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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror
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dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_repeat
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dEQP-GLES3.functional.shaders.fragdepth.*
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dEQP-GLES31.functional.draw_base_vertex.*
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dEQP-GLES31.functional.shaders.sample_variables.sample_mask.*
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dEQP-GLES31.functional.texture.gather.*repeat_mirrored_repeat
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight
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dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
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