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GL_ANGLE_pack_reverse_row_order
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GL_ANGLE_texture_compression_dxt3
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GL_ANGLE_texture_compression_dxt5
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GL_APPLE_sync
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GL_APPLE_texture_max_level
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GL_EXT_base_instance
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GL_EXT_blend_func_extended
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GL_EXT_blend_minmax
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GL_EXT_buffer_storage
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GL_EXT_clear_texture
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GL_EXT_clip_control
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GL_EXT_color_buffer_float
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GL_EXT_color_buffer_half_float
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GL_EXT_compressed_ETC1_RGB8_sub_texture
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GL_EXT_conservative_depth
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GL_EXT_copy_image
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GL_EXT_debug_label
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GL_EXT_depth_clamp
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GL_EXT_discard_framebuffer
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GL_EXT_disjoint_timer_query
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GL_EXT_draw_buffers
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GL_EXT_draw_buffers_indexed
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GL_EXT_draw_elements_base_vertex
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GL_EXT_draw_instanced
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GL_EXT_EGL_image_storage
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GL_EXT_EGL_image_storage_compression
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GL_EXT_float_blend
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GL_EXT_frag_depth
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GL_EXT_gpu_shader5
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GL_EXT_instanced_arrays
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GL_EXT_map_buffer_range
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GL_EXT_multi_draw_arrays
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GL_EXT_multi_draw_indirect
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GL_EXT_multisampled_render_to_texture
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GL_EXT_multisampled_render_to_texture2
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GL_EXT_occlusion_query_boolean
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GL_EXT_polygon_offset_clamp
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GL_EXT_primitive_bounding_box
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GL_EXT_read_format_bgra
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GL_EXT_render_snorm
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GL_EXT_robustness
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GL_EXT_separate_shader_objects
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GL_EXT_shader_clock
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GL_EXT_shader_framebuffer_fetch
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GL_EXT_shader_framebuffer_fetch_non_coherent
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GL_EXT_shader_implicit_conversions
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GL_EXT_shader_integer_mix
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GL_EXT_shader_io_blocks
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GL_EXT_shader_pixel_local_storage
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GL_EXT_shader_realtime_clock
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GL_EXT_shadow_samplers
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GL_EXT_sRGB
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GL_EXT_sRGB_write_control
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GL_EXT_texture_border_clamp
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GL_EXT_texture_buffer
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GL_EXT_texture_compression_bptc
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GL_EXT_texture_compression_dxt1
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GL_EXT_texture_compression_rgtc
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GL_EXT_texture_compression_s3tc
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GL_EXT_texture_compression_s3tc_srgb
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GL_EXT_texture_filter_anisotropic
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GL_EXT_texture_format_BGRA8888
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GL_EXT_texture_mirror_clamp_to_edge
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GL_EXT_texture_norm16
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GL_EXT_texture_rg
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GL_EXT_texture_sRGB_decode
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GL_EXT_texture_sRGB_R8
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GL_EXT_texture_sRGB_RG8
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GL_EXT_texture_storage
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GL_EXT_texture_storage_compression
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GL_EXT_texture_type_2_10_10_10_REV
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GL_EXT_texture_view
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GL_EXT_unpack_subimage
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GL_INTEL_blackhole_render
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GL_KHR_blend_equation_advanced
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GL_KHR_blend_equation_advanced_coherent
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GL_KHR_context_flush_control
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GL_KHR_debug
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GL_KHR_no_error
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GL_KHR_parallel_shader_compile
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GL_KHR_robust_buffer_access_behavior
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GL_KHR_robustness
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GL_KHR_texture_compression_astc_hdr
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GL_KHR_texture_compression_astc_ldr
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GL_KHR_texture_compression_astc_sliced_3d
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GL_MESA_bgra
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GL_MESA_framebuffer_flip_y
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GL_MESA_sampler_objects
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GL_MESA_shader_integer_functions
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GL_NV_conditional_render
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GL_NV_draw_buffers
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GL_NV_fbo_color_attachments
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GL_NV_generate_mipmap_sRGB
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GL_NV_image_formats
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GL_NV_pack_subimage
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GL_NV_pixel_buffer_object
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GL_NV_read_buffer
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GL_NV_read_depth
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GL_NV_read_depth_stencil
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GL_NV_read_stencil
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GL_NV_shader_noperspective_interpolation
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GL_OES_compressed_ETC1_RGB8_texture
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GL_OES_copy_image
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GL_OES_depth_texture
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GL_OES_depth_texture_cube_map
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GL_OES_depth24
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GL_OES_draw_buffers_indexed
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GL_OES_draw_elements_base_vertex
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GL_OES_EGL_image
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GL_OES_EGL_image_external
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GL_OES_EGL_image_external_essl3
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GL_OES_EGL_sync
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GL_OES_element_index_uint
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GL_OES_fbo_render_mipmap
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GL_OES_get_program_binary
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GL_OES_gpu_shader5
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GL_OES_mapbuffer
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GL_OES_packed_depth_stencil
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GL_OES_primitive_bounding_box
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GL_OES_required_internalformat
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GL_OES_rgb8_rgba8
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GL_OES_sample_shading
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GL_OES_sample_variables
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GL_OES_shader_image_atomic
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GL_OES_shader_io_blocks
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GL_OES_shader_multisample_interpolation
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GL_OES_standard_derivatives
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GL_OES_stencil8
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GL_OES_surfaceless_context
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GL_OES_texture_3D
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GL_OES_texture_border_clamp
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GL_OES_texture_buffer
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GL_OES_texture_float
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GL_OES_texture_float_linear
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GL_OES_texture_half_float
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GL_OES_texture_half_float_linear
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GL_OES_texture_npot
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GL_OES_texture_stencil8
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GL_OES_texture_storage_multisample_2d_array
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GL_OES_texture_view
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GL_OES_vertex_array_object
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GL_OES_vertex_half_float
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