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/**************************************************************************
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*
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* Copyright 2012-2021 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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**************************************************************************/
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/*
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* DriverIncludes.h --
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* Basic DDK includes for building the client driver.
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*/
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#ifndef DRIVER_INCLUDES_H
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#define DRIVER_INCLUDES_H
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#include "Debug.h"
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#include "util/u_inlines.h"
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#include <winddk_compat.h>
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#define D3D10DDI_MINOR_HEADER_VERSION 2
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/* Unfortunately WinDDK's d3d10umddi.h defines D3D10.x constants as global
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* const variables instead of preprocessor defines, causing LINK to fail due
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* to duplicate symbols. Include d3d10_1.h to avoid the issue.
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*/
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#include <d3d10_1.h>
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#include <d3d10umddi.h>
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#endif /* DRIVER_INCLUDES_H */
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