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/*
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* Copyright © 2022 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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/*
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* Limit input per vertex input accesses. This is useful for the tesselation stages.
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* On Gfx12.5+ out of bound accesses generate hangs.
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*
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* This pass operates on derefs, it must be called before shader inputs are
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* lowered.
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*/
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#include "intel_nir.h"
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#include "intel_shader_enums.h"
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#include "compiler/nir/nir_builder.h"
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#include "compiler/nir/nir_deref.h"
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static bool
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clamp_per_vertex_loads_instr(nir_builder *b, nir_intrinsic_instr *intrin,
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void *cb_data)
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{
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if (intrin->intrinsic != nir_intrinsic_load_deref)
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return false;
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nir_deref_instr *deref = nir_def_as_deref(intrin->src[0].ssa);
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (var == NULL || (var->data.mode & nir_var_shader_in) == 0)
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return false;
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nir_deref_path path;
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nir_deref_path_init(&path, deref, cb_data);
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bool progress = false;
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for (unsigned i = 0; path.path[i]; i++) {
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if (path.path[i]->deref_type != nir_deref_type_array)
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continue;
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b->cursor = nir_before_instr(&path.path[i]->instr);
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nir_src_rewrite(&path.path[i]->arr.index,
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nir_umin(b, path.path[i]->arr.index.ssa, nir_iadd_imm(b, nir_load_patch_vertices_in(b), -1)));
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progress = true;
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break;
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}
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nir_deref_path_finish(&path);
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return progress;
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}
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bool
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intel_nir_clamp_per_vertex_loads(nir_shader *shader)
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{
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void *mem_ctx = ralloc_context(NULL);
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bool ret = nir_shader_intrinsics_pass(shader, clamp_per_vertex_loads_instr,
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nir_metadata_control_flow,
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mem_ctx);
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ralloc_free(mem_ctx);
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return ret;
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}
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struct lower_patch_vertices_state {
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unsigned input_vertices;
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};
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static bool
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lower_patch_vertices_in_instr(nir_builder *b, nir_intrinsic_instr *intrin,
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void *cb_data)
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{
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if (intrin->intrinsic != nir_intrinsic_load_patch_vertices_in)
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return false;
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struct lower_patch_vertices_state *state = cb_data;
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b->cursor = nir_before_instr(&intrin->instr);
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nir_def *val =
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state->input_vertices ?
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nir_imm_int(b, state->input_vertices) :
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nir_iadd_imm(b, intel_nir_tess_field(b, INPUT_VERTICES), 1);
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nir_def_replace(&intrin->def, val);
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return true;
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}
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bool
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intel_nir_lower_patch_vertices_in(nir_shader *shader,
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unsigned input_vertices)
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{
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assert(shader->info.stage == MESA_SHADER_TESS_CTRL);
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struct lower_patch_vertices_state state = {
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.input_vertices = input_vertices,
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};
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return nir_shader_intrinsics_pass(shader, lower_patch_vertices_in_instr,
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nir_metadata_none, &state);
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}
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static bool
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lower_patch_vertices_tes_instr(nir_builder *b, nir_intrinsic_instr *intrin,
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void *cb_data)
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{
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if (intrin->intrinsic != nir_intrinsic_load_patch_vertices_in)
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return false;
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b->cursor = nir_before_instr(&intrin->instr);
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nir_def *field = intel_nir_tess_field(b, OUTPUT_VERTICES);
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nir_def_replace(&intrin->def, nir_iadd_imm(b, field, 1));
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return true;
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}
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bool
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intel_nir_lower_patch_vertices_tes(nir_shader *shader)
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{
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assert(shader->info.stage == MESA_SHADER_TESS_EVAL);
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return nir_shader_intrinsics_pass(shader, lower_patch_vertices_tes_instr,
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nir_metadata_none, NULL);
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}
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