.d3d12-test: extends: - .use-windows_test_msvc - .glon12-test-rules stage: layered-backends dependencies: - windows-msvc needs: - job: windows-msvc - job: windows_test_msvc optional: true variables: GIT_STRATEGY: none # testing doesn't build anything from source GALLIUM_DRIVER: d3d12 DRIVER_NAME: d3d12 WGL_DISABLE_ERROR_DIALOGS: "true" D3D12_AGILITY_RELATIVE_PATH: "D3D12\\" D3D12_AGILITY_SDK_VERSION: 619 .d3d12-test-piglit: extends: - .d3d12-test - .test-piglit script: - . _install/piglit_run.ps1 # temporarily restrict to GSt runners until we discover why GL testing is # so slow on the Microsoft runners tags: - windows - docker - "2022" - mesa - gstreamer-windows timeout: 12m artifacts: when: on_failure name: "${CI_PROJECT_NAME}_${CI_JOB_NAME_SLUG}" paths: - logs/ variables: PIGLIT_SKIPS: d3d12-skips.txt PIGLIT_FLAKES: d3d12-flakes.txt