Files
intel-hard-graphics/src/gallium
elwrclandClaude Opus 5 a4188446da nine: set_vertex_buffers'a devredilen referansi al
Mesa'nin "eliminate frontend refcounting" refactor'u (MR 36296)
set_vertex_buffers'in sahiplik sozlesmesini degistirdi: cagiranin
referansi artik devralinyor. threaded_context'te tc_set_vertex_buffers()
slot'a duz memcpy yapiyor (referans almiyor) ve
tc_call_set_vertex_buffers() surucuye verdikten sonra da birakmiyor --
komut asenkron calistigi icin tamponun hayatta kalmasi tamamen o
devredilen referansa bagli.

Nine eski sozlesmeye gore yazilmisti: odunc isaretci veriyor, referansi
kendinde tutuyordu (eskiden take_ownership=false parametresi vardi).
Refactor'un samplerview parcasi Nine'a uygulanmisti (Mart 2025), ama
vertex/constant buffer parcasi Nine silindikten sonra geldi, dolayisiyla
Nine hic uyarlanmadi.

Sonuc: CSMT kuyrugu komutu calistirmadan once Nine kendi referansini
birakirsa kaynak oluyor; tc replay edince crocus_set_vertex_buffers olu
kaynaga referans almaya calisiyor ve u_inlines.h'de
"pipe_reference_described: count != 1" ile patliyor. Zamanlamaya bagli,
dolayisiyla araliklidir.

Gercek cokme (The Witcher EE, 8086:0166, bes denemenin ikisinde):
  pipe_reference_described
  crocus_set_vertex_buffers
  tc_call_set_vertex_elements_and_buffers

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-21 22:57:41 +03:00
..
2026-06-06 13:25:15 +03:00
2026-06-06 13:25:15 +03:00
2026-06-06 13:25:15 +03:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.