mirror of
https://github.com/elwrcl/intel-hard-graphics.git
synced 2026-10-31 10:58:03 +03:00
The decoder context needs to know what engine it's associated with. Nowadays, we have render, compute, blitter, even video engines being used from the same driver. Rather than trying to have a single decoder and thwacking the engine field back and forth between calls, we make one per queue family, and stash a pointer in anv_queue for easy access. (Ported from anv: 79caf8a44b682f731c0fd3b941f38cc1869efe2d) [dancingmirrors: Adapted for elk.]
3865 lines
138 KiB
C
3865 lines
138 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef ANV_PRIVATE_H
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#define ANV_PRIVATE_H
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <pthread.h>
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#include <assert.h>
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#include <stdint.h>
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#include "drm-uapi/i915_drm.h"
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#include "drm-uapi/drm_fourcc.h"
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#ifdef HAVE_VALGRIND
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#include <valgrind.h>
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#include <memcheck.h>
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#define VG(x) x
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#else
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#define VG(x) ((void)0)
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#endif
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#include "common/intel_engine.h"
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#include "common/intel_gem.h"
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#include "common/intel_l3_config.h"
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#include "common/intel_measure.h"
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#include "common/intel_sample_positions.h"
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#include "decoder/intel_decoder.h"
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#include "dev/intel_device_info.h"
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#include "blorp/blorp.h"
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#include "compiler/elk/elk_compiler.h"
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#include "ds/intel_driver_ds.h"
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#include "util/bitset.h"
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#include "util/bitscan.h"
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#include "util/cache_ops.h"
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#include "util/detect_os.h"
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#include "util/macros.h"
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#include "util/hash_table.h"
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#include "util/list.h"
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#include "util/perf/u_trace.h"
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#include "util/set.h"
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#include "util/sparse_array.h"
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#include "util/u_atomic.h"
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#include "util/u_vector.h"
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#include "util/u_math.h"
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#include "util/vma.h"
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#include "util/xmlconfig.h"
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#include "vk_alloc.h"
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#include "vk_buffer.h"
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#include "vk_command_buffer.h"
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#include "vk_command_pool.h"
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#include "vk_debug_report.h"
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#include "vk_descriptor_update_template.h"
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#include "vk_device.h"
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#include "vk_drm_syncobj.h"
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#include "vk_enum_defines.h"
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#include "vk_format.h"
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#include "vk_framebuffer.h"
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#include "vk_graphics_state.h"
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#include "vk_image.h"
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#include "vk_instance.h"
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#include "vk_pipeline_cache.h"
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#include "vk_physical_device.h"
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#include "vk_shader_module.h"
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#include "vk_sync.h"
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#include "vk_util.h"
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#include "vk_queue.h"
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#include "vk_log.h"
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#include "vk_ycbcr_conversion.h"
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/* Pre-declarations needed for WSI entrypoints */
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struct wl_surface;
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struct wl_display;
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typedef struct xcb_connection_t xcb_connection_t;
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typedef uint32_t xcb_visualid_t;
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typedef uint32_t xcb_window_t;
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struct anv_batch;
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struct anv_buffer;
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struct anv_buffer_view;
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struct anv_image;
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struct anv_image_view;
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struct anv_instance;
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struct intel_perf_config;
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struct intel_perf_counter_pass;
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struct intel_perf_query_result;
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#include <vulkan/vulkan.h>
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#include <vulkan/vk_icd.h>
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#include "anv_android.h"
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#include "anv_entrypoints.h"
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#include "isl/isl.h"
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#include "dev/intel_debug.h"
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#undef MESA_LOG_TAG
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#define MESA_LOG_TAG "MESA-INTEL"
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#include "util/log.h"
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#include "wsi_common.h"
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#define NSEC_PER_SEC 1000000000ull
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/* anv Virtual Memory Layout
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* =========================
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*
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* When the anv driver is determining the virtual graphics addresses of memory
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* objects itself using the softpin mechanism, the following memory ranges
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* will be used.
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*
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* Three special considerations to notice:
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*
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* (1) the dynamic state pool is located within the same 4 GiB as the low
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* heap. This is to work around a VF cache issue described in a comment in
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* anv_physical_device_init_heaps.
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*
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* (2) the binding table pool is located at lower addresses than the surface
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* state pool, within a 4 GiB range. This allows surface state base addresses
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* to cover both binding tables (16 bit offsets) and surface states (32 bit
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* offsets).
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*
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* (3) the last 4 GiB of the address space is withheld from the high
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* heap. Various hardware units will read past the end of an object for
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* various reasons. This healthy margin prevents reads from wrapping around
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* 48-bit addresses.
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*/
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#define GENERAL_STATE_POOL_MIN_ADDRESS 0x000000200000ULL /* 2 MiB */
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#define GENERAL_STATE_POOL_MAX_ADDRESS 0x00003fffffffULL
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#define LOW_HEAP_MIN_ADDRESS 0x000040000000ULL /* 1 GiB */
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#define LOW_HEAP_MAX_ADDRESS 0x00007fffffffULL
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#define DYNAMIC_STATE_POOL_MIN_ADDRESS 0x0000c0000000ULL /* 3 GiB */
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#define DYNAMIC_STATE_POOL_MAX_ADDRESS 0x0000ffffffffULL
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#define BINDING_TABLE_POOL_MIN_ADDRESS 0x000100000000ULL /* 4 GiB */
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#define BINDING_TABLE_POOL_MAX_ADDRESS 0x00013fffffffULL
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#define SURFACE_STATE_POOL_MIN_ADDRESS 0x000140000000ULL /* 5 GiB */
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#define SURFACE_STATE_POOL_MAX_ADDRESS 0x00017fffffffULL
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#define INSTRUCTION_STATE_POOL_MIN_ADDRESS 0x000180000000ULL /* 6 GiB */
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#define INSTRUCTION_STATE_POOL_MAX_ADDRESS 0x0001bfffffffULL
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#define CLIENT_VISIBLE_HEAP_MIN_ADDRESS 0x0001c0000000ULL /* 7 GiB */
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#define CLIENT_VISIBLE_HEAP_MAX_ADDRESS 0x0002bfffffffULL
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#define HIGH_HEAP_MIN_ADDRESS 0x0002c0000000ULL /* 11 GiB */
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#define GENERAL_STATE_POOL_SIZE \
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(GENERAL_STATE_POOL_MAX_ADDRESS - GENERAL_STATE_POOL_MIN_ADDRESS + 1)
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#define LOW_HEAP_SIZE \
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(LOW_HEAP_MAX_ADDRESS - LOW_HEAP_MIN_ADDRESS + 1)
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#define DYNAMIC_STATE_POOL_SIZE \
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(DYNAMIC_STATE_POOL_MAX_ADDRESS - DYNAMIC_STATE_POOL_MIN_ADDRESS + 1)
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#define BINDING_TABLE_POOL_SIZE \
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(BINDING_TABLE_POOL_MAX_ADDRESS - BINDING_TABLE_POOL_MIN_ADDRESS + 1)
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#define BINDING_TABLE_POOL_BLOCK_SIZE (65536)
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#define SURFACE_STATE_POOL_SIZE \
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(SURFACE_STATE_POOL_MAX_ADDRESS - SURFACE_STATE_POOL_MIN_ADDRESS + 1)
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#define INSTRUCTION_STATE_POOL_SIZE \
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(INSTRUCTION_STATE_POOL_MAX_ADDRESS - INSTRUCTION_STATE_POOL_MIN_ADDRESS + 1)
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#define CLIENT_VISIBLE_HEAP_SIZE \
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(CLIENT_VISIBLE_HEAP_MAX_ADDRESS - CLIENT_VISIBLE_HEAP_MIN_ADDRESS + 1)
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/* Allowing different clear colors requires us to perform a depth resolve at
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* the end of certain render passes. This is because while slow clears store
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* the clear color in the HiZ buffer, fast clears (without a resolve) don't.
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* See the PRMs for examples describing when additional resolves would be
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* necessary. To enable fast clears without requiring extra resolves, we set
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* the clear value to a globally-defined one. We could allow different values
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* if the user doesn't expect coherent data during or after a render passes
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* (VK_ATTACHMENT_STORE_OP_DONT_CARE), but such users (aside from the CTS)
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* don't seem to exist yet. In almost all Vulkan applications tested thus far,
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* 1.0f seems to be the only value used. The only application that doesn't set
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* this value does so through the usage of an seemingly uninitialized clear
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* value.
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*/
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#define ANV_HZ_FC_VAL 1.0f
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/* 3DSTATE_VERTEX_BUFFER supports 33 VBs, we use 2 for base & drawid SGVs */
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#define MAX_VBS (33 - 2)
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/* 3DSTATE_VERTEX_ELEMENTS supports up to 34 VEs, but our backend compiler
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* only supports the push model of VS inputs, and we only have 128 GRFs,
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* minus the g0 and g1 payload, which gives us a maximum of 31 VEs. Plus,
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* we use two of them for SGVs.
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*/
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#define MAX_VES (31 - 2)
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#define MAX_XFB_BUFFERS 4
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#define MAX_XFB_STREAMS 4
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#define MAX_SETS 32
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#define MAX_RTS 8
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#define MAX_VIEWPORTS 16
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#define MAX_SCISSORS 16
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#define MAX_PUSH_CONSTANTS_SIZE 128
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#define MAX_DYNAMIC_BUFFERS 16
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#define MAX_IMAGES 64
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#define MAX_PUSH_DESCRIPTORS 32 /* Minimum requirement */
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#define MAX_INLINE_UNIFORM_BLOCK_SIZE 4096
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#define MAX_INLINE_UNIFORM_BLOCK_DESCRIPTORS 32
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/* We need 16 for UBO block reads to work and 32 for push UBOs. However, we
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* use 64 here to avoid cache issues. This could most likely bring it back to
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* 32 if we had different virtual addresses for the different views on a given
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* GEM object.
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*/
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#define ANV_UBO_ALIGNMENT 64
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#define ANV_SSBO_ALIGNMENT 4
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#define ANV_SSBO_BOUNDS_CHECK_ALIGNMENT 4
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#define MAX_VIEWS_FOR_PRIMITIVE_REPLICATION 16
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#define MAX_SAMPLE_LOCATIONS 16
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/* From the Skylake PRM Vol. 7 "Binding Table Surface State Model":
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*
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* "The surface state model is used when a Binding Table Index (specified
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* in the message descriptor) of less than 240 is specified. In this model,
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* the Binding Table Index is used to index into the binding table, and the
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* binding table entry contains a pointer to the SURFACE_STATE."
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*
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* Binding table values above 240 are used for various things in the hardware
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* such as stateless, stateless with incoherent cache, SLM, and bindless.
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*/
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#define MAX_BINDING_TABLE_SIZE 240
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/* The kernel relocation API has a limitation of a 32-bit delta value
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* applied to the address before it is written which, in spite of it being
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* unsigned, is treated as signed . Because of the way that this maps to
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* the Vulkan API, we cannot handle an offset into a buffer that does not
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* fit into a signed 32 bits. The only mechanism we have for dealing with
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* this at the moment is to limit all VkDeviceMemory objects to a maximum
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* of 2GB each. The Vulkan spec allows us to do this:
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*
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* "Some platforms may have a limit on the maximum size of a single
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* allocation. For example, certain systems may fail to create
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* allocations with a size greater than or equal to 4GB. Such a limit is
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* implementation-dependent, and if such a failure occurs then the error
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* VK_ERROR_OUT_OF_DEVICE_MEMORY should be returned."
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*/
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#define MAX_MEMORY_ALLOCATION_SIZE (1ull << 31)
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#define ANV_SVGS_VB_INDEX MAX_VBS
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#define ANV_DRAWID_VB_INDEX (MAX_VBS + 1)
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/* We reserve this MI ALU register for the purpose of handling predication.
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* Other code which uses the MI ALU should leave it alone.
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*/
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#define ANV_PREDICATE_RESULT_REG 0x2678 /* MI_ALU_REG15 */
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/* We reserve this MI ALU register to pass around an offset computed from
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* VkPerformanceQuerySubmitInfoKHR::counterPassIndex VK_KHR_performance_query.
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* Other code which uses the MI ALU should leave it alone.
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*/
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#define ANV_PERF_QUERY_OFFSET_REG 0x2670 /* MI_ALU_REG14 */
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#define ANV_GRAPHICS_SHADER_STAGE_COUNT (MESA_SHADER_MESH + 1)
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/* For gfx12 we set the streamout buffers using 4 separate commands
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* (3DSTATE_SO_BUFFER_INDEX_*) instead of 3DSTATE_SO_BUFFER. However the layout
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* of the 3DSTATE_SO_BUFFER_INDEX_* commands is identical to that of
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* 3DSTATE_SO_BUFFER apart from the SOBufferIndex field, so for now we use the
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* 3DSTATE_SO_BUFFER command, but change the 3DCommandSubOpcode.
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* SO_BUFFER_INDEX_0_CMD is actually the 3DCommandSubOpcode for
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* 3DSTATE_SO_BUFFER_INDEX_0.
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*/
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#define SO_BUFFER_INDEX_0_CMD 0x60
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#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
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static inline uint32_t
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align_down_npot_u32(uint32_t v, uint32_t a)
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{
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return v - (v % a);
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}
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/** Alignment must be a power of 2. */
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static inline bool
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anv_is_aligned(uintmax_t n, uintmax_t a)
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{
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return a == 0 || util_is_aligned(n, a);
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}
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static inline union isl_color_value
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vk_to_isl_color(VkClearColorValue color)
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{
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return (union isl_color_value) {
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.u32 = {
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color.uint32[0],
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color.uint32[1],
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color.uint32[2],
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color.uint32[3],
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},
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};
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}
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static inline union isl_color_value
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vk_to_isl_color_with_format(VkClearColorValue color, enum isl_format format)
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{
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const struct isl_format_layout *fmtl = isl_format_get_layout(format);
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union isl_color_value isl_color = { .u32 = {0, } };
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#define COPY_COLOR_CHANNEL(c, i) \
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if (fmtl->channels.c.bits) \
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isl_color.u32[i] = color.uint32[i]
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COPY_COLOR_CHANNEL(r, 0);
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COPY_COLOR_CHANNEL(g, 1);
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COPY_COLOR_CHANNEL(b, 2);
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COPY_COLOR_CHANNEL(a, 3);
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#undef COPY_COLOR_CHANNEL
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return isl_color;
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}
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void __anv_perf_warn(struct anv_device *device,
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const struct vk_object_base *object,
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const char *file, int line, const char *format, ...)
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anv_printflike(5, 6);
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/**
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* Print a FINISHME message, including its source location.
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*/
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#define anv_finishme(format, ...) \
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do { \
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static bool reported = false; \
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if (!reported) { \
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mesa_logw("%s:%d: FINISHME: " format, __FILE__, __LINE__, \
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##__VA_ARGS__); \
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reported = true; \
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} \
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} while (0)
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/**
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* Print a perf warning message. Set INTEL_DEBUG=perf to see these.
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*/
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#define anv_perf_warn(objects_macro, format, ...) \
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do { \
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static bool reported = false; \
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if (!reported && INTEL_DEBUG(DEBUG_PERF)) { \
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__vk_log(VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT, \
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VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT, \
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objects_macro, __FILE__, __LINE__, \
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format, ## __VA_ARGS__); \
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reported = true; \
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} \
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} while (0)
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/* A non-fatal assert. Useful for debugging. */
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#if MESA_DEBUG
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#define anv_assert(x) ({ \
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if (unlikely(!(x))) \
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mesa_loge("%s:%d ASSERT: %s", __FILE__, __LINE__, #x); \
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})
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#else
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#define anv_assert(x)
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#endif
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struct anv_bo {
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const char *name;
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uint32_t gem_handle;
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uint32_t refcount;
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/* Index into the current validation list. This is used by the
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* validation list building algorithm to track which buffers are already
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* in the validation list so that we can ensure uniqueness.
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*/
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uint32_t exec_obj_index;
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/* Index for use with util_sparse_array_free_list */
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uint32_t free_index;
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/* Last known offset. This value is provided by the kernel when we
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* execbuf and is used as the presumed offset for the next bunch of
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* relocations.
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*/
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uint64_t offset;
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/** Size of the buffer not including implicit aux */
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uint64_t size;
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/* Map for internally mapped BOs.
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*
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* If ANV_BO_ALLOC_MAPPED is set in flags, this is the map for the whole
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* BO. If ANV_BO_WRAPPER is set in flags, map points to the wrapped BO.
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*/
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void *map;
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/** Flags to pass to the kernel through drm_i915_exec_object2::flags */
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uint32_t flags;
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/** True if this BO may be shared with other processes */
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bool is_external:1;
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/** True if this BO is a wrapper
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*
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* When set to true, none of the fields in this BO are meaningful except
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* for anv_bo::is_wrapper and anv_bo::map which points to the actual BO.
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* See also anv_bo_unwrap(). Wrapper BOs are not allowed when use_softpin
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* is set in the physical device.
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*/
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bool is_wrapper:1;
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/** See also ANV_BO_ALLOC_FIXED_ADDRESS */
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bool has_fixed_address:1;
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/** True if this BO wraps a host pointer */
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bool from_host_ptr:1;
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/** See also ANV_BO_ALLOC_CLIENT_VISIBLE_ADDRESS */
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bool has_client_visible_address:1;
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};
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static inline struct anv_bo *
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anv_bo_ref(struct anv_bo *bo)
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{
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p_atomic_inc(&bo->refcount);
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return bo;
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}
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static inline struct anv_bo *
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anv_bo_unwrap(struct anv_bo *bo)
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{
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while (bo->is_wrapper)
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bo = bo->map;
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return bo;
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}
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static inline bool
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anv_bo_is_pinned(struct anv_bo *bo)
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{
|
|
#if defined(GFX_VERx10) && GFX_VERx10 < 80
|
|
/* Haswell and earlier never use softpin */
|
|
assert(!(bo->flags & EXEC_OBJECT_PINNED));
|
|
assert(!bo->has_fixed_address);
|
|
return false;
|
|
#else
|
|
/* If we don't have a GFX_VERx10 #define, we need to look at the BO. Also,
|
|
* for GFX version 8, we need to look at the BO because Broadwell softpins
|
|
* but Cherryview doesn't.
|
|
*/
|
|
assert((bo->flags & EXEC_OBJECT_PINNED) || !bo->has_fixed_address);
|
|
return (bo->flags & EXEC_OBJECT_PINNED) != 0;
|
|
#endif
|
|
}
|
|
|
|
struct anv_address {
|
|
struct anv_bo *bo;
|
|
int64_t offset;
|
|
};
|
|
|
|
#define ANV_NULL_ADDRESS ((struct anv_address) { NULL, 0 })
|
|
|
|
static inline struct anv_address
|
|
anv_address_from_u64(uint64_t addr_u64)
|
|
{
|
|
assert(addr_u64 == intel_canonical_address(addr_u64));
|
|
return (struct anv_address) {
|
|
.bo = NULL,
|
|
.offset = addr_u64,
|
|
};
|
|
}
|
|
|
|
static inline bool
|
|
anv_address_is_null(struct anv_address addr)
|
|
{
|
|
return addr.bo == NULL && addr.offset == 0;
|
|
}
|
|
|
|
static inline uint64_t
|
|
anv_address_physical(struct anv_address addr)
|
|
{
|
|
if (addr.bo && anv_bo_is_pinned(addr.bo)) {
|
|
return intel_canonical_address(addr.bo->offset + addr.offset);
|
|
} else {
|
|
return intel_canonical_address(addr.offset);
|
|
}
|
|
}
|
|
|
|
static inline struct u_trace_address
|
|
anv_address_utrace(struct anv_address addr)
|
|
{
|
|
return (struct u_trace_address) {
|
|
.bo = addr.bo,
|
|
.offset = addr.offset,
|
|
};
|
|
}
|
|
|
|
static inline struct anv_address
|
|
anv_address_add(struct anv_address addr, uint64_t offset)
|
|
{
|
|
addr.offset += offset;
|
|
return addr;
|
|
}
|
|
|
|
/* Represents a lock-free linked list of "free" things. This is used by
|
|
* both the block pool and the state pools. Unfortunately, in order to
|
|
* solve the ABA problem, we can't use a single uint32_t head.
|
|
*/
|
|
union anv_free_list {
|
|
struct {
|
|
uint32_t offset;
|
|
|
|
/* A simple count that is incremented every time the head changes. */
|
|
uint32_t count;
|
|
};
|
|
/* Make sure it's aligned to 64 bits. This will make atomic operations
|
|
* faster on 32 bit platforms.
|
|
*/
|
|
alignas(8) uint64_t u64;
|
|
};
|
|
|
|
#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { UINT32_MAX, 0 } })
|
|
|
|
struct anv_block_state {
|
|
union {
|
|
struct {
|
|
uint32_t next;
|
|
uint32_t end;
|
|
};
|
|
/* Make sure it's aligned to 64 bits. This will make atomic operations
|
|
* faster on 32 bit platforms.
|
|
*/
|
|
alignas(8) uint64_t u64;
|
|
};
|
|
};
|
|
|
|
#define anv_block_pool_foreach_bo(bo, pool) \
|
|
for (struct anv_bo **_pp_bo = (pool)->bos, *bo; \
|
|
_pp_bo != &(pool)->bos[(pool)->nbos] && (bo = *_pp_bo, true); \
|
|
_pp_bo++)
|
|
|
|
#define ANV_MAX_BLOCK_POOL_BOS 20
|
|
|
|
struct anv_block_pool {
|
|
const char *name;
|
|
|
|
struct anv_device *device;
|
|
bool use_relocations;
|
|
|
|
/* Wrapper BO for use in relocation lists. This BO is simply a wrapper
|
|
* around the actual BO so that we grow the pool after the wrapper BO has
|
|
* been put in a relocation list. This is only used in the non-softpin
|
|
* case.
|
|
*/
|
|
struct anv_bo wrapper_bo;
|
|
|
|
struct anv_bo *bos[ANV_MAX_BLOCK_POOL_BOS];
|
|
struct anv_bo *bo;
|
|
uint32_t nbos;
|
|
|
|
uint64_t size;
|
|
|
|
/* The address where the start of the pool is pinned. The various bos that
|
|
* are created as the pool grows will have addresses in the range
|
|
* [start_address, start_address + BLOCK_POOL_MEMFD_SIZE).
|
|
*/
|
|
uint64_t start_address;
|
|
|
|
/* The offset from the start of the bo to the "center" of the block
|
|
* pool. Pointers to allocated blocks are given by
|
|
* bo.map + center_bo_offset + offsets.
|
|
*/
|
|
uint32_t center_bo_offset;
|
|
|
|
/* Current memory map of the block pool. This pointer may or may not
|
|
* point to the actual beginning of the block pool memory. If
|
|
* anv_block_pool_alloc_back has ever been called, then this pointer
|
|
* will point to the "center" position of the buffer and all offsets
|
|
* (negative or positive) given out by the block pool alloc functions
|
|
* will be valid relative to this pointer.
|
|
*
|
|
* In particular, map == bo.map + center_offset
|
|
*
|
|
* DO NOT access this pointer directly. Use anv_block_pool_map() instead,
|
|
* since it will handle the softpin case as well, where this points to NULL.
|
|
*/
|
|
void *map;
|
|
int fd;
|
|
|
|
/**
|
|
* Array of mmaps and gem handles owned by the block pool, reclaimed when
|
|
* the block pool is destroyed.
|
|
*/
|
|
struct u_vector mmap_cleanups;
|
|
|
|
struct anv_block_state state;
|
|
|
|
struct anv_block_state back_state;
|
|
};
|
|
|
|
/* Block pools are backed by a fixed-size 1GB memfd */
|
|
#define BLOCK_POOL_MEMFD_SIZE (1ul << 30)
|
|
|
|
/* The center of the block pool is also the middle of the memfd. This may
|
|
* change in the future if we decide differently for some reason.
|
|
*/
|
|
#define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
|
|
|
|
static inline uint32_t
|
|
anv_block_pool_size(struct anv_block_pool *pool)
|
|
{
|
|
return pool->state.end + pool->back_state.end;
|
|
}
|
|
|
|
struct anv_state {
|
|
int32_t offset;
|
|
uint32_t alloc_size;
|
|
void *map;
|
|
uint32_t idx;
|
|
};
|
|
|
|
#define ANV_STATE_NULL ((struct anv_state) { .alloc_size = 0 })
|
|
|
|
struct anv_fixed_size_state_pool {
|
|
union anv_free_list free_list;
|
|
struct anv_block_state block;
|
|
};
|
|
|
|
#define ANV_MIN_STATE_SIZE_LOG2 6
|
|
#define ANV_MAX_STATE_SIZE_LOG2 21
|
|
|
|
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
|
|
|
|
struct anv_free_entry {
|
|
uint32_t next;
|
|
struct anv_state state;
|
|
};
|
|
|
|
struct anv_state_table {
|
|
struct anv_device *device;
|
|
int fd;
|
|
struct anv_free_entry *map;
|
|
uint32_t size;
|
|
struct anv_block_state state;
|
|
struct u_vector cleanups;
|
|
};
|
|
|
|
struct anv_state_pool {
|
|
struct anv_block_pool block_pool;
|
|
|
|
/* Offset into the relevant state base address where the state pool starts
|
|
* allocating memory.
|
|
*/
|
|
int32_t start_offset;
|
|
|
|
struct anv_state_table table;
|
|
|
|
/* The size of blocks which will be allocated from the block pool */
|
|
uint32_t block_size;
|
|
|
|
/** Free list for "back" allocations */
|
|
union anv_free_list back_alloc_free_list;
|
|
|
|
struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
|
|
};
|
|
|
|
struct anv_state_reserved_pool {
|
|
struct anv_state_pool *pool;
|
|
union anv_free_list reserved_blocks;
|
|
uint32_t count;
|
|
};
|
|
|
|
struct anv_state_stream {
|
|
struct anv_state_pool *state_pool;
|
|
|
|
/* The size of blocks to allocate from the state pool */
|
|
uint32_t block_size;
|
|
|
|
/* Current block we're allocating from */
|
|
struct anv_state block;
|
|
|
|
/* Offset into the current block at which to allocate the next state */
|
|
uint32_t next;
|
|
|
|
/* List of all blocks allocated from this pool */
|
|
struct util_dynarray all_blocks;
|
|
};
|
|
|
|
/* The block_pool functions exported for testing only. The block pool should
|
|
* only be used via a state pool (see below).
|
|
*/
|
|
VkResult anv_block_pool_init(struct anv_block_pool *pool,
|
|
struct anv_device *device,
|
|
const char *name,
|
|
uint64_t start_address,
|
|
uint32_t initial_size);
|
|
void anv_block_pool_finish(struct anv_block_pool *pool);
|
|
int32_t anv_block_pool_alloc(struct anv_block_pool *pool,
|
|
uint32_t block_size, uint32_t *padding);
|
|
int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool,
|
|
uint32_t block_size);
|
|
void* anv_block_pool_map(struct anv_block_pool *pool, int32_t offset, uint32_t
|
|
size);
|
|
|
|
VkResult anv_state_pool_init(struct anv_state_pool *pool,
|
|
struct anv_device *device,
|
|
const char *name,
|
|
uint64_t base_address,
|
|
int32_t start_offset,
|
|
uint32_t block_size);
|
|
void anv_state_pool_finish(struct anv_state_pool *pool);
|
|
struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
|
|
uint32_t state_size, uint32_t alignment);
|
|
struct anv_state anv_state_pool_alloc_back(struct anv_state_pool *pool);
|
|
void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
|
|
void anv_state_stream_init(struct anv_state_stream *stream,
|
|
struct anv_state_pool *state_pool,
|
|
uint32_t block_size);
|
|
void anv_state_stream_finish(struct anv_state_stream *stream);
|
|
struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
|
|
uint32_t size, uint32_t alignment);
|
|
|
|
void anv_state_reserved_pool_init(struct anv_state_reserved_pool *pool,
|
|
struct anv_state_pool *parent,
|
|
uint32_t count, uint32_t size,
|
|
uint32_t alignment);
|
|
void anv_state_reserved_pool_finish(struct anv_state_reserved_pool *pool);
|
|
struct anv_state anv_state_reserved_pool_alloc(struct anv_state_reserved_pool *pool);
|
|
void anv_state_reserved_pool_free(struct anv_state_reserved_pool *pool,
|
|
struct anv_state state);
|
|
|
|
VkResult anv_state_table_init(struct anv_state_table *table,
|
|
struct anv_device *device,
|
|
uint32_t initial_entries);
|
|
void anv_state_table_finish(struct anv_state_table *table);
|
|
VkResult anv_state_table_add(struct anv_state_table *table, uint32_t *idx,
|
|
uint32_t count);
|
|
void anv_free_list_push(union anv_free_list *list,
|
|
struct anv_state_table *table,
|
|
uint32_t idx, uint32_t count);
|
|
struct anv_state* anv_free_list_pop(union anv_free_list *list,
|
|
struct anv_state_table *table);
|
|
|
|
|
|
static inline struct anv_state *
|
|
anv_state_table_get(struct anv_state_table *table, uint32_t idx)
|
|
{
|
|
return &table->map[idx].state;
|
|
}
|
|
/**
|
|
* Implements a pool of re-usable BOs. The interface is identical to that
|
|
* of block_pool except that each block is its own BO.
|
|
*/
|
|
struct anv_bo_pool {
|
|
const char *name;
|
|
|
|
struct anv_device *device;
|
|
|
|
struct util_sparse_array_free_list free_list[16];
|
|
};
|
|
|
|
void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device,
|
|
const char *name);
|
|
void anv_bo_pool_finish(struct anv_bo_pool *pool);
|
|
VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, uint32_t size,
|
|
struct anv_bo **bo_out);
|
|
void anv_bo_pool_free(struct anv_bo_pool *pool, struct anv_bo *bo);
|
|
|
|
struct anv_scratch_pool {
|
|
/* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
|
|
struct anv_bo *bos[16][MESA_SHADER_STAGES];
|
|
};
|
|
|
|
void anv_scratch_pool_init(struct anv_device *device,
|
|
struct anv_scratch_pool *pool);
|
|
void anv_scratch_pool_finish(struct anv_device *device,
|
|
struct anv_scratch_pool *pool);
|
|
struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
|
|
struct anv_scratch_pool *pool,
|
|
mesa_shader_stage stage,
|
|
unsigned per_thread_scratch);
|
|
|
|
/** Implements a BO cache that ensures a 1-1 mapping of GEM BOs to anv_bos */
|
|
struct anv_bo_cache {
|
|
struct util_sparse_array bo_map;
|
|
pthread_mutex_t mutex;
|
|
};
|
|
|
|
VkResult anv_bo_cache_init(struct anv_bo_cache *cache,
|
|
struct anv_device *device);
|
|
void anv_bo_cache_finish(struct anv_bo_cache *cache);
|
|
|
|
struct anv_queue_family {
|
|
/* Standard bits passed on to the client */
|
|
VkQueueFlags queueFlags;
|
|
uint32_t queueCount;
|
|
|
|
/* Driver internal information */
|
|
enum intel_engine_class engine_class;
|
|
};
|
|
|
|
#define ANV_MAX_QUEUE_FAMILIES 3
|
|
|
|
struct anv_memory_type {
|
|
/* Standard bits passed on to the client */
|
|
VkMemoryPropertyFlags propertyFlags;
|
|
uint32_t heapIndex;
|
|
};
|
|
|
|
struct anv_memory_heap {
|
|
/* Standard bits passed on to the client */
|
|
VkDeviceSize size;
|
|
VkMemoryHeapFlags flags;
|
|
|
|
/** Driver-internal book-keeping.
|
|
*
|
|
* Align it to 64 bits to make atomic operations faster on 32 bit platforms.
|
|
*/
|
|
alignas(8) VkDeviceSize used;
|
|
};
|
|
|
|
struct anv_memregion {
|
|
uint64_t size;
|
|
uint64_t available;
|
|
};
|
|
|
|
enum anv_timestamp_capture_type {
|
|
ANV_TIMESTAMP_CAPTURE_TOP_OF_PIPE,
|
|
ANV_TIMESTAMP_CAPTURE_END_OF_PIPE,
|
|
ANV_TIMESTAMP_CAPTURE_AT_CS_STALL,
|
|
};
|
|
|
|
struct anv_physical_device {
|
|
struct vk_physical_device vk;
|
|
|
|
/* Link in anv_instance::physical_devices */
|
|
struct list_head link;
|
|
|
|
struct anv_instance * instance;
|
|
char path[20];
|
|
struct intel_device_info info;
|
|
bool supports_48bit_addresses;
|
|
struct elk_compiler * compiler;
|
|
struct isl_device isl_dev;
|
|
struct intel_perf_config * perf;
|
|
/* True if hardware support is incomplete/alpha */
|
|
bool is_alpha;
|
|
/*
|
|
* Number of commands required to implement a performance query begin +
|
|
* end.
|
|
*/
|
|
uint32_t n_perf_query_commands;
|
|
int cmd_parser_version;
|
|
int max_context_priority;
|
|
uint64_t gtt_size;
|
|
|
|
bool use_relocations;
|
|
bool use_softpin;
|
|
bool always_use_bindless;
|
|
bool use_call_secondary;
|
|
|
|
/** True if we can access buffers using A64 messages */
|
|
bool has_a64_buffer_access;
|
|
/** True if we can use bindless access for samplers */
|
|
bool has_bindless_samplers;
|
|
|
|
/** True if we can read the GPU timestamp register
|
|
*
|
|
* When running in a virtual context, the timestamp register is unreadable
|
|
* on Gfx12+.
|
|
*/
|
|
bool has_reg_timestamp;
|
|
|
|
bool always_flush_cache;
|
|
|
|
struct {
|
|
uint32_t family_count;
|
|
struct anv_queue_family families[ANV_MAX_QUEUE_FAMILIES];
|
|
} queue;
|
|
|
|
struct {
|
|
uint32_t type_count;
|
|
struct anv_memory_type types[VK_MAX_MEMORY_TYPES];
|
|
uint32_t heap_count;
|
|
struct anv_memory_heap heaps[VK_MAX_MEMORY_HEAPS];
|
|
bool need_flush;
|
|
} memory;
|
|
|
|
struct anv_memregion sys;
|
|
uint8_t driver_build_sha1[BLAKE3_KEY_LEN];
|
|
uint8_t pipeline_cache_uuid[VK_UUID_SIZE];
|
|
uint8_t driver_uuid[VK_UUID_SIZE];
|
|
uint8_t device_uuid[VK_UUID_SIZE];
|
|
|
|
struct vk_sync_type sync_syncobj_type;
|
|
const struct vk_sync_type * sync_types[2];
|
|
|
|
struct wsi_device wsi_device;
|
|
int local_fd;
|
|
bool has_local;
|
|
int64_t local_major;
|
|
int64_t local_minor;
|
|
int master_fd;
|
|
bool has_master;
|
|
int64_t master_major;
|
|
int64_t master_minor;
|
|
struct intel_query_engine_info * engine_info;
|
|
|
|
void (*cmd_emit_timestamp)(struct anv_batch *, struct anv_device *,
|
|
struct anv_address, enum anv_timestamp_capture_type);
|
|
void (*cmd_capture_data)(struct anv_batch *, struct anv_device *,
|
|
struct anv_address, struct anv_address,
|
|
uint32_t);
|
|
struct intel_measure_device measure_device;
|
|
};
|
|
|
|
struct anv_instance {
|
|
struct vk_instance vk;
|
|
|
|
struct driOptionCache dri_options;
|
|
struct driOptionCache available_dri_options;
|
|
|
|
/**
|
|
* Workarounds for game bugs.
|
|
*/
|
|
uint8_t assume_full_subgroups;
|
|
bool limit_trig_input_range;
|
|
bool sample_mask_out_opengl_behaviour;
|
|
float lower_depth_range_rate;
|
|
bool report_vk_1_3;
|
|
|
|
/* HW workarounds */
|
|
bool no_16bit;
|
|
};
|
|
|
|
VkResult anv_init_wsi(struct anv_physical_device *physical_device);
|
|
void anv_finish_wsi(struct anv_physical_device *physical_device);
|
|
|
|
struct anv_queue {
|
|
struct vk_queue vk;
|
|
|
|
struct anv_device * device;
|
|
|
|
const struct anv_queue_family * family;
|
|
|
|
struct intel_batch_decode_ctx * decoder;
|
|
|
|
uint32_t exec_flags;
|
|
|
|
/** Synchronization object for debug purposes (DEBUG_SYNC) */
|
|
struct vk_sync *sync;
|
|
|
|
struct intel_ds_queue ds;
|
|
};
|
|
|
|
struct nir_xfb_info;
|
|
struct anv_pipeline_bind_map;
|
|
|
|
extern const struct vk_pipeline_cache_object_ops *const anv_cache_import_ops[2];
|
|
|
|
struct anv_shader_bin *
|
|
anv_device_search_for_kernel(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
const void *key_data, uint32_t key_size,
|
|
bool *user_cache_bit);
|
|
|
|
struct anv_shader_bin *
|
|
anv_device_upload_kernel(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
mesa_shader_stage stage,
|
|
const void *key_data, uint32_t key_size,
|
|
const void *kernel_data, uint32_t kernel_size,
|
|
const struct elk_stage_prog_data *prog_data,
|
|
uint32_t prog_data_size,
|
|
const struct elk_compile_stats *stats,
|
|
uint32_t num_stats,
|
|
const struct nir_xfb_info *xfb_info,
|
|
const struct anv_pipeline_bind_map *bind_map);
|
|
|
|
struct nir_shader;
|
|
struct nir_shader_compiler_options;
|
|
|
|
struct nir_shader *
|
|
anv_device_search_for_nir(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
const struct nir_shader_compiler_options *nir_options,
|
|
unsigned char blake3_key[BLAKE3_KEY_LEN],
|
|
void *mem_ctx);
|
|
|
|
void
|
|
anv_device_upload_nir(struct anv_device *device,
|
|
struct vk_pipeline_cache *cache,
|
|
const struct nir_shader *nir,
|
|
unsigned char blake3_key[BLAKE3_KEY_LEN]);
|
|
|
|
struct anv_device {
|
|
struct vk_device vk;
|
|
|
|
struct anv_physical_device * physical;
|
|
const struct intel_device_info * info;
|
|
struct isl_device isl_dev;
|
|
uint32_t context_id;
|
|
int fd;
|
|
bool can_chain_batches;
|
|
|
|
pthread_mutex_t vma_mutex;
|
|
struct util_vma_heap vma_lo;
|
|
struct util_vma_heap vma_cva;
|
|
struct util_vma_heap vma_hi;
|
|
|
|
/** List of all anv_device_memory objects */
|
|
struct list_head memory_objects;
|
|
|
|
struct anv_bo_pool batch_bo_pool;
|
|
struct anv_bo_pool utrace_bo_pool;
|
|
|
|
struct anv_bo_cache bo_cache;
|
|
|
|
struct anv_state_pool general_state_pool;
|
|
struct anv_state_pool dynamic_state_pool;
|
|
struct anv_state_pool instruction_state_pool;
|
|
struct anv_state_pool binding_table_pool;
|
|
struct anv_state_pool surface_state_pool;
|
|
|
|
struct anv_state_reserved_pool custom_border_colors;
|
|
|
|
/** BO used for various workarounds
|
|
*
|
|
* There are a number of workarounds on our hardware which require writing
|
|
* data somewhere and it doesn't really matter where. For that, we use
|
|
* this BO and just write to the first dword or so.
|
|
*
|
|
* We also need to be able to handle NULL buffers bound as pushed UBOs.
|
|
* For that, we use the high bytes (>= 1024) of the workaround BO.
|
|
*/
|
|
struct anv_bo * workaround_bo;
|
|
struct anv_address workaround_address;
|
|
|
|
/**
|
|
* Workarounds for game bugs.
|
|
*/
|
|
struct {
|
|
struct set * doom64_images;
|
|
} workarounds;
|
|
|
|
struct anv_bo * trivial_batch_bo;
|
|
struct anv_state null_surface_state;
|
|
|
|
struct vk_pipeline_cache * default_pipeline_cache;
|
|
struct vk_pipeline_cache * internal_cache;
|
|
struct blorp_context blorp;
|
|
|
|
struct anv_state border_colors;
|
|
|
|
struct anv_state slice_hash;
|
|
|
|
uint32_t queue_count;
|
|
struct anv_queue * queues;
|
|
|
|
struct anv_scratch_pool scratch_pool;
|
|
|
|
bool robust_buffer_access;
|
|
|
|
pthread_mutex_t mutex;
|
|
|
|
struct intel_batch_decode_ctx decoder[ANV_MAX_QUEUE_FAMILIES];
|
|
/*
|
|
* When decoding a anv_cmd_buffer, we might need to search for BOs through
|
|
* the cmd_buffer's list.
|
|
*/
|
|
struct anv_cmd_buffer *cmd_buffer_being_decoded;
|
|
|
|
int perf_fd; /* -1 if no opened */
|
|
uint64_t perf_metric; /* 0 if unset */
|
|
|
|
const struct intel_l3_config *l3_config;
|
|
|
|
struct intel_debug_block_frame *debug_frame_desc;
|
|
|
|
struct intel_ds_device ds;
|
|
};
|
|
|
|
static inline bool
|
|
anv_use_relocations(const struct anv_physical_device *pdevice)
|
|
{
|
|
#if defined(GFX_VERx10) && GFX_VERx10 < 80
|
|
/* Haswell and earlier never use softpin */
|
|
assert(pdevice->use_relocations);
|
|
return true;
|
|
#else
|
|
/* If we don't have a GFX_VERx10 #define, we need to look at the physical
|
|
* device. Also, for GFX version 8, we need to look at the physical
|
|
* device because Broadwell softpins but Cherryview doesn't.
|
|
*/
|
|
return pdevice->use_relocations;
|
|
#endif
|
|
}
|
|
|
|
static inline struct anv_state_pool *
|
|
anv_binding_table_pool(struct anv_device *device)
|
|
{
|
|
if (anv_use_relocations(device->physical))
|
|
return &device->surface_state_pool;
|
|
else
|
|
return &device->binding_table_pool;
|
|
}
|
|
|
|
static inline struct anv_state
|
|
anv_binding_table_pool_alloc(struct anv_device *device)
|
|
{
|
|
if (anv_use_relocations(device->physical))
|
|
return anv_state_pool_alloc_back(&device->surface_state_pool);
|
|
else
|
|
return anv_state_pool_alloc(&device->binding_table_pool,
|
|
device->binding_table_pool.block_size, 0);
|
|
}
|
|
|
|
static inline void
|
|
anv_binding_table_pool_free(struct anv_device *device, struct anv_state state) {
|
|
anv_state_pool_free(anv_binding_table_pool(device), state);
|
|
}
|
|
|
|
static inline uint32_t
|
|
anv_mocs(const struct anv_device *device,
|
|
const struct anv_bo *bo,
|
|
isl_surf_usage_flags_t usage)
|
|
{
|
|
return isl_mocs(&device->isl_dev, usage, bo && bo->is_external);
|
|
}
|
|
|
|
void anv_device_init_blorp(struct anv_device *device);
|
|
void anv_device_finish_blorp(struct anv_device *device);
|
|
|
|
enum anv_bo_alloc_flags {
|
|
/** Specifies that the BO must have a 32-bit address
|
|
*
|
|
* This is the opposite of EXEC_OBJECT_SUPPORTS_48B_ADDRESS.
|
|
*/
|
|
ANV_BO_ALLOC_32BIT_ADDRESS = (1 << 0),
|
|
|
|
/** Specifies that the BO may be shared externally */
|
|
ANV_BO_ALLOC_EXTERNAL = (1 << 1),
|
|
|
|
/** Specifies that the BO should be mapped */
|
|
ANV_BO_ALLOC_MAPPED = (1 << 2),
|
|
|
|
/** Specifies that the BO should be snooped so we get coherency */
|
|
ANV_BO_ALLOC_SNOOPED = (1 << 3),
|
|
|
|
/** Specifies that the BO should be captured in error states */
|
|
ANV_BO_ALLOC_CAPTURE = (1 << 4),
|
|
|
|
/** Specifies that the BO will have an address assigned by the caller
|
|
*
|
|
* Such BOs do not exist in any VMA heap.
|
|
*/
|
|
ANV_BO_ALLOC_FIXED_ADDRESS = (1 << 5),
|
|
|
|
/** Enables implicit synchronization on the BO
|
|
*
|
|
* This is the opposite of EXEC_OBJECT_ASYNC.
|
|
*/
|
|
ANV_BO_ALLOC_IMPLICIT_SYNC = (1 << 6),
|
|
|
|
/** Enables implicit synchronization on the BO
|
|
*
|
|
* This is equivalent to EXEC_OBJECT_WRITE.
|
|
*/
|
|
ANV_BO_ALLOC_IMPLICIT_WRITE = (1 << 7),
|
|
|
|
/** Has an address which is visible to the client */
|
|
ANV_BO_ALLOC_CLIENT_VISIBLE_ADDRESS = (1 << 8),
|
|
};
|
|
|
|
VkResult anv_device_alloc_bo(struct anv_device *device,
|
|
const char *name, uint64_t size,
|
|
enum anv_bo_alloc_flags alloc_flags,
|
|
uint64_t explicit_address,
|
|
struct anv_bo **bo);
|
|
VkResult anv_device_map_bo(struct anv_device *device,
|
|
struct anv_bo *bo,
|
|
uint64_t offset,
|
|
size_t size,
|
|
uint32_t gem_flags,
|
|
void **map_out);
|
|
void anv_device_unmap_bo(struct anv_device *device,
|
|
struct anv_bo *bo,
|
|
void *map, size_t map_size);
|
|
VkResult anv_device_import_bo_from_host_ptr(struct anv_device *device,
|
|
void *host_ptr, uint32_t size,
|
|
enum anv_bo_alloc_flags alloc_flags,
|
|
uint64_t client_address,
|
|
struct anv_bo **bo_out);
|
|
VkResult anv_device_import_bo(struct anv_device *device, int fd,
|
|
enum anv_bo_alloc_flags alloc_flags,
|
|
uint64_t client_address,
|
|
struct anv_bo **bo);
|
|
VkResult anv_device_export_bo(struct anv_device *device,
|
|
struct anv_bo *bo, int *fd_out);
|
|
VkResult anv_device_get_bo_tiling(struct anv_device *device,
|
|
struct anv_bo *bo,
|
|
enum isl_tiling *tiling_out);
|
|
VkResult anv_device_set_bo_tiling(struct anv_device *device,
|
|
struct anv_bo *bo,
|
|
uint32_t row_pitch_B,
|
|
enum isl_tiling tiling);
|
|
void anv_device_release_bo(struct anv_device *device,
|
|
struct anv_bo *bo);
|
|
|
|
static inline void anv_device_set_physical(struct anv_device *device,
|
|
struct anv_physical_device *physical_device)
|
|
{
|
|
device->physical = physical_device;
|
|
device->info = &physical_device->info;
|
|
device->isl_dev = physical_device->isl_dev;
|
|
}
|
|
|
|
static inline struct anv_bo *
|
|
anv_device_lookup_bo(struct anv_device *device, uint32_t gem_handle)
|
|
{
|
|
return util_sparse_array_get(&device->bo_cache.bo_map, gem_handle);
|
|
}
|
|
|
|
VkResult anv_device_wait(struct anv_device *device, struct anv_bo *bo,
|
|
int64_t timeout);
|
|
|
|
VkResult anv_queue_init(struct anv_device *device, struct anv_queue *queue,
|
|
uint32_t exec_flags,
|
|
const VkDeviceQueueCreateInfo *pCreateInfo,
|
|
uint32_t index_in_family);
|
|
void anv_queue_finish(struct anv_queue *queue);
|
|
|
|
VkResult anv_queue_submit(struct vk_queue *queue,
|
|
struct vk_queue_submit *submit);
|
|
VkResult anv_queue_submit_simple_batch(struct anv_queue *queue,
|
|
struct anv_batch *batch);
|
|
|
|
void* anv_gem_mmap(struct anv_device *device,
|
|
uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
|
|
void anv_gem_munmap(struct anv_device *device, void *p, uint64_t size);
|
|
uint32_t anv_gem_create(struct anv_device *device, uint64_t size);
|
|
void anv_gem_close(struct anv_device *device, uint32_t gem_handle);
|
|
uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
|
|
int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns);
|
|
int anv_gem_execbuffer(struct anv_device *device,
|
|
struct drm_i915_gem_execbuffer2 *execbuf);
|
|
int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle,
|
|
uint32_t stride, uint32_t tiling);
|
|
bool anv_gem_has_context_priority(int fd, int priority);
|
|
int anv_gem_set_context_param(int fd, uint32_t context, uint32_t param,
|
|
uint64_t value);
|
|
int anv_gem_get_tiling(struct anv_device *device, uint32_t gem_handle);
|
|
int anv_gem_context_get_reset_stats(int fd, int context,
|
|
uint32_t *active, uint32_t *pending);
|
|
int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle);
|
|
uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd);
|
|
int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching);
|
|
|
|
uint64_t anv_vma_alloc(struct anv_device *device,
|
|
uint64_t size, uint64_t align,
|
|
enum anv_bo_alloc_flags alloc_flags,
|
|
uint64_t client_address);
|
|
void anv_vma_free(struct anv_device *device,
|
|
uint64_t address, uint64_t size);
|
|
|
|
struct anv_reloc_list {
|
|
uint32_t num_relocs;
|
|
uint32_t array_length;
|
|
struct drm_i915_gem_relocation_entry * relocs;
|
|
struct anv_bo ** reloc_bos;
|
|
uint32_t dep_words;
|
|
BITSET_WORD * deps;
|
|
};
|
|
|
|
VkResult anv_reloc_list_init(struct anv_reloc_list *list,
|
|
const VkAllocationCallbacks *alloc);
|
|
void anv_reloc_list_finish(struct anv_reloc_list *list,
|
|
const VkAllocationCallbacks *alloc);
|
|
|
|
VkResult anv_reloc_list_add(struct anv_reloc_list *list,
|
|
const VkAllocationCallbacks *alloc,
|
|
uint32_t offset, struct anv_bo *target_bo,
|
|
uint32_t delta, uint64_t *address_u64_out);
|
|
|
|
VkResult anv_reloc_list_add_bo(struct anv_reloc_list *list,
|
|
const VkAllocationCallbacks *alloc,
|
|
struct anv_bo *target_bo);
|
|
|
|
struct anv_batch_bo {
|
|
/* Link in the anv_cmd_buffer.owned_batch_bos list */
|
|
struct list_head link;
|
|
|
|
struct anv_bo * bo;
|
|
|
|
/* Bytes actually consumed in this batch BO */
|
|
uint32_t length;
|
|
|
|
/* When this batch BO is used as part of a primary batch buffer, this
|
|
* tracked whether it is chained to another primary batch buffer.
|
|
*
|
|
* If this is the case, the relocation list's last entry points the
|
|
* location of the MI_BATCH_BUFFER_START chaining to the next batch.
|
|
*/
|
|
bool chained;
|
|
|
|
struct anv_reloc_list relocs;
|
|
};
|
|
|
|
struct anv_batch {
|
|
const VkAllocationCallbacks * alloc;
|
|
|
|
struct anv_address start_addr;
|
|
|
|
void * start;
|
|
void * end;
|
|
void * next;
|
|
|
|
struct anv_reloc_list * relocs;
|
|
|
|
/* This callback is called (with the associated user data) in the event
|
|
* that the batch runs out of space.
|
|
*/
|
|
VkResult (*extend_cb)(struct anv_batch *, void *);
|
|
void * user_data;
|
|
|
|
/**
|
|
* Current error status of the command buffer. Used to track inconsistent
|
|
* or incomplete command buffer states that are the consequence of run-time
|
|
* errors such as out of memory scenarios. We want to track this in the
|
|
* batch because the command buffer object is not visible to some parts
|
|
* of the driver.
|
|
*/
|
|
VkResult status;
|
|
};
|
|
|
|
void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
|
|
void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
|
|
|
|
/* Like anv_batch_emit_batch(), but only copies the suffix of @other
|
|
* starting at byte offset @skip_bytes (and only appends/rebases the
|
|
* relocations that fall within that suffix). Gen7-only: used to skip
|
|
* re-emitting a pipeline's VS-stage instruction group when it is
|
|
* byte-identical to what's already programmed for the previous bind
|
|
* (see cmd_buffer_flush_gfx_state).
|
|
*/
|
|
void anv_batch_emit_batch_suffix(struct anv_batch *batch,
|
|
struct anv_batch *other,
|
|
uint32_t skip_bytes);
|
|
struct anv_address anv_batch_address(struct anv_batch *batch, void *batch_location);
|
|
|
|
static inline void
|
|
anv_batch_set_storage(struct anv_batch *batch, struct anv_address addr,
|
|
void *map, size_t size)
|
|
{
|
|
batch->start_addr = addr;
|
|
batch->next = batch->start = map;
|
|
batch->end = map + size;
|
|
}
|
|
|
|
static inline VkResult
|
|
anv_batch_set_error(struct anv_batch *batch, VkResult error)
|
|
{
|
|
assert(error != VK_SUCCESS);
|
|
if (batch->status == VK_SUCCESS)
|
|
batch->status = error;
|
|
return batch->status;
|
|
}
|
|
|
|
static inline bool
|
|
anv_batch_has_error(struct anv_batch *batch)
|
|
{
|
|
return batch->status != VK_SUCCESS;
|
|
}
|
|
|
|
static inline uint64_t
|
|
anv_batch_emit_reloc(struct anv_batch *batch,
|
|
void *location, struct anv_bo *bo, uint32_t delta)
|
|
{
|
|
uint64_t address_u64 = 0;
|
|
VkResult result = anv_reloc_list_add(batch->relocs, batch->alloc,
|
|
location - batch->start, bo, delta,
|
|
&address_u64);
|
|
if (unlikely(result != VK_SUCCESS)) {
|
|
anv_batch_set_error(batch, result);
|
|
return 0;
|
|
}
|
|
|
|
return address_u64;
|
|
}
|
|
|
|
static inline void
|
|
write_reloc(const struct anv_device *device, void *p, uint64_t v, bool flush)
|
|
{
|
|
UNUSED unsigned reloc_size = 0;
|
|
if (device->info->ver >= 8) {
|
|
reloc_size = sizeof(uint64_t);
|
|
*(uint64_t *)p = intel_canonical_address(v);
|
|
} else {
|
|
reloc_size = sizeof(uint32_t);
|
|
*(uint32_t *)p = v;
|
|
}
|
|
|
|
#ifdef SUPPORT_INTEL_INTEGRATED_GPUS
|
|
if (flush && device->physical->memory.need_flush)
|
|
util_flush_range(p, reloc_size);
|
|
#endif
|
|
}
|
|
|
|
static inline uint64_t
|
|
_anv_combine_address(struct anv_batch *batch, void *location,
|
|
const struct anv_address address, uint32_t delta)
|
|
{
|
|
if (address.bo == NULL) {
|
|
return address.offset + delta;
|
|
} else if (batch == NULL) {
|
|
assert(anv_bo_is_pinned(address.bo));
|
|
return anv_address_physical(anv_address_add(address, delta));
|
|
} else {
|
|
assert(batch->start <= location && location < batch->end);
|
|
/* i915 relocations are signed. */
|
|
assert(INT32_MIN <= address.offset && address.offset <= INT32_MAX);
|
|
return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
|
|
}
|
|
}
|
|
|
|
#define __gen_address_type struct anv_address
|
|
#define __gen_user_data struct anv_batch
|
|
#define __gen_combine_address _anv_combine_address
|
|
|
|
/* Wrapper macros needed to work around preprocessor argument issues. In
|
|
* particular, arguments don't get pre-evaluated if they are concatenated.
|
|
* This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the
|
|
* GENX macro won't get evaluated if the emit macro contains "cmd ## foo".
|
|
* We can work around this easily enough with these helpers.
|
|
*/
|
|
#define __anv_cmd_length(cmd) cmd ## _length
|
|
#define __anv_cmd_length_bias(cmd) cmd ## _length_bias
|
|
#define __anv_cmd_header(cmd) cmd ## _header
|
|
#define __anv_cmd_pack(cmd) cmd ## _pack
|
|
#define __anv_reg_num(reg) reg ## _num
|
|
|
|
#define anv_pack_struct(dst, struc, ...) do { \
|
|
struct struc __template = { \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
__anv_cmd_pack(struc)(NULL, dst, &__template); \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dst, __anv_cmd_length(struc) * 4)); \
|
|
} while (0)
|
|
|
|
#define anv_batch_emitn(batch, n, cmd, ...) ({ \
|
|
void *__dst = anv_batch_emit_dwords(batch, n); \
|
|
if (__dst) { \
|
|
struct cmd __template = { \
|
|
__anv_cmd_header(cmd), \
|
|
.DWordLength = n - __anv_cmd_length_bias(cmd), \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
__anv_cmd_pack(cmd)(batch, __dst, &__template); \
|
|
} \
|
|
__dst; \
|
|
})
|
|
|
|
#define anv_batch_emit_merge(batch, dwords0, dwords1) \
|
|
do { \
|
|
uint32_t *dw; \
|
|
\
|
|
STATIC_ASSERT(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
|
|
dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
|
|
if (!dw) \
|
|
break; \
|
|
for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
|
|
dw[i] = (dwords0)[i] | (dwords1)[i]; \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
|
|
} while (0)
|
|
|
|
#define anv_batch_emit(batch, cmd, name) \
|
|
for (struct cmd name = { __anv_cmd_header(cmd) }, \
|
|
*_dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd)); \
|
|
__builtin_expect(_dst != NULL, 1); \
|
|
({ __anv_cmd_pack(cmd)(batch, _dst, &name); \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __anv_cmd_length(cmd) * 4)); \
|
|
_dst = NULL; \
|
|
}))
|
|
|
|
#define anv_batch_write_reg(batch, reg, name) \
|
|
for (struct reg name = {}, *_cont = (struct reg *)1; _cont != NULL; \
|
|
({ \
|
|
uint32_t _dw[__anv_cmd_length(reg)]; \
|
|
__anv_cmd_pack(reg)(NULL, _dw, &name); \
|
|
for (unsigned i = 0; i < __anv_cmd_length(reg); i++) { \
|
|
anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM), lri) { \
|
|
lri.RegisterOffset = __anv_reg_num(reg); \
|
|
lri.DataDWord = _dw[i]; \
|
|
} \
|
|
} \
|
|
_cont = NULL; \
|
|
}))
|
|
|
|
/* #define __gen_get_batch_dwords anv_batch_emit_dwords */
|
|
/* #define __gen_get_batch_address anv_batch_address */
|
|
/* #define __gen_address_value anv_address_physical */
|
|
/* #define __gen_address_offset anv_address_add */
|
|
|
|
struct anv_device_memory {
|
|
struct vk_object_base base;
|
|
|
|
struct list_head link;
|
|
|
|
struct anv_bo * bo;
|
|
const struct anv_memory_type * type;
|
|
|
|
void * map;
|
|
size_t map_size;
|
|
|
|
/* The map, from the user PoV is map + map_delta */
|
|
uint64_t map_delta;
|
|
|
|
/* If set, we are holding reference to AHardwareBuffer
|
|
* which we must release when memory is freed.
|
|
*/
|
|
struct AHardwareBuffer * ahw;
|
|
|
|
/* If set, this memory comes from a host pointer. */
|
|
void * host_ptr;
|
|
|
|
struct anv_image *dedicated_image;
|
|
};
|
|
|
|
/**
|
|
* Header for Vertex URB Entry (VUE)
|
|
*/
|
|
struct anv_vue_header {
|
|
uint32_t Reserved;
|
|
uint32_t RTAIndex; /* RenderTargetArrayIndex */
|
|
uint32_t ViewportIndex;
|
|
float PointWidth;
|
|
};
|
|
|
|
/** Struct representing a sampled image descriptor
|
|
*
|
|
* This descriptor layout is used for sampled images, bare sampler, and
|
|
* combined image/sampler descriptors.
|
|
*/
|
|
struct anv_sampled_image_descriptor {
|
|
/** Bindless image handle
|
|
*
|
|
* This is expected to already be shifted such that the 20-bit
|
|
* SURFACE_STATE table index is in the top 20 bits.
|
|
*/
|
|
uint32_t image;
|
|
|
|
/** Bindless sampler handle
|
|
*
|
|
* This is assumed to be a 32B-aligned SAMPLER_STATE pointer relative
|
|
* to the dynamic state base address.
|
|
*/
|
|
uint32_t sampler;
|
|
};
|
|
|
|
struct anv_texture_swizzle_descriptor {
|
|
/** Texture swizzle
|
|
*
|
|
* See also nir_intrinsic_channel_select_intel
|
|
*/
|
|
uint8_t swizzle[4];
|
|
|
|
/** Unused padding to ensure the struct is a multiple of 64 bits */
|
|
uint32_t _pad;
|
|
};
|
|
|
|
/** Struct representing a storage image descriptor */
|
|
struct anv_storage_image_descriptor {
|
|
/** Bindless image handles
|
|
*
|
|
* These are expected to already be shifted such that the 20-bit
|
|
* SURFACE_STATE table index is in the top 20 bits.
|
|
*/
|
|
uint32_t vanilla;
|
|
uint32_t lowered;
|
|
};
|
|
|
|
/** Struct representing a address/range descriptor
|
|
*
|
|
* The fields of this struct correspond directly to the data layout of
|
|
* nir_address_format_64bit_bounded_global addresses. The last field is the
|
|
* offset in the NIR address so it must be zero so that when you load the
|
|
* descriptor you get a pointer to the start of the range.
|
|
*/
|
|
struct anv_address_range_descriptor {
|
|
uint64_t address;
|
|
uint32_t range;
|
|
uint32_t zero;
|
|
};
|
|
|
|
enum anv_descriptor_data {
|
|
/** The descriptor contains a BTI reference to a surface state */
|
|
ANV_DESCRIPTOR_SURFACE_STATE = (1 << 0),
|
|
/** The descriptor contains a BTI reference to a sampler state */
|
|
ANV_DESCRIPTOR_SAMPLER_STATE = (1 << 1),
|
|
/** The descriptor contains an actual buffer view */
|
|
ANV_DESCRIPTOR_BUFFER_VIEW = (1 << 2),
|
|
/** The descriptor contains auxiliary image layout data */
|
|
ANV_DESCRIPTOR_IMAGE_PARAM = (1 << 3),
|
|
/** The descriptor contains auxiliary image layout data */
|
|
ANV_DESCRIPTOR_INLINE_UNIFORM = (1 << 4),
|
|
/** anv_address_range_descriptor with a buffer address and range */
|
|
ANV_DESCRIPTOR_ADDRESS_RANGE = (1 << 5),
|
|
/** Bindless surface handle */
|
|
ANV_DESCRIPTOR_SAMPLED_IMAGE = (1 << 6),
|
|
/** Storage image handles */
|
|
ANV_DESCRIPTOR_STORAGE_IMAGE = (1 << 7),
|
|
/** Storage image handles */
|
|
ANV_DESCRIPTOR_TEXTURE_SWIZZLE = (1 << 8),
|
|
};
|
|
|
|
struct anv_descriptor_set_binding_layout {
|
|
/* The type of the descriptors in this binding */
|
|
VkDescriptorType type;
|
|
|
|
/* Flags provided when this binding was created */
|
|
VkDescriptorBindingFlags flags;
|
|
|
|
/* Bitfield representing the type of data this descriptor contains */
|
|
enum anv_descriptor_data data;
|
|
|
|
/* Maximum number of YCbCr texture/sampler planes */
|
|
uint8_t max_plane_count;
|
|
|
|
/* Number of array elements in this binding (or size in bytes for inline
|
|
* uniform data)
|
|
*/
|
|
uint32_t array_size;
|
|
|
|
/* Index into the flattened descriptor set */
|
|
uint32_t descriptor_index;
|
|
|
|
/* Index into the dynamic state array for a dynamic buffer */
|
|
int16_t dynamic_offset_index;
|
|
|
|
/* Index into the descriptor set buffer views */
|
|
int32_t buffer_view_index;
|
|
|
|
/* Offset into the descriptor buffer where this descriptor lives */
|
|
uint32_t descriptor_offset;
|
|
|
|
/* Pre computed stride */
|
|
unsigned descriptor_stride;
|
|
|
|
/* Immutable samplers (or NULL if no immutable samplers) */
|
|
struct anv_sampler **immutable_samplers;
|
|
};
|
|
|
|
bool anv_descriptor_supports_bindless(const struct anv_physical_device *pdevice,
|
|
const struct anv_descriptor_set_binding_layout *binding,
|
|
bool sampler);
|
|
|
|
bool anv_descriptor_requires_bindless(const struct anv_physical_device *pdevice,
|
|
const struct anv_descriptor_set_binding_layout *binding,
|
|
bool sampler);
|
|
|
|
struct anv_descriptor_set_layout {
|
|
struct vk_object_base base;
|
|
|
|
/* Descriptor set layouts can be destroyed at almost any time */
|
|
uint32_t ref_cnt;
|
|
|
|
/* Number of bindings in this descriptor set */
|
|
uint32_t binding_count;
|
|
|
|
/* Total number of descriptors */
|
|
uint32_t descriptor_count;
|
|
|
|
/* Shader stages affected by this descriptor set */
|
|
uint16_t shader_stages;
|
|
|
|
/* Number of buffer views in this descriptor set */
|
|
uint32_t buffer_view_count;
|
|
|
|
/* Number of dynamic offsets used by this descriptor set */
|
|
uint16_t dynamic_offset_count;
|
|
|
|
/* For each dynamic buffer, which VkShaderStageFlagBits stages are using
|
|
* this buffer
|
|
*/
|
|
VkShaderStageFlags dynamic_offset_stages[MAX_DYNAMIC_BUFFERS];
|
|
|
|
/* Size of the descriptor buffer for this descriptor set */
|
|
uint32_t descriptor_buffer_size;
|
|
|
|
/* Bindings in this descriptor set */
|
|
struct anv_descriptor_set_binding_layout binding[0];
|
|
};
|
|
|
|
void anv_descriptor_set_layout_destroy(struct anv_device *device,
|
|
struct anv_descriptor_set_layout *layout);
|
|
|
|
static inline void
|
|
anv_descriptor_set_layout_ref(struct anv_descriptor_set_layout *layout)
|
|
{
|
|
assert(layout && layout->ref_cnt >= 1);
|
|
p_atomic_inc(&layout->ref_cnt);
|
|
}
|
|
|
|
static inline void
|
|
anv_descriptor_set_layout_unref(struct anv_device *device,
|
|
struct anv_descriptor_set_layout *layout)
|
|
{
|
|
assert(layout && layout->ref_cnt >= 1);
|
|
if (p_atomic_dec_zero(&layout->ref_cnt))
|
|
anv_descriptor_set_layout_destroy(device, layout);
|
|
}
|
|
|
|
struct anv_descriptor {
|
|
VkDescriptorType type;
|
|
|
|
union {
|
|
struct {
|
|
VkImageLayout layout;
|
|
struct anv_image_view *image_view;
|
|
struct anv_sampler *sampler;
|
|
};
|
|
|
|
struct {
|
|
struct anv_buffer_view *set_buffer_view;
|
|
struct anv_buffer *buffer;
|
|
uint64_t offset;
|
|
uint64_t range;
|
|
};
|
|
|
|
struct anv_buffer_view *buffer_view;
|
|
};
|
|
};
|
|
|
|
struct anv_descriptor_set {
|
|
struct vk_object_base base;
|
|
|
|
struct anv_descriptor_pool *pool;
|
|
struct anv_descriptor_set_layout *layout;
|
|
|
|
/* Amount of space occupied in the the pool by this descriptor set. It can
|
|
* be larger than the size of the descriptor set.
|
|
*/
|
|
uint32_t size;
|
|
|
|
/* State relative to anv_descriptor_pool::bo */
|
|
struct anv_state desc_mem;
|
|
/* Surface state for the descriptor buffer */
|
|
struct anv_state desc_surface_state;
|
|
|
|
/* Descriptor set address. */
|
|
struct anv_address desc_addr;
|
|
|
|
uint32_t buffer_view_count;
|
|
struct anv_buffer_view *buffer_views;
|
|
|
|
/* Link to descriptor pool's desc_sets list . */
|
|
struct list_head pool_link;
|
|
|
|
uint32_t descriptor_count;
|
|
struct anv_descriptor descriptors[0];
|
|
};
|
|
|
|
static inline bool
|
|
anv_descriptor_set_is_push(struct anv_descriptor_set *set)
|
|
{
|
|
return set->pool == NULL;
|
|
}
|
|
|
|
struct anv_buffer_view {
|
|
struct vk_object_base base;
|
|
|
|
uint64_t range; /**< VkBufferViewCreateInfo::range */
|
|
|
|
struct anv_address address;
|
|
|
|
struct anv_state surface_state;
|
|
struct anv_state storage_surface_state;
|
|
struct anv_state lowered_storage_surface_state;
|
|
|
|
struct isl_image_param lowered_storage_image_param;
|
|
};
|
|
|
|
struct anv_push_descriptor_set {
|
|
struct anv_descriptor_set set;
|
|
|
|
/* Put this field right behind anv_descriptor_set so it fills up the
|
|
* descriptors[0] field. */
|
|
struct anv_descriptor descriptors[MAX_PUSH_DESCRIPTORS];
|
|
|
|
/** True if the descriptor set buffer has been referenced by a draw or
|
|
* dispatch command.
|
|
*/
|
|
bool set_used_on_gpu;
|
|
|
|
struct anv_buffer_view buffer_views[MAX_PUSH_DESCRIPTORS];
|
|
};
|
|
|
|
static inline struct anv_address
|
|
anv_descriptor_set_address(struct anv_descriptor_set *set)
|
|
{
|
|
if (anv_descriptor_set_is_push(set)) {
|
|
/* We have to flag push descriptor set as used on the GPU
|
|
* so that the next time we push descriptors, we grab a new memory.
|
|
*/
|
|
struct anv_push_descriptor_set *push_set =
|
|
(struct anv_push_descriptor_set *)set;
|
|
push_set->set_used_on_gpu = true;
|
|
}
|
|
|
|
return set->desc_addr;
|
|
}
|
|
|
|
struct anv_descriptor_pool {
|
|
struct vk_object_base base;
|
|
|
|
uint32_t size;
|
|
uint32_t next;
|
|
uint32_t free_list;
|
|
|
|
struct anv_bo *bo;
|
|
struct util_vma_heap bo_heap;
|
|
|
|
struct anv_state_stream surface_state_stream;
|
|
void *surface_state_free_list;
|
|
|
|
struct list_head desc_sets;
|
|
|
|
bool host_only;
|
|
|
|
char data[0];
|
|
};
|
|
|
|
size_t
|
|
anv_descriptor_set_layout_size(const struct anv_descriptor_set_layout *layout,
|
|
uint32_t var_desc_count);
|
|
|
|
uint32_t
|
|
anv_descriptor_set_layout_descriptor_buffer_size(const struct anv_descriptor_set_layout *set_layout,
|
|
uint32_t var_desc_count);
|
|
|
|
void
|
|
anv_descriptor_set_write_image_view(struct anv_device *device,
|
|
struct anv_descriptor_set *set,
|
|
const VkDescriptorImageInfo * const info,
|
|
VkDescriptorType type,
|
|
uint32_t binding,
|
|
uint32_t element);
|
|
|
|
void
|
|
anv_descriptor_set_write_buffer_view(struct anv_device *device,
|
|
struct anv_descriptor_set *set,
|
|
VkDescriptorType type,
|
|
struct anv_buffer_view *buffer_view,
|
|
uint32_t binding,
|
|
uint32_t element);
|
|
|
|
void
|
|
anv_descriptor_set_write_buffer(struct anv_device *device,
|
|
struct anv_descriptor_set *set,
|
|
struct anv_state_stream *alloc_stream,
|
|
VkDescriptorType type,
|
|
struct anv_buffer *buffer,
|
|
uint32_t binding,
|
|
uint32_t element,
|
|
VkDeviceSize offset,
|
|
VkDeviceSize range);
|
|
|
|
void
|
|
anv_descriptor_set_write_inline_uniform_data(struct anv_device *device,
|
|
struct anv_descriptor_set *set,
|
|
uint32_t binding,
|
|
const void *data,
|
|
size_t offset,
|
|
size_t size);
|
|
|
|
void
|
|
anv_descriptor_set_write_template(struct anv_device *device,
|
|
struct anv_descriptor_set *set,
|
|
struct anv_state_stream *alloc_stream,
|
|
const struct vk_descriptor_update_template *template,
|
|
const void *data);
|
|
|
|
#define ANV_DESCRIPTOR_SET_NULL (UINT8_MAX - 5)
|
|
#define ANV_DESCRIPTOR_SET_PUSH_CONSTANTS (UINT8_MAX - 4)
|
|
#define ANV_DESCRIPTOR_SET_DESCRIPTORS (UINT8_MAX - 3)
|
|
#define ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS (UINT8_MAX - 2)
|
|
#define ANV_DESCRIPTOR_SET_SHADER_CONSTANTS (UINT8_MAX - 1)
|
|
#define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX
|
|
|
|
struct anv_pipeline_binding {
|
|
/** Index in the descriptor set
|
|
*
|
|
* This is a flattened index; the descriptor set layout is already taken
|
|
* into account.
|
|
*/
|
|
uint32_t index;
|
|
|
|
/** The descriptor set this surface corresponds to.
|
|
*
|
|
* The special ANV_DESCRIPTOR_SET_* values above indicates that this
|
|
* binding is not a normal descriptor set but something else.
|
|
*/
|
|
uint8_t set;
|
|
|
|
union {
|
|
/** Plane in the binding index for images */
|
|
uint8_t plane;
|
|
|
|
/** Dynamic offset index (for dynamic UBOs and SSBOs) */
|
|
uint8_t dynamic_offset_index;
|
|
};
|
|
|
|
/** For a storage image, whether it requires a lowered surface */
|
|
uint8_t lowered_storage_surface;
|
|
|
|
/** Pad to 64 bits so that there are no holes and we can safely memcmp
|
|
* assuming POD zero-initialization.
|
|
*/
|
|
uint8_t pad;
|
|
};
|
|
|
|
struct anv_push_range {
|
|
/** Index in the descriptor set */
|
|
uint32_t index;
|
|
|
|
/** Descriptor set index */
|
|
uint8_t set;
|
|
|
|
/** Dynamic offset index (for dynamic UBOs) */
|
|
uint8_t dynamic_offset_index;
|
|
|
|
/** Start offset in units of 32B */
|
|
uint8_t start;
|
|
|
|
/** Range in units of 32B */
|
|
uint8_t length;
|
|
};
|
|
|
|
struct anv_pipeline_layout {
|
|
struct vk_object_base base;
|
|
|
|
struct {
|
|
struct anv_descriptor_set_layout *layout;
|
|
uint32_t dynamic_offset_start;
|
|
} set[MAX_SETS];
|
|
|
|
uint32_t num_sets;
|
|
|
|
unsigned char blake3[BLAKE3_KEY_LEN];
|
|
};
|
|
|
|
struct anv_buffer {
|
|
struct vk_buffer vk;
|
|
|
|
/* Set when bound */
|
|
struct anv_address address;
|
|
};
|
|
|
|
enum anv_cmd_dirty_bits {
|
|
ANV_CMD_DIRTY_PIPELINE = 1 << 0,
|
|
ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 1,
|
|
ANV_CMD_DIRTY_RENDER_TARGETS = 1 << 2,
|
|
ANV_CMD_DIRTY_XFB_ENABLE = 1 << 3,
|
|
};
|
|
typedef enum anv_cmd_dirty_bits anv_cmd_dirty_mask_t;
|
|
|
|
enum anv_pipe_bits {
|
|
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT = (1 << 0),
|
|
ANV_PIPE_STALL_AT_SCOREBOARD_BIT = (1 << 1),
|
|
ANV_PIPE_STATE_CACHE_INVALIDATE_BIT = (1 << 2),
|
|
ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3),
|
|
ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4),
|
|
ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5),
|
|
ANV_PIPE_TILE_CACHE_FLUSH_BIT = (1 << 6),
|
|
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10),
|
|
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11),
|
|
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12),
|
|
ANV_PIPE_DEPTH_STALL_BIT = (1 << 13),
|
|
|
|
/* ANV_PIPE_HDC_PIPELINE_FLUSH_BIT is a precise way to ensure prior data
|
|
* cache work has completed. Available on Gfx12+. For earlier Gfx we
|
|
* must reinterpret this flush as ANV_PIPE_DATA_CACHE_FLUSH_BIT.
|
|
*/
|
|
ANV_PIPE_HDC_PIPELINE_FLUSH_BIT = (1 << 14),
|
|
ANV_PIPE_PSS_STALL_SYNC_BIT = (1 << 15),
|
|
|
|
/*
|
|
* This bit flush data-port's Untyped L1 data cache (LSC L1).
|
|
*/
|
|
ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT = (1 << 16),
|
|
|
|
ANV_PIPE_CS_STALL_BIT = (1 << 20),
|
|
ANV_PIPE_END_OF_PIPE_SYNC_BIT = (1 << 21),
|
|
|
|
/* This bit does not exist directly in PIPE_CONTROL. Instead it means that
|
|
* a flush has happened but not a CS stall. The next time we do any sort
|
|
* of invalidation we need to insert a CS stall at that time. Otherwise,
|
|
* we would have to CS stall on every flush which could be bad.
|
|
*/
|
|
ANV_PIPE_NEEDS_END_OF_PIPE_SYNC_BIT = (1 << 22),
|
|
|
|
/* This bit does not exist directly in PIPE_CONTROL. It means that render
|
|
* target operations related to transfer commands with VkBuffer as
|
|
* destination are ongoing. Some operations like copies on the command
|
|
* streamer might need to be aware of this to trigger the appropriate stall
|
|
* before they can proceed with the copy.
|
|
*/
|
|
ANV_PIPE_RENDER_TARGET_BUFFER_WRITES = (1 << 23),
|
|
|
|
/* This bit does not exist directly in PIPE_CONTROL. It means that Gfx12
|
|
* AUX-TT data has changed and we need to invalidate AUX-TT data. This is
|
|
* done by writing the AUX-TT register.
|
|
*/
|
|
ANV_PIPE_AUX_TABLE_INVALIDATE_BIT = (1 << 24),
|
|
|
|
/* This bit does not exist directly in PIPE_CONTROL. It means that a
|
|
* PIPE_CONTROL with a post-sync operation will follow. This is used to
|
|
* implement a workaround for Gfx9.
|
|
*/
|
|
ANV_PIPE_POST_SYNC_BIT = (1 << 25),
|
|
};
|
|
|
|
#define ANV_PIPE_FLUSH_BITS ( \
|
|
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \
|
|
ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
|
|
ANV_PIPE_HDC_PIPELINE_FLUSH_BIT | \
|
|
ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT | \
|
|
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | \
|
|
ANV_PIPE_TILE_CACHE_FLUSH_BIT)
|
|
|
|
#define ANV_PIPE_STALL_BITS ( \
|
|
ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \
|
|
ANV_PIPE_DEPTH_STALL_BIT | \
|
|
ANV_PIPE_CS_STALL_BIT)
|
|
|
|
#define ANV_PIPE_INVALIDATE_BITS ( \
|
|
ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_HDC_PIPELINE_FLUSH_BIT | \
|
|
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT | \
|
|
ANV_PIPE_AUX_TABLE_INVALIDATE_BIT)
|
|
|
|
enum intel_ds_stall_flag
|
|
anv_pipe_flush_bit_to_ds_stall_flag(enum anv_pipe_bits bits);
|
|
|
|
static inline enum anv_pipe_bits
|
|
anv_pipe_flush_bits_for_access_flags(struct anv_device *device,
|
|
VkAccessFlags2 flags)
|
|
{
|
|
enum anv_pipe_bits pipe_bits = 0;
|
|
|
|
u_foreach_bit64(b, flags) {
|
|
switch ((VkAccessFlags2)BITFIELD64_BIT(b)) {
|
|
case VK_ACCESS_2_SHADER_WRITE_BIT:
|
|
case VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT:
|
|
/* We're transitioning a buffer that was previously used as write
|
|
* destination through the data port. To make its content available
|
|
* to future operations, flush the hdc pipeline.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_HDC_PIPELINE_FLUSH_BIT;
|
|
pipe_bits |= ANV_PIPE_UNTYPED_DATAPORT_CACHE_FLUSH_BIT;
|
|
break;
|
|
case VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT:
|
|
/* We're transitioning a buffer that was previously used as render
|
|
* target. To make its content available to future operations, flush
|
|
* the render target cache.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
|
|
break;
|
|
case VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
|
|
/* We're transitioning a buffer that was previously used as depth
|
|
* buffer. To make its content available to future operations, flush
|
|
* the depth cache.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
|
|
break;
|
|
case VK_ACCESS_2_TRANSFER_WRITE_BIT:
|
|
/* We're transitioning a buffer that was previously used as a
|
|
* transfer write destination. Generic write operations include color
|
|
* & depth operations as well as buffer operations like :
|
|
* - vkCmdClearColorImage()
|
|
* - vkCmdClearDepthStencilImage()
|
|
* - vkCmdBlitImage()
|
|
* - vkCmdCopy*(), vkCmdUpdate*(), vkCmdFill*()
|
|
*
|
|
* Most of these operations are implemented using Blorp which writes
|
|
* through the render target, so flush that cache to make it visible
|
|
* to future operations. And for depth related operations we also
|
|
* need to flush the depth cache.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
|
|
pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
|
|
break;
|
|
case VK_ACCESS_2_MEMORY_WRITE_BIT:
|
|
/* We're transitioning a buffer for generic write operations. Flush
|
|
* all the caches.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_FLUSH_BITS;
|
|
break;
|
|
case VK_ACCESS_2_HOST_WRITE_BIT:
|
|
/* We're transitioning a buffer for access by CPU. Invalidate
|
|
* all the caches. Since data and tile caches don't have invalidate,
|
|
* we are forced to flush those as well.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_FLUSH_BITS;
|
|
pipe_bits |= ANV_PIPE_INVALIDATE_BITS;
|
|
break;
|
|
case VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT:
|
|
case VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT:
|
|
/* We're transitioning a buffer written either from VS stage or from
|
|
* the command streamer (see CmdEndTransformFeedbackEXT), we just
|
|
* need to stall the CS.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_CS_STALL_BIT;
|
|
break;
|
|
default:
|
|
break; /* Nothing to do */
|
|
}
|
|
}
|
|
|
|
return pipe_bits;
|
|
}
|
|
|
|
static inline enum anv_pipe_bits
|
|
anv_pipe_invalidate_bits_for_access_flags(struct anv_device *device,
|
|
VkAccessFlags2 flags)
|
|
{
|
|
enum anv_pipe_bits pipe_bits = 0;
|
|
|
|
u_foreach_bit64(b, flags) {
|
|
switch ((VkAccessFlags2)BITFIELD64_BIT(b)) {
|
|
case VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT:
|
|
/* Indirect draw commands take a buffer as input that we're going to
|
|
* read from the command streamer to load some of the HW registers
|
|
* (see genX_cmd_buffer.c:load_indirect_parameters). This requires a
|
|
* command streamer stall so that all the cache flushes have
|
|
* completed before the command streamer loads from memory.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_CS_STALL_BIT;
|
|
/* Indirect draw commands also set gl_BaseVertex & gl_BaseIndex
|
|
* through a vertex buffer, so invalidate that cache.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
|
|
/* For CmdDipatchIndirect, we also load gl_NumWorkGroups through a
|
|
* UBO from the buffer, so we need to invalidate constant cache.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
|
|
pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
|
|
/* Tile cache flush needed For CmdDipatchIndirect since command
|
|
* streamer and vertex fetch aren't L3 coherent.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_TILE_CACHE_FLUSH_BIT;
|
|
break;
|
|
case VK_ACCESS_2_INDEX_READ_BIT:
|
|
case VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT:
|
|
/* We transitioning a buffer to be used for as input for vkCmdDraw*
|
|
* commands, so we invalidate the VF cache to make sure there is no
|
|
* stale data when we start rendering.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
|
|
break;
|
|
case VK_ACCESS_2_UNIFORM_READ_BIT:
|
|
/* We transitioning a buffer to be used as uniform data. Because
|
|
* uniform is accessed through the data port & sampler, we need to
|
|
* invalidate the texture cache (sampler) & constant cache (data
|
|
* port) to avoid stale data.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
|
|
pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
|
|
break;
|
|
case VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT:
|
|
case VK_ACCESS_2_TRANSFER_READ_BIT:
|
|
case VK_ACCESS_2_SHADER_SAMPLED_READ_BIT:
|
|
/* Transitioning a buffer to be read through the sampler, so
|
|
* invalidate the texture cache, we don't want any stale data.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
|
|
break;
|
|
case VK_ACCESS_2_SHADER_READ_BIT:
|
|
/* Same as VK_ACCESS_2_UNIFORM_READ_BIT and
|
|
* VK_ACCESS_2_SHADER_SAMPLED_READ_BIT cases above
|
|
*/
|
|
pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT |
|
|
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
|
|
break;
|
|
case VK_ACCESS_2_MEMORY_READ_BIT:
|
|
/* Transitioning a buffer for generic read, invalidate all the
|
|
* caches.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_INVALIDATE_BITS;
|
|
break;
|
|
case VK_ACCESS_2_MEMORY_WRITE_BIT:
|
|
/* Generic write, make sure all previously written things land in
|
|
* memory.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_FLUSH_BITS;
|
|
break;
|
|
case VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT:
|
|
case VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT:
|
|
/* Transitioning a buffer for conditional rendering or transform
|
|
* feedback. We'll load the content of this buffer into HW registers
|
|
* using the command streamer, so we need to stall the command
|
|
* streamer , so we need to stall the command streamer to make sure
|
|
* any in-flight flush operations have completed.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_CS_STALL_BIT;
|
|
pipe_bits |= ANV_PIPE_TILE_CACHE_FLUSH_BIT;
|
|
pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
|
|
break;
|
|
case VK_ACCESS_2_HOST_READ_BIT:
|
|
/* We're transitioning a buffer that was written by CPU. Flush
|
|
* all the caches.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_FLUSH_BITS;
|
|
break;
|
|
case VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT:
|
|
/* We're transitioning a buffer to be written by the streamout fixed
|
|
* function. This one is apparently not L3 coherent, so we need a
|
|
* tile cache flush to make sure any previous write is not going to
|
|
* create WaW hazards.
|
|
*/
|
|
pipe_bits |= ANV_PIPE_TILE_CACHE_FLUSH_BIT;
|
|
break;
|
|
case VK_ACCESS_2_SHADER_STORAGE_READ_BIT:
|
|
default:
|
|
break; /* Nothing to do */
|
|
}
|
|
}
|
|
|
|
return pipe_bits;
|
|
}
|
|
|
|
#define VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV ( \
|
|
VK_IMAGE_ASPECT_COLOR_BIT | \
|
|
VK_IMAGE_ASPECT_PLANE_0_BIT | \
|
|
VK_IMAGE_ASPECT_PLANE_1_BIT | \
|
|
VK_IMAGE_ASPECT_PLANE_2_BIT)
|
|
#define VK_IMAGE_ASPECT_PLANES_BITS_ANV ( \
|
|
VK_IMAGE_ASPECT_PLANE_0_BIT | \
|
|
VK_IMAGE_ASPECT_PLANE_1_BIT | \
|
|
VK_IMAGE_ASPECT_PLANE_2_BIT)
|
|
|
|
struct anv_vertex_binding {
|
|
struct anv_buffer * buffer;
|
|
VkDeviceSize offset;
|
|
VkDeviceSize size;
|
|
};
|
|
|
|
struct anv_xfb_binding {
|
|
struct anv_buffer * buffer;
|
|
VkDeviceSize offset;
|
|
VkDeviceSize size;
|
|
};
|
|
|
|
struct anv_push_constants {
|
|
/** Push constant data provided by the client through vkPushConstants */
|
|
uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
|
|
|
|
/** Dynamic offsets for dynamic UBOs and SSBOs */
|
|
uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
|
|
|
|
/* Robust access pushed registers. */
|
|
uint64_t push_reg_mask[MESA_SHADER_STAGES];
|
|
|
|
struct {
|
|
/** Base workgroup ID
|
|
*
|
|
* Used for vkCmdDispatchBase.
|
|
*/
|
|
uint32_t base_work_group_id[3];
|
|
|
|
/** Subgroup ID
|
|
*
|
|
* This is never set by software but is implicitly filled out when
|
|
* uploading the push constants for compute shaders.
|
|
*/
|
|
uint32_t subgroup_id;
|
|
} cs;
|
|
};
|
|
|
|
struct anv_surface_state {
|
|
struct anv_state state;
|
|
/** Address of the surface referred to by this state
|
|
*
|
|
* This address is relative to the start of the BO.
|
|
*/
|
|
struct anv_address address;
|
|
/* Address of the aux surface, if any
|
|
*
|
|
* This field is ANV_NULL_ADDRESS if and only if no aux surface exists.
|
|
*
|
|
* With the exception of gfx8, the bottom 12 bits of this address' offset
|
|
* include extra aux information.
|
|
*/
|
|
struct anv_address aux_address;
|
|
/* Address of the clear color, if any
|
|
*
|
|
* This address is relative to the start of the BO.
|
|
*/
|
|
struct anv_address clear_address;
|
|
};
|
|
|
|
struct anv_attachment {
|
|
VkFormat vk_format;
|
|
const struct anv_image_view *iview;
|
|
VkImageLayout layout;
|
|
enum isl_aux_usage aux_usage;
|
|
struct anv_surface_state surface_state;
|
|
|
|
VkResolveModeFlagBits resolve_mode;
|
|
const struct anv_image_view *resolve_iview;
|
|
VkImageLayout resolve_layout;
|
|
};
|
|
|
|
/** State tracking for vertex buffer flushes
|
|
*
|
|
* On Gfx8-9, the VF cache only considers the bottom 32 bits of memory
|
|
* addresses. If you happen to have two vertex buffers which get placed
|
|
* exactly 4 GiB apart and use them in back-to-back draw calls, you can get
|
|
* collisions. In order to solve this problem, we track vertex address ranges
|
|
* which are live in the cache and invalidate the cache if one ever exceeds 32
|
|
* bits.
|
|
*/
|
|
struct anv_vb_cache_range {
|
|
/* Virtual address at which the live vertex buffer cache range starts for
|
|
* this vertex buffer index.
|
|
*/
|
|
uint64_t start;
|
|
|
|
/* Virtual address of the byte after where vertex buffer cache range ends.
|
|
* This is exclusive such that end - start is the size of the range.
|
|
*/
|
|
uint64_t end;
|
|
};
|
|
|
|
static inline void
|
|
anv_merge_vb_cache_range(struct anv_vb_cache_range *dirty,
|
|
const struct anv_vb_cache_range *bound)
|
|
{
|
|
if (dirty->start == dirty->end) {
|
|
*dirty = *bound;
|
|
} else if (bound->start != bound->end) {
|
|
dirty->start = MIN2(dirty->start, bound->start);
|
|
dirty->end = MAX2(dirty->end, bound->end);
|
|
}
|
|
}
|
|
|
|
/* Check whether we need to apply the Gfx8-9 vertex buffer workaround*/
|
|
static inline bool
|
|
anv_gfx8_9_vb_cache_range_needs_workaround(struct anv_vb_cache_range *bound,
|
|
struct anv_vb_cache_range *dirty,
|
|
struct anv_address vb_address,
|
|
uint32_t vb_size)
|
|
{
|
|
if (vb_size == 0) {
|
|
bound->start = 0;
|
|
bound->end = 0;
|
|
return false;
|
|
}
|
|
|
|
assert(vb_address.bo && anv_bo_is_pinned(vb_address.bo));
|
|
bound->start = intel_48b_address(anv_address_physical(vb_address));
|
|
bound->end = bound->start + vb_size;
|
|
assert(bound->end > bound->start); /* No overflow */
|
|
|
|
/* Align everything to a cache line */
|
|
bound->start &= ~(64ull - 1ull);
|
|
bound->end = align64(bound->end, 64);
|
|
|
|
anv_merge_vb_cache_range(dirty, bound);
|
|
|
|
/* If our range is larger than 32 bits, we have to flush */
|
|
assert(bound->end - bound->start <= (1ull << 32));
|
|
return (dirty->end - dirty->start) > (1ull << 32);
|
|
}
|
|
|
|
/** State tracking for particular pipeline bind point
|
|
*
|
|
* This struct is the base struct for anv_cmd_graphics_state and
|
|
* anv_cmd_compute_state. These are used to track state which is bound to a
|
|
* particular type of pipeline. Generic state that applies per-stage such as
|
|
* binding table offsets and push constants is tracked generically with a
|
|
* per-stage array in anv_cmd_state.
|
|
*/
|
|
struct anv_cmd_pipeline_state {
|
|
struct anv_descriptor_set *descriptors[MAX_SETS];
|
|
struct anv_push_descriptor_set *push_descriptors[MAX_SETS];
|
|
|
|
struct anv_push_constants push_constants;
|
|
|
|
/* Push constant state allocated when flushing push constants. */
|
|
struct anv_state push_constants_state;
|
|
};
|
|
|
|
/** State tracking for graphics pipeline
|
|
*
|
|
* This has anv_cmd_pipeline_state as a base struct to track things which get
|
|
* bound to a graphics pipeline. Along with general pipeline bind point state
|
|
* which is in the anv_cmd_pipeline_state base struct, it also contains other
|
|
* state which is graphics-specific.
|
|
*/
|
|
struct anv_cmd_graphics_state {
|
|
struct anv_cmd_pipeline_state base;
|
|
|
|
struct anv_graphics_pipeline *pipeline;
|
|
|
|
/** Last emitted URB configuration (Gen7 stall optimization) */
|
|
struct intel_urb_config last_urb_cfg;
|
|
bool urb_cfg_valid;
|
|
|
|
/**
|
|
* Gen7 VS-stage instruction group cache. Tracks the VS/TCS/TES/GS
|
|
* shader binaries AND the effective URB config (see last_urb_cfg
|
|
* above) of the pipeline for which the group (URB + VS + HS + DS +
|
|
* GS, plus the PRM-mandated depth-stall PIPE_CONTROL before them) was
|
|
* last fully emitted into this command buffer, so a subsequent bind
|
|
* can skip re-emitting the whole group when both match the previous
|
|
* bind. Shader pointers alone are not sufficient -- URB layout also
|
|
* depends on l3_config. Always present (not #if-guarded) so this
|
|
* struct's layout doesn't depend on GFX_VER; only read/written by
|
|
* Gen7 code paths, inert everywhere else.
|
|
*/
|
|
struct anv_shader_bin *vs_stage_key[4];
|
|
bool vs_stage_key_valid;
|
|
/** True once a stall satisfying the PRM's VS-associated-3DSTATE rule
|
|
* has been emitted for the *current* draw's pipeline flush. Used to
|
|
* decide whether a later VS-descriptor/push-constant update still
|
|
* needs its own stall (see cmd_buffer_flush_gfx_state). */
|
|
bool vs_stage_stall_emitted;
|
|
|
|
VkRenderingFlags rendering_flags;
|
|
VkRect2D render_area;
|
|
uint32_t layer_count;
|
|
uint32_t samples;
|
|
uint32_t view_mask;
|
|
uint32_t color_att_count;
|
|
struct anv_state att_states;
|
|
struct anv_attachment color_att[MAX_RTS];
|
|
struct anv_attachment depth_att;
|
|
struct anv_attachment stencil_att;
|
|
struct anv_state null_surface_state;
|
|
|
|
anv_cmd_dirty_mask_t dirty;
|
|
uint32_t vb_dirty;
|
|
|
|
struct anv_vb_cache_range ib_bound_range;
|
|
struct anv_vb_cache_range ib_dirty_range;
|
|
struct anv_vb_cache_range vb_bound_ranges[33];
|
|
struct anv_vb_cache_range vb_dirty_ranges[33];
|
|
|
|
uint32_t restart_index;
|
|
|
|
VkShaderStageFlags push_constant_stages;
|
|
|
|
uint32_t primitive_topology;
|
|
|
|
struct anv_buffer *index_buffer;
|
|
uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
|
|
uint32_t index_offset;
|
|
uint32_t index_size;
|
|
|
|
struct vk_sample_locations_state sample_locations;
|
|
|
|
bool has_uint_rt;
|
|
};
|
|
|
|
/** State tracking for compute pipeline
|
|
*
|
|
* This has anv_cmd_pipeline_state as a base struct to track things which get
|
|
* bound to a compute pipeline. Along with general pipeline bind point state
|
|
* which is in the anv_cmd_pipeline_state base struct, it also contains other
|
|
* state which is compute-specific.
|
|
*/
|
|
struct anv_cmd_compute_state {
|
|
struct anv_cmd_pipeline_state base;
|
|
|
|
struct anv_compute_pipeline *pipeline;
|
|
|
|
bool pipeline_dirty;
|
|
|
|
struct anv_state push_data;
|
|
|
|
struct anv_address num_workgroups;
|
|
};
|
|
|
|
/** State required while building cmd buffer */
|
|
struct anv_cmd_state {
|
|
/* PIPELINE_SELECT.PipelineSelection */
|
|
uint32_t current_pipeline;
|
|
const struct intel_l3_config * current_l3_config;
|
|
|
|
struct anv_cmd_graphics_state gfx;
|
|
struct anv_cmd_compute_state compute;
|
|
|
|
enum anv_pipe_bits pending_pipe_bits;
|
|
VkShaderStageFlags descriptors_dirty;
|
|
VkShaderStageFlags push_constants_dirty;
|
|
|
|
struct anv_vertex_binding vertex_bindings[MAX_VBS];
|
|
bool xfb_enabled;
|
|
struct anv_xfb_binding xfb_bindings[MAX_XFB_BUFFERS];
|
|
struct anv_state binding_tables[MESA_VULKAN_SHADER_STAGES];
|
|
struct anv_state samplers[MESA_VULKAN_SHADER_STAGES];
|
|
|
|
unsigned char sampler_blake3s[MESA_VULKAN_SHADER_STAGES][BLAKE3_KEY_LEN];
|
|
unsigned char surface_blake3s[MESA_VULKAN_SHADER_STAGES][BLAKE3_KEY_LEN];
|
|
unsigned char push_blake3s[MESA_VULKAN_SHADER_STAGES][BLAKE3_KEY_LEN];
|
|
|
|
/**
|
|
* Whether or not the gfx8 PMA fix is enabled. We ensure that, at the top
|
|
* of any command buffer it is disabled by disabling it in EndCommandBuffer
|
|
* and before invoking the secondary in ExecuteCommands.
|
|
*/
|
|
bool pma_fix_enabled;
|
|
|
|
/**
|
|
* Whether or not we know for certain that HiZ is enabled for the current
|
|
* subpass. If, for whatever reason, we are unsure as to whether HiZ is
|
|
* enabled or not, this will be false.
|
|
*/
|
|
bool hiz_enabled;
|
|
|
|
bool conditional_render_enabled;
|
|
|
|
/**
|
|
* Last rendering scale argument provided to
|
|
* genX(cmd_buffer_emit_hashing_mode)().
|
|
*/
|
|
unsigned current_hash_scale;
|
|
};
|
|
|
|
#define ANV_MIN_CMD_BUFFER_BATCH_SIZE 8192
|
|
#define ANV_MAX_CMD_BUFFER_BATCH_SIZE (16 * 1024 * 1024)
|
|
|
|
enum anv_cmd_buffer_exec_mode {
|
|
ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
|
|
ANV_CMD_BUFFER_EXEC_MODE_EMIT,
|
|
ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT,
|
|
ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
|
|
ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
|
|
ANV_CMD_BUFFER_EXEC_MODE_CALL_AND_RETURN,
|
|
};
|
|
|
|
struct anv_measure_batch;
|
|
|
|
struct anv_cmd_buffer {
|
|
struct vk_command_buffer vk;
|
|
|
|
struct anv_device * device;
|
|
struct anv_queue_family * queue_family;
|
|
|
|
struct anv_batch batch;
|
|
|
|
/* Pointer to the location in the batch where MI_BATCH_BUFFER_END was
|
|
* recorded upon calling vkEndCommandBuffer(). This is useful if we need to
|
|
* rewrite the end to chain multiple batch together at vkQueueSubmit().
|
|
*/
|
|
void * batch_end;
|
|
|
|
/* Fields required for the actual chain of anv_batch_bo's.
|
|
*
|
|
* These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
|
|
*/
|
|
struct list_head batch_bos;
|
|
enum anv_cmd_buffer_exec_mode exec_mode;
|
|
|
|
/* A vector of anv_batch_bo pointers for every batch or surface buffer
|
|
* referenced by this command buffer
|
|
*
|
|
* initialized by anv_cmd_buffer_init_batch_bo_chain()
|
|
*/
|
|
struct u_vector seen_bbos;
|
|
|
|
/* A vector of int32_t's for every block of binding tables.
|
|
*
|
|
* initialized by anv_cmd_buffer_init_batch_bo_chain()
|
|
*/
|
|
struct u_vector bt_block_states;
|
|
struct anv_state bt_next;
|
|
|
|
struct anv_reloc_list surface_relocs;
|
|
/** Last seen surface state block pool center bo offset */
|
|
uint32_t last_ss_pool_center;
|
|
|
|
/* Serial for tracking buffer completion */
|
|
uint32_t serial;
|
|
|
|
/* Stream objects for storing temporary data */
|
|
struct anv_state_stream surface_state_stream;
|
|
struct anv_state_stream dynamic_state_stream;
|
|
struct anv_state_stream general_state_stream;
|
|
|
|
VkCommandBufferUsageFlags usage_flags;
|
|
|
|
struct anv_query_pool *perf_query_pool;
|
|
|
|
struct anv_cmd_state state;
|
|
|
|
struct anv_address return_addr;
|
|
|
|
/* Set by SetPerformanceMarkerINTEL, written into queries by CmdBeginQuery */
|
|
uint64_t intel_perf_marker;
|
|
|
|
struct anv_measure_batch *measure;
|
|
|
|
/**
|
|
* KHR_performance_query requires self modifying command buffers and this
|
|
* array has the location of modifying commands to the query begin and end
|
|
* instructions storing performance counters. The array length is
|
|
* anv_physical_device::n_perf_query_commands.
|
|
*/
|
|
struct mi_address_token *self_mod_locations;
|
|
|
|
/**
|
|
* Index tracking which of the self_mod_locations items have already been
|
|
* used.
|
|
*/
|
|
uint32_t perf_reloc_idx;
|
|
|
|
/**
|
|
* Sum of all the anv_batch_bo sizes allocated for this command buffer.
|
|
* Used to increase allocation size for long command buffers.
|
|
*/
|
|
uint32_t total_batch_size;
|
|
|
|
/**
|
|
*
|
|
*/
|
|
struct u_trace trace;
|
|
};
|
|
|
|
extern const struct vk_command_buffer_ops anv_cmd_buffer_ops;
|
|
|
|
/* Determine whether we can chain a given cmd_buffer to another one. We need
|
|
* softpin and we also need to make sure that we can edit the end of the batch
|
|
* to point to next one, which requires the command buffer to not be used
|
|
* simultaneously.
|
|
*/
|
|
static inline bool
|
|
anv_cmd_buffer_is_chainable(struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
return !anv_use_relocations(cmd_buffer->device->physical) &&
|
|
!(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT);
|
|
}
|
|
|
|
VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
|
|
struct anv_cmd_buffer *secondary);
|
|
void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
|
|
VkResult anv_cmd_buffer_execbuf(struct anv_queue *queue,
|
|
struct anv_cmd_buffer *cmd_buffer,
|
|
const VkSemaphore *in_semaphores,
|
|
const uint64_t *in_wait_values,
|
|
uint32_t num_in_semaphores,
|
|
const VkSemaphore *out_semaphores,
|
|
const uint64_t *out_signal_values,
|
|
uint32_t num_out_semaphores,
|
|
VkFence fence,
|
|
int perf_query_pass);
|
|
|
|
void anv_cmd_buffer_reset(struct vk_command_buffer *vk_cmd_buffer,
|
|
UNUSED VkCommandBufferResetFlags flags);
|
|
|
|
struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
|
|
const void *data, uint32_t size, uint32_t alignment);
|
|
struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t *a, uint32_t *b,
|
|
uint32_t dwords, uint32_t alignment);
|
|
|
|
struct anv_address
|
|
anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t entries, uint32_t *state_offset);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t size, uint32_t alignment);
|
|
|
|
VkResult
|
|
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
struct anv_state
|
|
anv_cmd_buffer_gfx_push_constants(struct anv_cmd_buffer *cmd_buffer);
|
|
struct anv_state
|
|
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
VkResult
|
|
anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t num_entries,
|
|
uint32_t *state_offset,
|
|
struct anv_state *bt_state);
|
|
|
|
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_emit_conditional_render_predicate(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
struct anv_event {
|
|
struct vk_object_base base;
|
|
uint64_t semaphore;
|
|
struct anv_state state;
|
|
};
|
|
|
|
#define ANV_STAGE_MASK ((1 << MESA_VULKAN_SHADER_STAGES) - 1)
|
|
|
|
#define anv_foreach_stage(stage, stage_bits) \
|
|
for (mesa_shader_stage stage, \
|
|
__tmp = (mesa_shader_stage)((stage_bits) & ANV_STAGE_MASK); \
|
|
stage = __builtin_ffs(__tmp) - 1, __tmp; \
|
|
__tmp &= ~(1 << (stage)))
|
|
|
|
struct anv_pipeline_bind_map {
|
|
unsigned char surface_blake3[BLAKE3_KEY_LEN];
|
|
unsigned char sampler_blake3[BLAKE3_KEY_LEN];
|
|
unsigned char push_blake3[BLAKE3_KEY_LEN];
|
|
|
|
uint32_t surface_count;
|
|
uint32_t sampler_count;
|
|
|
|
struct anv_pipeline_binding * surface_to_descriptor;
|
|
struct anv_pipeline_binding * sampler_to_descriptor;
|
|
|
|
struct anv_push_range push_ranges[4];
|
|
};
|
|
|
|
struct anv_shader_bin {
|
|
struct vk_pipeline_cache_object base;
|
|
|
|
mesa_shader_stage stage;
|
|
|
|
struct anv_state kernel;
|
|
uint32_t kernel_size;
|
|
|
|
const struct elk_stage_prog_data *prog_data;
|
|
uint32_t prog_data_size;
|
|
|
|
struct elk_compile_stats stats[3];
|
|
uint32_t num_stats;
|
|
|
|
struct nir_xfb_info *xfb_info;
|
|
|
|
struct anv_pipeline_bind_map bind_map;
|
|
};
|
|
|
|
struct anv_shader_bin *
|
|
anv_shader_bin_create(struct anv_device *device,
|
|
mesa_shader_stage stage,
|
|
const void *key, uint32_t key_size,
|
|
const void *kernel, uint32_t kernel_size,
|
|
const struct elk_stage_prog_data *prog_data,
|
|
uint32_t prog_data_size,
|
|
const struct elk_compile_stats *stats, uint32_t num_stats,
|
|
const struct nir_xfb_info *xfb_info,
|
|
const struct anv_pipeline_bind_map *bind_map);
|
|
|
|
static inline void
|
|
anv_shader_bin_ref(struct anv_shader_bin *shader)
|
|
{
|
|
vk_pipeline_cache_object_ref(&shader->base);
|
|
}
|
|
|
|
static inline void
|
|
anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
|
|
{
|
|
vk_pipeline_cache_object_unref(&device->vk, &shader->base);
|
|
}
|
|
|
|
struct anv_pipeline_executable {
|
|
mesa_shader_stage stage;
|
|
|
|
struct elk_compile_stats stats;
|
|
|
|
char *nir;
|
|
char *disasm;
|
|
};
|
|
|
|
enum anv_pipeline_type {
|
|
ANV_PIPELINE_GRAPHICS,
|
|
ANV_PIPELINE_COMPUTE,
|
|
};
|
|
|
|
struct anv_pipeline {
|
|
struct vk_object_base base;
|
|
|
|
struct anv_device * device;
|
|
|
|
struct anv_batch batch;
|
|
struct anv_reloc_list batch_relocs;
|
|
|
|
void * mem_ctx;
|
|
|
|
enum anv_pipeline_type type;
|
|
VkPipelineCreateFlags flags;
|
|
|
|
struct util_dynarray executables;
|
|
|
|
const struct intel_l3_config * l3_config;
|
|
};
|
|
|
|
struct anv_graphics_pipeline {
|
|
struct anv_pipeline base;
|
|
|
|
/* URB configuration computed at pipeline creation time.
|
|
* Used to skip redundant URB re-emission and PIPE_CONTROL stalls on Gen7.
|
|
*/
|
|
struct intel_urb_config urb_cfg;
|
|
|
|
/* Byte length, from the start of base.batch, of the VS-stage
|
|
* instruction group (3DSTATE_URB_* + 3DSTATE_VS + 3DSTATE_HS +
|
|
* 3DSTATE_DS + 3DSTATE_GS, plus the PRM-mandated depth-stall
|
|
* PIPE_CONTROL emitted just before them). Computed unconditionally in
|
|
* genX(graphics_pipeline_emit) so this struct's layout doesn't depend
|
|
* on GFX_VER; only meaningful/consumed on Gen7 (0 elsewhere, since the
|
|
* reordering that makes the group a contiguous prefix of base.batch
|
|
* only happens for GFX_VER <= 7).
|
|
*/
|
|
uint32_t vs_stage_batch_size;
|
|
|
|
/* Shaders */
|
|
struct anv_shader_bin * shaders[ANV_GRAPHICS_SHADER_STAGE_COUNT];
|
|
|
|
VkPipelineCreateFlags2KHR active_stages;
|
|
|
|
struct vk_sample_locations_state sample_locations;
|
|
struct vk_dynamic_graphics_state dynamic_state;
|
|
|
|
/* These fields are required with dynamic primitive topology,
|
|
* rasterization_samples used only with gen < 8.
|
|
*/
|
|
VkLineRasterizationModeEXT line_mode;
|
|
VkPolygonMode polygon_mode;
|
|
uint32_t patch_control_points;
|
|
uint32_t rasterization_samples;
|
|
|
|
VkColorComponentFlags color_comp_writes[MAX_RTS];
|
|
|
|
uint32_t view_mask;
|
|
uint32_t instance_multiplier;
|
|
|
|
bool depth_clamp_enable;
|
|
bool depth_clip_enable;
|
|
bool kill_pixel;
|
|
bool force_fragment_thread_dispatch;
|
|
bool negative_one_to_one;
|
|
|
|
uint32_t vb_used;
|
|
struct anv_pipeline_vertex_binding {
|
|
uint32_t stride;
|
|
bool instanced;
|
|
uint32_t instance_divisor;
|
|
} vb[MAX_VBS];
|
|
|
|
/* Pre computed CS instructions that can directly be copied into
|
|
* anv_cmd_buffer.
|
|
*/
|
|
uint32_t batch_data[512];
|
|
|
|
/* Pre packed CS instructions & structures that need to be merged later
|
|
* with dynamic state.
|
|
*/
|
|
struct {
|
|
uint32_t sf[7];
|
|
uint32_t clip[4];
|
|
uint32_t xfb_bo_pitch[4];
|
|
uint32_t wm[3];
|
|
uint32_t blend_state[MAX_RTS * 2];
|
|
uint32_t streamout_state[3];
|
|
} gfx7;
|
|
|
|
struct {
|
|
uint32_t sf[4];
|
|
uint32_t raster[5];
|
|
uint32_t wm[2];
|
|
uint32_t ps_blend[2];
|
|
uint32_t blend_state[1 + MAX_RTS * 2];
|
|
uint32_t streamout_state[5];
|
|
} gfx8;
|
|
};
|
|
|
|
struct anv_compute_pipeline {
|
|
struct anv_pipeline base;
|
|
|
|
struct anv_shader_bin * cs;
|
|
uint32_t batch_data[9];
|
|
uint32_t interface_descriptor_data[8];
|
|
};
|
|
|
|
#define ANV_DECL_PIPELINE_DOWNCAST(pipe_type, pipe_enum) \
|
|
static inline struct anv_##pipe_type##_pipeline * \
|
|
anv_pipeline_to_##pipe_type(struct anv_pipeline *pipeline) \
|
|
{ \
|
|
assert(pipeline->type == pipe_enum); \
|
|
return (struct anv_##pipe_type##_pipeline *) pipeline; \
|
|
}
|
|
|
|
ANV_DECL_PIPELINE_DOWNCAST(graphics, ANV_PIPELINE_GRAPHICS)
|
|
ANV_DECL_PIPELINE_DOWNCAST(compute, ANV_PIPELINE_COMPUTE)
|
|
|
|
static inline bool
|
|
anv_pipeline_has_stage(const struct anv_graphics_pipeline *pipeline,
|
|
mesa_shader_stage stage)
|
|
{
|
|
return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0;
|
|
}
|
|
|
|
static inline bool
|
|
anv_pipeline_is_primitive(const struct anv_graphics_pipeline *pipeline)
|
|
{
|
|
return anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX);
|
|
}
|
|
|
|
static inline bool
|
|
anv_cmd_buffer_all_color_write_masked(const struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
const struct anv_cmd_graphics_state *state = &cmd_buffer->state.gfx;
|
|
const struct vk_dynamic_graphics_state *dyn =
|
|
&cmd_buffer->vk.dynamic_graphics_state;
|
|
uint8_t color_writes = dyn->cb.color_write_enables;
|
|
|
|
/* All writes disabled through vkCmdSetColorWriteEnableEXT */
|
|
if ((color_writes & ((1u << state->color_att_count) - 1)) == 0)
|
|
return true;
|
|
|
|
/* Or all write masks are empty */
|
|
for (uint32_t i = 0; i < state->color_att_count; i++) {
|
|
if (state->pipeline->color_comp_writes[i] != 0)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static inline void
|
|
anv_cmd_graphic_state_update_has_uint_rt(struct anv_cmd_graphics_state *state)
|
|
{
|
|
state->has_uint_rt = false;
|
|
for (unsigned a = 0; a < state->color_att_count; a++) {
|
|
if (vk_format_is_int(state->color_att[a].vk_format)) {
|
|
state->has_uint_rt = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define ANV_DECL_GET_GRAPHICS_PROG_DATA_FUNC(prefix, stage) \
|
|
static inline const struct elk_##prefix##_prog_data * \
|
|
get_##prefix##_prog_data(const struct anv_graphics_pipeline *pipeline) \
|
|
{ \
|
|
if (anv_pipeline_has_stage(pipeline, stage)) { \
|
|
return (const struct elk_##prefix##_prog_data *) \
|
|
pipeline->shaders[stage]->prog_data; \
|
|
} else { \
|
|
return NULL; \
|
|
} \
|
|
}
|
|
|
|
ANV_DECL_GET_GRAPHICS_PROG_DATA_FUNC(vs, MESA_SHADER_VERTEX)
|
|
ANV_DECL_GET_GRAPHICS_PROG_DATA_FUNC(tcs, MESA_SHADER_TESS_CTRL)
|
|
ANV_DECL_GET_GRAPHICS_PROG_DATA_FUNC(tes, MESA_SHADER_TESS_EVAL)
|
|
ANV_DECL_GET_GRAPHICS_PROG_DATA_FUNC(gs, MESA_SHADER_GEOMETRY)
|
|
ANV_DECL_GET_GRAPHICS_PROG_DATA_FUNC(fs, MESA_SHADER_FRAGMENT)
|
|
|
|
static inline const struct elk_cs_prog_data *
|
|
get_cs_prog_data(const struct anv_compute_pipeline *pipeline)
|
|
{
|
|
assert(pipeline->cs);
|
|
return (const struct elk_cs_prog_data *) pipeline->cs->prog_data;
|
|
}
|
|
|
|
static inline const struct elk_vue_prog_data *
|
|
anv_pipeline_get_last_vue_prog_data(const struct anv_graphics_pipeline *pipeline)
|
|
{
|
|
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
|
|
return &get_gs_prog_data(pipeline)->base;
|
|
else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
|
|
return &get_tes_prog_data(pipeline)->base;
|
|
else
|
|
return &get_vs_prog_data(pipeline)->base;
|
|
}
|
|
|
|
struct anv_format_plane {
|
|
enum isl_format isl_format:16;
|
|
struct isl_swizzle swizzle;
|
|
|
|
/* Whether this plane contains chroma channels */
|
|
bool has_chroma;
|
|
|
|
/* For downscaling of YUV planes */
|
|
uint8_t denominator_scales[2];
|
|
|
|
/* How to map sampled ycbcr planes to a single 4 component element. */
|
|
struct isl_swizzle ycbcr_swizzle;
|
|
|
|
/* What aspect is associated to this plane */
|
|
VkImageAspectFlags aspect;
|
|
};
|
|
|
|
|
|
struct anv_format {
|
|
struct anv_format_plane planes[3];
|
|
VkFormat vk_format;
|
|
uint8_t n_planes;
|
|
bool can_ycbcr;
|
|
};
|
|
|
|
static inline void
|
|
anv_assert_valid_aspect_set(VkImageAspectFlags aspects)
|
|
{
|
|
if (util_bitcount(aspects) == 1) {
|
|
assert(aspects & (VK_IMAGE_ASPECT_COLOR_BIT |
|
|
VK_IMAGE_ASPECT_DEPTH_BIT |
|
|
VK_IMAGE_ASPECT_STENCIL_BIT |
|
|
VK_IMAGE_ASPECT_PLANE_0_BIT |
|
|
VK_IMAGE_ASPECT_PLANE_1_BIT |
|
|
VK_IMAGE_ASPECT_PLANE_2_BIT));
|
|
} else if (aspects & VK_IMAGE_ASPECT_PLANES_BITS_ANV) {
|
|
assert(aspects == VK_IMAGE_ASPECT_PLANE_0_BIT ||
|
|
aspects == (VK_IMAGE_ASPECT_PLANE_0_BIT |
|
|
VK_IMAGE_ASPECT_PLANE_1_BIT) ||
|
|
aspects == (VK_IMAGE_ASPECT_PLANE_0_BIT |
|
|
VK_IMAGE_ASPECT_PLANE_1_BIT |
|
|
VK_IMAGE_ASPECT_PLANE_2_BIT));
|
|
} else {
|
|
assert(aspects == (VK_IMAGE_ASPECT_DEPTH_BIT |
|
|
VK_IMAGE_ASPECT_STENCIL_BIT));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the aspect's plane relative to all_aspects. For an image, for
|
|
* instance, all_aspects would be the set of aspects in the image. For
|
|
* an image view, all_aspects would be the subset of aspects represented
|
|
* by that particular view.
|
|
*/
|
|
static inline uint32_t
|
|
anv_aspect_to_plane(VkImageAspectFlags all_aspects,
|
|
VkImageAspectFlagBits aspect)
|
|
{
|
|
anv_assert_valid_aspect_set(all_aspects);
|
|
assert(util_bitcount(aspect) == 1);
|
|
assert(!(aspect & ~all_aspects));
|
|
|
|
/* Because we always put image and view planes in aspect-bit-order, the
|
|
* plane index is the number of bits in all_aspects before aspect.
|
|
*/
|
|
return util_bitcount(all_aspects & (aspect - 1));
|
|
}
|
|
|
|
#define anv_foreach_image_aspect_bit(b, image, aspects) \
|
|
u_foreach_bit(b, vk_image_expand_aspect_mask(&(image)->vk, aspects))
|
|
|
|
const struct anv_format *
|
|
anv_get_format(VkFormat format);
|
|
|
|
static inline uint32_t
|
|
anv_get_format_planes(VkFormat vk_format)
|
|
{
|
|
const struct anv_format *format = anv_get_format(vk_format);
|
|
|
|
return format != NULL ? format->n_planes : 0;
|
|
}
|
|
|
|
struct anv_format_plane
|
|
anv_get_format_plane(const struct intel_device_info *devinfo,
|
|
VkFormat vk_format, uint32_t plane,
|
|
VkImageTiling tiling);
|
|
|
|
struct anv_format_plane
|
|
anv_get_format_aspect(const struct intel_device_info *devinfo,
|
|
VkFormat vk_format,
|
|
VkImageAspectFlagBits aspect, VkImageTiling tiling);
|
|
|
|
static inline enum isl_format
|
|
anv_get_isl_format(const struct intel_device_info *devinfo, VkFormat vk_format,
|
|
VkImageAspectFlags aspect, VkImageTiling tiling)
|
|
{
|
|
return anv_get_format_aspect(devinfo, vk_format, aspect, tiling).isl_format;
|
|
}
|
|
|
|
extern VkFormat
|
|
vk_format_from_android(unsigned android_format, unsigned android_usage);
|
|
|
|
static inline struct isl_swizzle
|
|
anv_swizzle_for_render(struct isl_swizzle swizzle)
|
|
{
|
|
/* Sometimes the swizzle will have alpha map to one. We do this to fake
|
|
* RGB as RGBA for texturing
|
|
*/
|
|
assert(swizzle.a == ISL_CHANNEL_SELECT_ONE ||
|
|
swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
|
|
|
|
/* But it doesn't matter what we render to that channel */
|
|
swizzle.a = ISL_CHANNEL_SELECT_ALPHA;
|
|
|
|
return swizzle;
|
|
}
|
|
|
|
void
|
|
anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm);
|
|
|
|
/**
|
|
* Describes how each part of anv_image will be bound to memory.
|
|
*/
|
|
struct anv_image_memory_range {
|
|
/**
|
|
* Disjoint bindings into which each portion of the image will be bound.
|
|
*
|
|
* Binding images to memory can be complicated and invold binding different
|
|
* portions of the image to different memory objects or regions. For most
|
|
* images, everything lives in the MAIN binding and gets bound by
|
|
* vkBindImageMemory. For disjoint multi-planar images, each plane has
|
|
* a unique, disjoint binding and gets bound by vkBindImageMemory2 with
|
|
* VkBindImagePlaneMemoryInfo. There may also exist bits of memory which are
|
|
* implicit or driver-managed and live in special-case bindings.
|
|
*/
|
|
enum anv_image_memory_binding {
|
|
/**
|
|
* Used if and only if image is not multi-planar disjoint. Bound by
|
|
* vkBindImageMemory2 without VkBindImagePlaneMemoryInfo.
|
|
*/
|
|
ANV_IMAGE_MEMORY_BINDING_MAIN,
|
|
|
|
/**
|
|
* Used if and only if image is multi-planar disjoint. Bound by
|
|
* vkBindImageMemory2 with VkBindImagePlaneMemoryInfo.
|
|
*/
|
|
ANV_IMAGE_MEMORY_BINDING_PLANE_0,
|
|
ANV_IMAGE_MEMORY_BINDING_PLANE_1,
|
|
ANV_IMAGE_MEMORY_BINDING_PLANE_2,
|
|
|
|
/**
|
|
* Driver-private bo. In special cases we may store the aux surface and/or
|
|
* aux state in this binding.
|
|
*/
|
|
ANV_IMAGE_MEMORY_BINDING_PRIVATE,
|
|
|
|
/** Sentinel */
|
|
ANV_IMAGE_MEMORY_BINDING_END,
|
|
} binding;
|
|
|
|
/**
|
|
* Offset is relative to the start of the binding created by
|
|
* vkBindImageMemory, not to the start of the bo.
|
|
*/
|
|
uint64_t offset;
|
|
|
|
uint64_t size;
|
|
uint32_t alignment;
|
|
};
|
|
|
|
/**
|
|
* Subsurface of an anv_image.
|
|
*/
|
|
struct anv_surface {
|
|
struct isl_surf isl;
|
|
struct anv_image_memory_range memory_range;
|
|
};
|
|
|
|
static inline bool MUST_CHECK
|
|
anv_surface_is_valid(const struct anv_surface *surface)
|
|
{
|
|
return surface->isl.size_B > 0 && surface->memory_range.size > 0;
|
|
}
|
|
|
|
struct anv_image {
|
|
struct vk_image vk;
|
|
|
|
uint32_t n_planes;
|
|
|
|
/**
|
|
* Image has multi-planar format and was created with
|
|
* VK_IMAGE_CREATE_DISJOINT_BIT.
|
|
*/
|
|
bool disjoint;
|
|
|
|
/**
|
|
* Image is a WSI image
|
|
*/
|
|
bool from_wsi;
|
|
|
|
/**
|
|
* Image was imported from an struct AHardwareBuffer. We have to delay
|
|
* final image creation until bind time.
|
|
*/
|
|
bool from_ahb;
|
|
|
|
/**
|
|
* Image was imported from gralloc with VkNativeBufferANDROID. The gralloc bo
|
|
* must be released when the image is destroyed.
|
|
*/
|
|
bool from_gralloc;
|
|
|
|
/**
|
|
* The memory bindings created by vkCreateImage and vkBindImageMemory.
|
|
*
|
|
* For details on the image's memory layout, see check_memory_bindings().
|
|
*
|
|
* vkCreateImage constructs the `memory_range` for each
|
|
* anv_image_memory_binding. After vkCreateImage, each binding is valid if
|
|
* and only if `memory_range::size > 0`.
|
|
*
|
|
* vkBindImageMemory binds each valid `memory_range` to an `address`.
|
|
* Usually, the app will provide the address via the parameters of
|
|
* vkBindImageMemory. However, special-case bindings may be bound to
|
|
* driver-private memory.
|
|
*/
|
|
struct anv_image_binding {
|
|
struct anv_image_memory_range memory_range;
|
|
struct anv_address address;
|
|
} bindings[ANV_IMAGE_MEMORY_BINDING_END];
|
|
|
|
/**
|
|
* Image subsurfaces
|
|
*
|
|
* For each foo, anv_image::planes[x].surface is valid if and only if
|
|
* anv_image::aspects has a x aspect. Refer to anv_image_aspect_to_plane()
|
|
* to figure the number associated with a given aspect.
|
|
*
|
|
* The hardware requires that the depth buffer and stencil buffer be
|
|
* separate surfaces. From Vulkan's perspective, though, depth and stencil
|
|
* reside in the same VkImage. To satisfy both the hardware and Vulkan, we
|
|
* allocate the depth and stencil buffers as separate surfaces in the same
|
|
* bo.
|
|
*/
|
|
struct anv_image_plane {
|
|
struct anv_surface primary_surface;
|
|
|
|
/**
|
|
* A surface which shadows the main surface and may have different
|
|
* tiling. This is used for sampling using a tiling that isn't supported
|
|
* for other operations.
|
|
*/
|
|
struct anv_surface shadow_surface;
|
|
|
|
/**
|
|
* The base aux usage for this image. For color images, this can be
|
|
* either CCS_E or CCS_D depending on whether or not we can reliably
|
|
* leave CCS on all the time.
|
|
*/
|
|
enum isl_aux_usage aux_usage;
|
|
|
|
struct anv_surface aux_surface;
|
|
|
|
/** Location of the fast clear state. */
|
|
struct anv_image_memory_range fast_clear_memory_range;
|
|
|
|
/**
|
|
* Whether this image can be fast cleared with non-zero clear colors.
|
|
* This can happen with mutable images when formats of different bit
|
|
* sizes per components are used.
|
|
*
|
|
* On Gfx9+, because the clear colors are stored as a 4 components 32bit
|
|
* values, we can clear in R16G16_UNORM (store 2 16bit values in the
|
|
* components 0 & 1 of the clear color) and then draw in R32_UINT which
|
|
* would interpret the clear color as a single component value, using
|
|
* only the first 16bit component of the previous written clear color.
|
|
*
|
|
* On Gfx7/7.5/8, only CC_ZERO/CC_ONE clear colors are supported, this
|
|
* boolean will prevent the usage of CC_ONE.
|
|
*/
|
|
bool can_non_zero_fast_clear;
|
|
} planes[3];
|
|
};
|
|
|
|
static inline bool
|
|
anv_image_is_externally_shared(const struct anv_image *image)
|
|
{
|
|
return image->vk.drm_format_mod != DRM_FORMAT_MOD_INVALID ||
|
|
image->vk.external_handle_types != 0;
|
|
}
|
|
|
|
static inline bool
|
|
anv_image_has_private_binding(const struct anv_image *image)
|
|
{
|
|
const struct anv_image_binding private_binding =
|
|
image->bindings[ANV_IMAGE_MEMORY_BINDING_PRIVATE];
|
|
return private_binding.memory_range.size != 0;
|
|
}
|
|
|
|
/* The ordering of this enum is important */
|
|
enum anv_fast_clear_type {
|
|
/** Image does not have/support any fast-clear blocks */
|
|
ANV_FAST_CLEAR_NONE = 0,
|
|
/** Image has/supports fast-clear but only to the default value */
|
|
ANV_FAST_CLEAR_DEFAULT_VALUE = 1,
|
|
/** Image has/supports fast-clear with an arbitrary fast-clear value */
|
|
ANV_FAST_CLEAR_ANY = 2,
|
|
};
|
|
|
|
/**
|
|
* Return the aspect's _format_ plane, not its _memory_ plane (using the
|
|
* vocabulary of VK_EXT_image_drm_format_modifier). As a consequence, \a
|
|
* aspect_mask may contain VK_IMAGE_ASPECT_PLANE_*, but must not contain
|
|
* VK_IMAGE_ASPECT_MEMORY_PLANE_* .
|
|
*/
|
|
static inline uint32_t
|
|
anv_image_aspect_to_plane(const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect)
|
|
{
|
|
return anv_aspect_to_plane(image->vk.aspects, aspect);
|
|
}
|
|
|
|
/* Returns the number of auxiliary buffer levels attached to an image. */
|
|
static inline uint8_t
|
|
anv_image_aux_levels(const struct anv_image * const image,
|
|
VkImageAspectFlagBits aspect)
|
|
{
|
|
uint32_t plane = anv_image_aspect_to_plane(image, aspect);
|
|
if (image->planes[plane].aux_usage == ISL_AUX_USAGE_NONE)
|
|
return 0;
|
|
|
|
return image->vk.mip_levels;
|
|
}
|
|
|
|
/* Returns the number of auxiliary buffer layers attached to an image. */
|
|
static inline uint32_t
|
|
anv_image_aux_layers(const struct anv_image * const image,
|
|
VkImageAspectFlagBits aspect,
|
|
const uint8_t miplevel)
|
|
{
|
|
assert(image);
|
|
|
|
/* The miplevel must exist in the main buffer. */
|
|
assert(miplevel < image->vk.mip_levels);
|
|
|
|
if (miplevel >= anv_image_aux_levels(image, aspect)) {
|
|
/* There are no layers with auxiliary data because the miplevel has no
|
|
* auxiliary data.
|
|
*/
|
|
return 0;
|
|
}
|
|
|
|
return MAX2(image->vk.array_layers, image->vk.extent.depth >> miplevel);
|
|
}
|
|
|
|
static inline struct anv_address MUST_CHECK
|
|
anv_image_address(const struct anv_image *image,
|
|
const struct anv_image_memory_range *mem_range)
|
|
{
|
|
const struct anv_image_binding *binding = &image->bindings[mem_range->binding];
|
|
assert(binding->memory_range.offset == 0);
|
|
|
|
if (mem_range->size == 0)
|
|
return ANV_NULL_ADDRESS;
|
|
|
|
return anv_address_add(binding->address, mem_range->offset);
|
|
}
|
|
|
|
static inline struct anv_address
|
|
anv_image_get_clear_color_addr(UNUSED const struct anv_device *device,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect)
|
|
{
|
|
assert(image->vk.aspects & (VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV |
|
|
VK_IMAGE_ASPECT_DEPTH_BIT));
|
|
|
|
uint32_t plane = anv_image_aspect_to_plane(image, aspect);
|
|
const struct anv_image_memory_range *mem_range =
|
|
&image->planes[plane].fast_clear_memory_range;
|
|
|
|
return anv_image_address(image, mem_range);
|
|
}
|
|
|
|
static inline struct anv_address
|
|
anv_image_get_fast_clear_type_addr(const struct anv_device *device,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect)
|
|
{
|
|
struct anv_address addr =
|
|
anv_image_get_clear_color_addr(device, image, aspect);
|
|
|
|
const unsigned clear_color_state_size = device->info->ver >= 10 ?
|
|
device->isl_dev.ss.clear_color_state_size :
|
|
device->isl_dev.ss.clear_value_size;
|
|
return anv_address_add(addr, clear_color_state_size);
|
|
}
|
|
|
|
/* Returns true if a HiZ-enabled depth buffer can be sampled from. */
|
|
static inline bool
|
|
anv_can_sample_with_hiz(const struct intel_device_info * const devinfo,
|
|
const struct anv_image *image)
|
|
{
|
|
if (!(image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
|
|
return false;
|
|
|
|
/* For Gfx8-11, there are some restrictions around sampling from HiZ.
|
|
* The Skylake PRM docs for RENDER_SURFACE_STATE::AuxiliarySurfaceMode
|
|
* say:
|
|
*
|
|
* "If this field is set to AUX_HIZ, Number of Multisamples must
|
|
* be MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D."
|
|
*/
|
|
if (image->vk.image_type == VK_IMAGE_TYPE_3D)
|
|
return false;
|
|
|
|
/* Allow this feature on BDW even though it is disabled in the BDW devinfo
|
|
* struct. There's documentation which suggests that this feature actually
|
|
* reduces performance on BDW, but it has only been observed to help so
|
|
* far. Sampling fast-cleared blocks on BDW must also be handled with care
|
|
* (see depth_stencil_attachment_compute_aux_usage() for more info).
|
|
*/
|
|
if (devinfo->ver != 8 && !devinfo->has_sample_with_hiz)
|
|
return false;
|
|
|
|
return image->vk.samples == 1;
|
|
}
|
|
|
|
void
|
|
anv_cmd_buffer_mark_image_written(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect,
|
|
enum isl_aux_usage aux_usage,
|
|
uint32_t level,
|
|
uint32_t base_layer,
|
|
uint32_t layer_count);
|
|
|
|
void
|
|
anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect,
|
|
enum isl_aux_usage aux_usage,
|
|
enum isl_format format, struct isl_swizzle swizzle,
|
|
uint32_t level, uint32_t base_layer, uint32_t layer_count,
|
|
VkRect2D area, union isl_color_value clear_color);
|
|
void
|
|
anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlags aspects,
|
|
enum isl_aux_usage depth_aux_usage,
|
|
uint32_t level,
|
|
uint32_t base_layer, uint32_t layer_count,
|
|
VkRect2D area,
|
|
float depth_value, uint8_t stencil_value);
|
|
void
|
|
anv_attachment_msaa_resolve(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_attachment *att,
|
|
VkImageLayout layout,
|
|
VkImageAspectFlagBits aspect);
|
|
void
|
|
anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect, uint32_t level,
|
|
uint32_t base_layer, uint32_t layer_count,
|
|
enum isl_aux_op hiz_op);
|
|
void
|
|
anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlags aspects,
|
|
uint32_t level,
|
|
uint32_t base_layer, uint32_t layer_count,
|
|
VkRect2D area, uint8_t stencil_value);
|
|
void
|
|
anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
enum isl_format format, struct isl_swizzle swizzle,
|
|
VkImageAspectFlagBits aspect,
|
|
uint32_t base_layer, uint32_t layer_count,
|
|
enum isl_aux_op mcs_op, union isl_color_value *clear_value,
|
|
bool predicate);
|
|
void
|
|
anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
enum isl_format format, struct isl_swizzle swizzle,
|
|
VkImageAspectFlagBits aspect, uint32_t level,
|
|
uint32_t base_layer, uint32_t layer_count,
|
|
enum isl_aux_op ccs_op, union isl_color_value *clear_value,
|
|
bool predicate);
|
|
|
|
void
|
|
anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect,
|
|
uint32_t base_level, uint32_t level_count,
|
|
uint32_t base_layer, uint32_t layer_count);
|
|
|
|
enum isl_aux_state ATTRIBUTE_PURE
|
|
anv_layout_to_aux_state(const struct intel_device_info * const devinfo,
|
|
const struct anv_image *image,
|
|
const VkImageAspectFlagBits aspect,
|
|
const VkImageLayout layout);
|
|
|
|
enum isl_aux_usage ATTRIBUTE_PURE
|
|
anv_layout_to_aux_usage(const struct intel_device_info * const devinfo,
|
|
const struct anv_image *image,
|
|
const VkImageAspectFlagBits aspect,
|
|
const VkImageUsageFlagBits usage,
|
|
const VkImageLayout layout);
|
|
|
|
enum anv_fast_clear_type ATTRIBUTE_PURE
|
|
anv_layout_to_fast_clear_type(const struct intel_device_info * const devinfo,
|
|
const struct anv_image * const image,
|
|
const VkImageAspectFlagBits aspect,
|
|
const VkImageLayout layout);
|
|
|
|
static inline bool
|
|
anv_image_aspects_compatible(VkImageAspectFlags aspects1,
|
|
VkImageAspectFlags aspects2)
|
|
{
|
|
if (aspects1 == aspects2)
|
|
return true;
|
|
|
|
/* Only 1 color aspects are compatibles. */
|
|
if ((aspects1 & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) != 0 &&
|
|
(aspects2 & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) != 0 &&
|
|
util_bitcount(aspects1) == util_bitcount(aspects2))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
struct anv_image_view {
|
|
struct vk_image_view vk;
|
|
|
|
const struct anv_image *image; /**< VkImageViewCreateInfo::image */
|
|
|
|
unsigned n_planes;
|
|
struct {
|
|
uint32_t image_plane;
|
|
|
|
struct isl_view isl;
|
|
|
|
/**
|
|
* RENDER_SURFACE_STATE when using image as a sampler surface with an
|
|
* image layout of SHADER_READ_ONLY_OPTIMAL or
|
|
* DEPTH_STENCIL_READ_ONLY_OPTIMAL.
|
|
*/
|
|
struct anv_surface_state optimal_sampler_surface_state;
|
|
|
|
/**
|
|
* RENDER_SURFACE_STATE when using image as a sampler surface with an
|
|
* image layout of GENERAL.
|
|
*/
|
|
struct anv_surface_state general_sampler_surface_state;
|
|
|
|
/**
|
|
* RENDER_SURFACE_STATE when using image as a storage image. Separate
|
|
* states for vanilla (with the original format) and one which has been
|
|
* lowered to a format suitable for reading. This may be a raw surface
|
|
* in extreme cases or simply a surface with a different format where we
|
|
* expect some conversion to be done in the shader.
|
|
*/
|
|
struct anv_surface_state storage_surface_state;
|
|
struct anv_surface_state lowered_storage_surface_state;
|
|
|
|
struct isl_image_param lowered_storage_image_param;
|
|
} planes[3];
|
|
};
|
|
|
|
enum anv_image_view_state_flags {
|
|
ANV_IMAGE_VIEW_STATE_STORAGE_LOWERED = (1 << 0),
|
|
ANV_IMAGE_VIEW_STATE_TEXTURE_OPTIMAL = (1 << 1),
|
|
};
|
|
|
|
void anv_image_fill_surface_state(struct anv_device *device,
|
|
const struct anv_image *image,
|
|
VkImageAspectFlagBits aspect,
|
|
const struct isl_view *view,
|
|
isl_surf_usage_flags_t view_usage,
|
|
enum isl_aux_usage aux_usage,
|
|
const union isl_color_value *clear_color,
|
|
enum anv_image_view_state_flags flags,
|
|
struct anv_surface_state *state_inout,
|
|
struct isl_image_param *image_param_out);
|
|
|
|
struct anv_image_create_info {
|
|
const VkImageCreateInfo *vk_info;
|
|
|
|
/** An opt-in bitmask which filters an ISL-mapping of the Vulkan tiling. */
|
|
isl_tiling_flags_t isl_tiling_flags;
|
|
|
|
/** These flags will be added to any derived from VkImageCreateInfo. */
|
|
isl_surf_usage_flags_t isl_extra_usage_flags;
|
|
};
|
|
|
|
VkResult anv_image_init(struct anv_device *device, struct anv_image *image,
|
|
struct anv_image_create_info *create_info);
|
|
|
|
void anv_image_finish(struct anv_image *image);
|
|
|
|
void anv_image_get_memory_requirements(struct anv_device *device,
|
|
struct anv_image *image,
|
|
VkImageAspectFlags aspects,
|
|
VkMemoryRequirements2 *pMemoryRequirements);
|
|
|
|
enum isl_format
|
|
anv_isl_format_for_descriptor_type(const struct anv_device *device,
|
|
VkDescriptorType type);
|
|
|
|
static inline uint32_t
|
|
anv_rasterization_aa_mode(VkPolygonMode raster_mode,
|
|
VkLineRasterizationModeEXT line_mode)
|
|
{
|
|
if (raster_mode == VK_POLYGON_MODE_LINE &&
|
|
line_mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
VkFormatFeatureFlags2
|
|
anv_get_image_format_features2(const struct intel_device_info *devinfo,
|
|
VkFormat vk_format,
|
|
const struct anv_format *anv_format,
|
|
VkImageTiling vk_tiling,
|
|
const struct isl_drm_modifier_info *isl_mod_info);
|
|
|
|
void anv_fill_buffer_surface_state(struct anv_device *device,
|
|
struct anv_state state,
|
|
enum isl_format format,
|
|
struct isl_swizzle swizzle,
|
|
isl_surf_usage_flags_t usage,
|
|
struct anv_address address,
|
|
uint32_t range, uint32_t stride);
|
|
|
|
|
|
/* Haswell border color is a bit of a disaster. Float and unorm formats use a
|
|
* straightforward 32-bit float color in the first 64 bytes. Instead of using
|
|
* a nice float/integer union like Gfx8+, Haswell specifies the integer border
|
|
* color as a separate entry /after/ the float color. The layout of this entry
|
|
* also depends on the format's bpp (with extra hacks for RG32), and overlaps.
|
|
*
|
|
* Since we don't know the format/bpp, we can't make any of the border colors
|
|
* containing '1' work for all formats, as it would be in the wrong place for
|
|
* some of them. We opt to make 32-bit integers work as this seems like the
|
|
* most common option. Fortunately, transparent black works regardless, as
|
|
* all zeroes is the same in every bit-size.
|
|
*/
|
|
struct hsw_border_color {
|
|
float float32[4];
|
|
uint32_t _pad0[12];
|
|
uint32_t uint32[4];
|
|
uint32_t _pad1[108];
|
|
};
|
|
|
|
struct gfx8_border_color {
|
|
union {
|
|
float float32[4];
|
|
uint32_t uint32[4];
|
|
};
|
|
/* Pad out to 64 bytes */
|
|
uint32_t _pad[12];
|
|
};
|
|
|
|
struct anv_sampler {
|
|
struct vk_object_base base;
|
|
|
|
uint32_t state[3][4];
|
|
uint32_t n_planes;
|
|
struct vk_ycbcr_conversion *conversion;
|
|
|
|
/* Blob of sampler state data which is guaranteed to be 32-byte aligned
|
|
* and with a 32-byte stride for use as bindless samplers.
|
|
*/
|
|
struct anv_state bindless_state;
|
|
|
|
struct anv_state custom_border_color;
|
|
};
|
|
|
|
#define ANV_PIPELINE_STATISTICS_MASK 0x000007ff
|
|
|
|
struct anv_query_pool {
|
|
struct vk_object_base base;
|
|
|
|
VkQueryType type;
|
|
VkQueryPipelineStatisticFlags pipeline_statistics;
|
|
/** Stride between slots, in bytes */
|
|
uint32_t stride;
|
|
/** Number of slots in this query pool */
|
|
uint32_t slots;
|
|
struct anv_bo * bo;
|
|
|
|
/* KHR perf queries : */
|
|
uint32_t pass_size;
|
|
uint32_t data_offset;
|
|
uint32_t snapshot_size;
|
|
uint32_t n_counters;
|
|
struct intel_perf_counter_pass *counter_pass;
|
|
uint32_t n_passes;
|
|
struct intel_perf_query_info **pass_query;
|
|
};
|
|
|
|
static inline uint32_t khr_perf_query_preamble_offset(const struct anv_query_pool *pool,
|
|
uint32_t pass)
|
|
{
|
|
return pool->pass_size * pass + 8;
|
|
}
|
|
|
|
void
|
|
anv_dump_pipe_bits(enum anv_pipe_bits bits);
|
|
|
|
static inline void
|
|
anv_add_pending_pipe_bits(struct anv_cmd_buffer* cmd_buffer,
|
|
enum anv_pipe_bits bits,
|
|
const char* reason)
|
|
{
|
|
cmd_buffer->state.pending_pipe_bits |= bits;
|
|
if (INTEL_DEBUG(DEBUG_PIPE_CONTROL) && bits)
|
|
{
|
|
fputs("pc: add ", stderr);
|
|
anv_dump_pipe_bits(bits);
|
|
fprintf(stderr, "reason: %s\n", reason);
|
|
}
|
|
}
|
|
|
|
struct anv_performance_configuration_intel {
|
|
struct vk_object_base base;
|
|
|
|
uint64_t config_id;
|
|
};
|
|
|
|
void anv_physical_device_init_perf(struct anv_physical_device *device, int fd);
|
|
void anv_device_perf_init(struct anv_device *device);
|
|
void anv_perf_write_pass_results(struct intel_perf_config *perf,
|
|
struct anv_query_pool *pool, uint32_t pass,
|
|
const struct intel_perf_query_result *accumulated_results,
|
|
union VkPerformanceCounterResultKHR *results);
|
|
|
|
/* Use to emit a series of memcpy operations */
|
|
struct anv_memcpy_state {
|
|
struct anv_device *device;
|
|
struct anv_batch *batch;
|
|
|
|
struct anv_vb_cache_range vb_bound;
|
|
struct anv_vb_cache_range vb_dirty;
|
|
};
|
|
|
|
struct anv_utrace_flush_copy {
|
|
/* Needs to be the first field */
|
|
struct intel_ds_flush_data ds;
|
|
|
|
/* Batch stuff to implement of copy of timestamps recorded in another
|
|
* buffer.
|
|
*/
|
|
struct anv_reloc_list relocs;
|
|
struct anv_batch batch;
|
|
struct anv_bo *batch_bo;
|
|
|
|
/* Buffer of 64bits timestamps */
|
|
struct anv_bo *trace_bo;
|
|
|
|
/* Syncobj to be signaled when the batch completes */
|
|
struct vk_sync *sync;
|
|
|
|
/* Queue on which all the recorded traces are submitted */
|
|
struct anv_queue *queue;
|
|
|
|
struct anv_memcpy_state memcpy_state;
|
|
};
|
|
|
|
void anv_device_utrace_init(struct anv_device *device);
|
|
void anv_device_utrace_finish(struct anv_device *device);
|
|
VkResult
|
|
anv_device_utrace_flush_cmd_buffers(struct anv_queue *queue,
|
|
uint32_t cmd_buffer_count,
|
|
struct anv_cmd_buffer **cmd_buffers,
|
|
struct anv_utrace_flush_copy **out_flush_data);
|
|
|
|
#ifdef HAVE_PERFETTO
|
|
void anv_perfetto_init(void);
|
|
uint64_t anv_perfetto_begin_submit(struct anv_queue *queue);
|
|
void anv_perfetto_end_submit(struct anv_queue *queue, uint32_t submission_id,
|
|
uint64_t start_ts);
|
|
#else
|
|
static inline void anv_perfetto_init(void)
|
|
{
|
|
}
|
|
static inline uint64_t anv_perfetto_begin_submit(struct anv_queue *queue)
|
|
{
|
|
return 0;
|
|
}
|
|
static inline void anv_perfetto_end_submit(struct anv_queue *queue,
|
|
uint32_t submission_id,
|
|
uint64_t start_ts)
|
|
{}
|
|
#endif
|
|
|
|
|
|
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
|
|
VK_FROM_HANDLE(__anv_type, __name, __handle)
|
|
|
|
VK_DEFINE_HANDLE_CASTS(anv_cmd_buffer, vk.base, VkCommandBuffer,
|
|
VK_OBJECT_TYPE_COMMAND_BUFFER)
|
|
VK_DEFINE_HANDLE_CASTS(anv_device, vk.base, VkDevice, VK_OBJECT_TYPE_DEVICE)
|
|
VK_DEFINE_HANDLE_CASTS(anv_instance, vk.base, VkInstance, VK_OBJECT_TYPE_INSTANCE)
|
|
VK_DEFINE_HANDLE_CASTS(anv_physical_device, vk.base, VkPhysicalDevice,
|
|
VK_OBJECT_TYPE_PHYSICAL_DEVICE)
|
|
VK_DEFINE_HANDLE_CASTS(anv_queue, vk.base, VkQueue, VK_OBJECT_TYPE_QUEUE)
|
|
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, vk.base, VkBuffer,
|
|
VK_OBJECT_TYPE_BUFFER)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, base, VkBufferView,
|
|
VK_OBJECT_TYPE_BUFFER_VIEW)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_pool, base, VkDescriptorPool,
|
|
VK_OBJECT_TYPE_DESCRIPTOR_POOL)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, base, VkDescriptorSet,
|
|
VK_OBJECT_TYPE_DESCRIPTOR_SET)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, base,
|
|
VkDescriptorSetLayout,
|
|
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, base, VkDeviceMemory,
|
|
VK_OBJECT_TYPE_DEVICE_MEMORY)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_event, base, VkEvent, VK_OBJECT_TYPE_EVENT)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_image, vk.base, VkImage, VK_OBJECT_TYPE_IMAGE)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, vk.base, VkImageView,
|
|
VK_OBJECT_TYPE_IMAGE_VIEW);
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, base, VkPipeline,
|
|
VK_OBJECT_TYPE_PIPELINE)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, base, VkPipelineLayout,
|
|
VK_OBJECT_TYPE_PIPELINE_LAYOUT)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, base, VkQueryPool,
|
|
VK_OBJECT_TYPE_QUERY_POOL)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, base, VkSampler,
|
|
VK_OBJECT_TYPE_SAMPLER)
|
|
VK_DEFINE_NONDISP_HANDLE_CASTS(anv_performance_configuration_intel, base,
|
|
VkPerformanceConfigurationINTEL,
|
|
VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL)
|
|
|
|
#define anv_genX(devinfo, thing) ({ \
|
|
__typeof(&gfx7_##thing) genX_thing; \
|
|
switch ((devinfo)->verx10) { \
|
|
case 70: \
|
|
genX_thing = &gfx7_##thing; \
|
|
break; \
|
|
case 75: \
|
|
genX_thing = &gfx75_##thing; \
|
|
break; \
|
|
case 80: \
|
|
genX_thing = &gfx8_##thing; \
|
|
break; \
|
|
default: \
|
|
UNREACHABLE("Unknown hardware generation"); \
|
|
} \
|
|
genX_thing; \
|
|
})
|
|
|
|
/* Gen-specific function declarations */
|
|
#ifdef genX
|
|
# include "anv_genX.h"
|
|
#else
|
|
# define genX(x) gfx7_##x
|
|
# include "anv_genX.h"
|
|
# undef genX
|
|
# define genX(x) gfx75_##x
|
|
# include "anv_genX.h"
|
|
# undef genX
|
|
# define genX(x) gfx8_##x
|
|
# include "anv_genX.h"
|
|
# undef genX
|
|
#endif
|
|
|
|
#endif /* ANV_PRIVATE_H */
|