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/*
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* Copyright © 2012 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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struct bblock_t;
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#ifdef __cplusplus
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#include "brw_inst.h"
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/**
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* CFG edge types.
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*
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* A logical edge represents a potential control flow path of the original
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* scalar program, while a physical edge represents a control flow path that
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* may not have existed in the original program but was introduced during
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* vectorization in order to implement divergent control flow of different
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* shader invocations within the same SIMD thread.
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*
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* All logical edges in the CFG are considered to be physical edges but not
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* the other way around -- I.e. the logical CFG is a subset of the physical
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* one.
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*/
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enum bblock_link_kind {
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bblock_link_logical = 0,
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bblock_link_physical
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};
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struct bblock_link {
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DECLARE_RALLOC_CXX_OPERATORS(bblock_link)
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bblock_link(bblock_t *block, enum bblock_link_kind kind)
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: block(block), kind(kind)
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{
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}
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struct brw_exec_node link;
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struct bblock_t *block;
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/* Type of this CFG edge. Because bblock_link_logical also implies
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* bblock_link_physical, the proper way to test for membership of edge 'l'
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* in CFG kind 'k' is 'l.kind <= k'.
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*/
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enum bblock_link_kind kind;
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};
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struct brw_shader;
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struct cfg_t;
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struct bblock_t {
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DECLARE_RALLOC_CXX_OPERATORS(bblock_t)
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explicit bblock_t(cfg_t *cfg);
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void add_successor(void *mem_ctx, bblock_t *successor,
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enum bblock_link_kind kind);
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brw_inst *start();
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const brw_inst *start() const;
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brw_inst *end();
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const brw_inst *end() const;
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bblock_t *next();
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const bblock_t *next() const;
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bblock_t *prev();
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const bblock_t *prev() const;
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bool ends_with_control_flow() const;
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brw_inst *last_non_control_flow_inst();
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void insert_before(brw_inst *inst, brw_exec_node *ref);
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void remove(brw_inst *inst);
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struct cfg_t *cfg;
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unsigned num_instructions;
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struct brw_exec_list instructions;
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struct brw_exec_list parents;
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struct brw_exec_list children;
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int num;
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};
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inline brw_inst *
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bblock_t::start()
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{
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return (brw_inst *)brw_exec_list_get_head(&instructions);
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}
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inline const brw_inst *
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bblock_t::start() const
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{
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return (const brw_inst *)brw_exec_list_get_head_const(&instructions);
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}
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inline brw_inst *
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bblock_t::end()
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{
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return (brw_inst *)brw_exec_list_get_tail(&instructions);
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}
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inline const brw_inst *
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bblock_t::end() const
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{
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return (const brw_inst *)brw_exec_list_get_tail_const(&instructions);
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}
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inline bool
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bblock_t::ends_with_control_flow() const
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{
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enum opcode op = end()->opcode;
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return op == BRW_OPCODE_IF ||
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op == BRW_OPCODE_ELSE ||
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op == BRW_OPCODE_WHILE ||
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op == BRW_OPCODE_BREAK ||
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op == BRW_OPCODE_CONTINUE ||
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op == SHADER_OPCODE_FLOW;
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}
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inline brw_inst *
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bblock_t::last_non_control_flow_inst()
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{
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brw_inst *inst = end();
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if (ends_with_control_flow())
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inst = (brw_inst *)inst->prev;
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return inst;
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}
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struct cfg_t {
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DECLARE_RALLOC_CXX_OPERATORS(cfg_t)
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cfg_t(brw_shader *s, brw_exec_list *instructions);
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~cfg_t();
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void remove_block(bblock_t *block);
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bblock_t *first_block() { return blocks[0]; }
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const bblock_t *first_block() const { return blocks[0]; }
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bblock_t *last_block() { return blocks[num_blocks - 1]; }
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const bblock_t *last_block() const { return blocks[num_blocks - 1]; }
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bblock_t *new_block();
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void set_next_block(bblock_t **cur, bblock_t *block, int ip);
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void dump_cfg();
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#ifdef NDEBUG
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void validate(UNUSED const char *stage_abbrev) { }
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#else
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void validate(const char *stage_abbrev);
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#endif
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struct brw_shader *s;
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void *mem_ctx;
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/** Ordered list (by ip) of basic blocks */
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bblock_t **blocks;
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int num_blocks;
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int cap_blocks;
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unsigned total_instructions;
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};
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inline bblock_t *
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bblock_t::next()
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{
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if (num == cfg->num_blocks - 1)
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return NULL;
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return cfg->blocks[num + 1];
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}
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inline const bblock_t *
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bblock_t::next() const
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{
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if (num == cfg->num_blocks - 1)
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return NULL;
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return cfg->blocks[num + 1];
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}
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inline bblock_t *
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bblock_t::prev()
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{
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if (num == 0)
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return NULL;
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return cfg->blocks[num - 1];
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}
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inline const bblock_t *
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bblock_t::prev() const
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{
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if (num == 0)
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return NULL;
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return cfg->blocks[num - 1];
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}
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/* Note that this is implemented with a double for loop -- break will
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* break from the inner loop only!
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*/
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#define foreach_block_and_inst(__block, __type, __inst, __cfg) \
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foreach_block (__block, __cfg) \
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foreach_inst_in_block (__type, __inst, __block)
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/* Note that this is implemented with a double for loop -- break will
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* break from the inner loop only!
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*/
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#define foreach_block_and_inst_safe(__block, __type, __inst, __cfg) \
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foreach_block (__block, __cfg) \
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foreach_inst_in_block_safe (__type, __inst, __block)
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#define foreach_block(__block, __cfg) \
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for (int __block_idx = 0; __block_idx < (__cfg)->num_blocks; __block_idx++) \
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if (bblock_t *__block = (__cfg)->blocks[__block_idx]; true)
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#define foreach_block_reverse(__block, __cfg) \
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for (int __block_idx = (__cfg)->num_blocks - 1; __block_idx >= 0; __block_idx--) \
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if (bblock_t *__block = (__cfg)->blocks[__block_idx]; true)
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#define foreach_inst_in_block(__type, __inst, __block) \
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brw_foreach_in_list(__type, __inst, &(__block)->instructions)
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#define foreach_inst_in_block_safe(__type, __inst, __block) \
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for (__type *__inst = (__type *)__block->instructions.head_sentinel.next, \
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*__next = (__type *)__inst->next; \
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__next != NULL; \
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__inst = __next, \
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__next = (__type *)__next->next)
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#define foreach_inst_in_block_reverse(__type, __inst, __block) \
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brw_foreach_in_list_reverse(__type, __inst, &(__block)->instructions)
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#define foreach_inst_in_block_reverse_safe(__type, __inst, __block) \
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brw_foreach_in_list_reverse_safe(__type, __inst, &(__block)->instructions)
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#define foreach_inst_in_block_starting_from(__type, __scan_inst, __inst) \
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for (__type *__scan_inst = (__type *)__inst->next; \
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!__scan_inst->is_tail_sentinel(); \
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__scan_inst = (__type *)__scan_inst->next)
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#define foreach_inst_in_block_reverse_starting_from(__type, __scan_inst, __inst) \
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for (__type *__scan_inst = (__type *)__inst->prev; \
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!__scan_inst->is_head_sentinel(); \
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__scan_inst = (__type *)__scan_inst->prev)
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#endif
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