# Copyright © 2019 Intel Corporation # SPDX-License-Identifier: MIT overlay_shaders = [ 'overlay.frag', 'overlay.vert', ] overlay_spv = [] foreach s : ['overlay.frag', 'overlay.vert'] _name = f'@s@.spv.h' overlay_spv += custom_target( _name, input : s, output : _name, command : [ prog_glslang, '-V', '-x', '-o', '@OUTPUT@', '@INPUT@', glslang_quiet, glslang_depfile, ], depfile : f'@_name@.d', ) endforeach vklayer_files = files( 'overlay.cpp', 'overlay_params.c', ) vklayer_mesa_overlay = shared_library( 'VkLayer_MESA_overlay', vklayer_files, overlay_spv, sha1_h, c_args : no_override_init_args + cc.get_supported_arguments('-Wno-error=stringop-overflow'), gnu_symbol_visibility : 'hidden', dependencies : [idep_vulkan_util, idep_mesautil, vulkan_wsi_deps, libimgui_core_dep, dep_dl], include_directories : [inc_include, inc_src], link_args : cc.get_supported_link_arguments(['-Wl,-Bsymbolic-functions', '-Wl,-z,relro']), install : true ) configure_file( configuration : {'library_path' : 'libVkLayer_MESA_overlay.so'}, input : 'VkLayer_MESA_overlay.json.in', output : '@BASENAME@', install : true, install_dir : join_paths(get_option('datadir'), 'vulkan', 'explicit_layer.d'), install_tag : 'runtime', ) configure_file( configuration : {'library_path' : vklayer_mesa_overlay.full_path()}, input : 'VkLayer_MESA_overlay.json.in', output : '@PLAINNAME@_dev.json', ) devenv.append('VK_ADD_LAYER_PATH', meson.current_build_dir()) install_data( 'mesa-overlay-control.py', install_dir : get_option('bindir'), install_mode : 'r-xr-xr-x', )