]
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inc_winddk = include_directories('winddk')
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# Most things assume that Android headers are in the default include
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# path when compiling for Android so add the stub headers to
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# inc_include when using the stub.
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if with_android_stub
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inc_include += [include_directories('android_stub')]
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endif
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if not with_glvnd and host_machine.system() != 'windows'
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if with_gles1 or with_gles2 or with_opengl or with_egl
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install_headers('KHR/khrplatform.h', subdir : 'KHR')
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endif
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if with_gles1
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install_headers(
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'GLES/egl.h',
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'GLES/gl.h',
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'GLES/glext.h',
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'GLES/glplatform.h',
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subdir : 'GLES',
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)
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endif
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if with_gles2
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install_headers(
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'GLES2/gl2.h',
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'GLES2/gl2ext.h',
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'GLES2/gl2platform.h',
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subdir : 'GLES2',
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)
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install_headers(
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'GLES3/gl3.h',
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'GLES3/gl31.h',
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'GLES3/gl32.h',
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'GLES3/gl3ext.h',
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'GLES3/gl3platform.h',
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subdir : 'GLES3',
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)
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endif
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if with_opengl
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install_headers(
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'GL/gl.h',
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'GL/glcorearb.h',
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'GL/glext.h',
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subdir : 'GL',
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)
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endif
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if with_glx != 'disabled'
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install_headers(
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'GL/glx.h',
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'GL/glxext.h',
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subdir : 'GL')
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endif
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if with_egl
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install_headers(
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'EGL/egl.h',
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'EGL/eglext.h',
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'EGL/eglplatform.h',
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subdir : 'EGL',
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)
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endif
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endif
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# Non-upstream headers
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if with_egl
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install_headers(
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'EGL/eglext_angle.h',
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'EGL/eglmesaext.h',
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subdir : 'EGL',
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)
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endif
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if with_dri
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install_headers('GL/internal/dri_interface.h', subdir : 'GL/internal')
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endif
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opencl_headers = files(
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'CL/cl.h',
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'CL/cl_d3d10.h',
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'CL/cl_d3d11.h',
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'CL/cl_dx9_media_sharing.h',
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'CL/cl_dx9_media_sharing_intel.h',
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'CL/cl_egl.h',
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'CL/cl_ext.h',
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'CL/cl_ext_intel.h',
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'CL/cl_function_types.h',
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'CL/cl_gl.h',
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'CL/cl_gl_ext.h',
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'CL/cl_half.h',
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'CL/cl_icd.h',
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'CL/cl_layer.h',
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'CL/cl_platform.h',
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'CL/cl_va_api_media_sharing_intel.h',
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'CL/cl_version.h',
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'CL/opencl.h',
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)
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