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elwrcl committed 2026-06-06 13:25:15 +03:00
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/*
* Copyright © 2022 Intel Corporation
* SPDX-License-Identifier: MIT
*/
/*
* Limit input per vertex input accesses. This is useful for the tesselation stages.
* On Gfx12.5+ out of bound accesses generate hangs.
*
* This pass operates on derefs, it must be called before shader inputs are
* lowered.
*/
#include "intel_nir.h"
#include "intel_shader_enums.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_deref.h"
static bool
clamp_per_vertex_loads_instr(nir_builder *b, nir_intrinsic_instr *intrin,
void *cb_data)
{
if (intrin->intrinsic != nir_intrinsic_load_deref)
return false;
nir_deref_instr *deref = nir_def_as_deref(intrin->src[0].ssa);
nir_variable *var = nir_deref_instr_get_variable(deref);
if (var == NULL || (var->data.mode & nir_var_shader_in) == 0)
return false;
nir_deref_path path;
nir_deref_path_init(&path, deref, cb_data);
bool progress = false;
for (unsigned i = 0; path.path[i]; i++) {
if (path.path[i]->deref_type != nir_deref_type_array)
continue;
b->cursor = nir_before_instr(&path.path[i]->instr);
nir_src_rewrite(&path.path[i]->arr.index,
nir_umin(b, path.path[i]->arr.index.ssa, nir_iadd_imm(b, nir_load_patch_vertices_in(b), -1)));
progress = true;
break;
}
nir_deref_path_finish(&path);
return progress;
}
bool
intel_nir_clamp_per_vertex_loads(nir_shader *shader)
{
void *mem_ctx = ralloc_context(NULL);
bool ret = nir_shader_intrinsics_pass(shader, clamp_per_vertex_loads_instr,
nir_metadata_control_flow,
mem_ctx);
ralloc_free(mem_ctx);
return ret;
}
struct lower_patch_vertices_state {
unsigned input_vertices;
};
static bool
lower_patch_vertices_in_instr(nir_builder *b, nir_intrinsic_instr *intrin,
void *cb_data)
{
if (intrin->intrinsic != nir_intrinsic_load_patch_vertices_in)
return false;
struct lower_patch_vertices_state *state = cb_data;
b->cursor = nir_before_instr(&intrin->instr);
nir_def *val =
state->input_vertices ?
nir_imm_int(b, state->input_vertices) :
nir_iadd_imm(b, intel_nir_tess_field(b, INPUT_VERTICES), 1);
nir_def_replace(&intrin->def, val);
return true;
}
bool
intel_nir_lower_patch_vertices_in(nir_shader *shader,
unsigned input_vertices)
{
assert(shader->info.stage == MESA_SHADER_TESS_CTRL);
struct lower_patch_vertices_state state = {
.input_vertices = input_vertices,
};
return nir_shader_intrinsics_pass(shader, lower_patch_vertices_in_instr,
nir_metadata_none, &state);
}
static bool
lower_patch_vertices_tes_instr(nir_builder *b, nir_intrinsic_instr *intrin,
void *cb_data)
{
if (intrin->intrinsic != nir_intrinsic_load_patch_vertices_in)
return false;
b->cursor = nir_before_instr(&intrin->instr);
nir_def *field = intel_nir_tess_field(b, OUTPUT_VERTICES);
nir_def_replace(&intrin->def, nir_iadd_imm(b, field, 1));
return true;
}
bool
intel_nir_lower_patch_vertices_tes(nir_shader *shader)
{
assert(shader->info.stage == MESA_SHADER_TESS_EVAL);
return nir_shader_intrinsics_pass(shader, lower_patch_vertices_tes_instr,
nir_metadata_none, NULL);
}