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intel-hard-graphics/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.h
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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_VIDEO_DEC_REFMGR_H
#define D3D12_VIDEO_DEC_REFMGR_H
#include "d3d12_video_types.h"
#include "d3d12_video_dpb_storage_manager.h"
#include "d3d12_util.h"
#include <algorithm>
#include <map>
struct d3d12_video_decoder_references_manager
{
d3d12_video_decoder_references_manager(const struct d3d12_screen * pD3D12Screen,
uint32_t NodeMask,
d3d12_video_decode_profile_type DecodeProfileType,
d3d12_video_decode_dpb_descriptor dpbDescriptor);
bool is_reference_only()
{
return m_dpbDescriptor.fReferenceOnly;
}
bool is_array_of_textures()
{
return m_dpbDescriptor.fArrayOfTexture;
}
bool is_pipe_buffer_underlying_output_decode_allocation()
{
return (is_reference_only() || is_array_of_textures());
}
void mark_all_references_as_unused();
void release_unused_references_texture_memory();
template <typename T, size_t size>
void mark_references_in_use(const T (&picEntries)[size]);
template <typename T, size_t size>
void mark_references_in_use_av1(const T (&picEntries)[size]);
void mark_reference_in_use(uint16_t index);
uint16_t store_future_reference(uint16_t index,
_In_ ComPtr<ID3D12VideoDecoderHeap> &decoderHeap,
ID3D12Resource * pTexture2D,
uint32_t subresourceIndex);
// Will clear() argument outNeededTransitions and fill it with the necessary transitions to perform by the caller
// after the method returns
template <typename T, size_t size>
void update_entries(T (&picEntries)[size], std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions);
template <typename T, size_t size>
void update_entries_av1(T (&picEntries)[size], std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions);
void get_reference_only_output(
struct pipe_video_buffer * pCurrentDecodeTarget,
ID3D12Resource **ppOutputReference, // out -> new reference slot assigned or nullptr
uint32_t * pOutputSubresource, // out -> new reference slot assigned or nullptr
bool &outNeedsTransitionToDecodeWrite // out -> indicates if output resource argument has to be transitioned to
// D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE by the caller
);
// Gets the output texture for the current frame to be decoded
void get_current_frame_decode_output_texture(struct pipe_video_buffer *pCurrentDecodeTarget, ID3D12Resource **ppOutTexture2D, uint32_t *pOutSubresourceIndex);
D3D12_VIDEO_DECODE_REFERENCE_FRAMES get_current_reference_frames();
void print_dpb();
uint8_t get_unused_index7bits()
{
for (uint8_t testIdx = 0; testIdx < 127; testIdx++) {
auto it = std::find_if(m_DecodeTargetToOriginalIndex7Bits.begin(), m_DecodeTargetToOriginalIndex7Bits.end(),
[&testIdx](const std::pair< struct pipe_video_buffer*, uint8_t > &p) {
return p.second == testIdx;
});
if (it == m_DecodeTargetToOriginalIndex7Bits.end())
return testIdx;
}
debug_printf(
"[d3d12_video_decoder_references_manager] d3d12_video_decoder_references_manager - Decode - No available "
"fresh indices left.\n");
assert(false);
return 0;
}
///
/// Get the Index7Bits associated with this decode target
/// If there isn't one assigned yet, gives out a fresh/unused Index7Bits
///
uint8_t get_index7bits(struct pipe_video_buffer * pDecodeTarget) {
if(m_DecodeTargetToOriginalIndex7Bits.count(pDecodeTarget) == 0)
m_DecodeTargetToOriginalIndex7Bits[pDecodeTarget] = get_unused_index7bits();
return m_DecodeTargetToOriginalIndex7Bits[pDecodeTarget];
}
private:
uint16_t update_entry(
uint16_t index, // in
ID3D12Resource *&pOutputReference, // out -> new reference slot assigned or nullptr
uint32_t & OutputSubresource, // out -> new reference slot assigned or 0
bool &outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned to
// D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
);
uint16_t find_remapped_index(uint16_t originalIndex);
struct ReferenceData
{
uint16_t originalIndex;
bool fUsed;
};
// Holds the DPB textures
std::unique_ptr<d3d12_video_dpb_storage_manager_interface> m_upD3D12TexturesStorageManager;
std::vector<ID3D12VideoDecoderHeap *>
m_ppHeaps; // Auxiliary allocation to QueryInterface the IUnknown's
// m_upD3D12TexturesStorageManager->get_current_reference_frames().ppHeaps
// containing the generic video encode/decode heap;
// Holds the mapping between DXVA PicParams indices and the D3D12 indices
std::vector<ReferenceData> m_referenceDXVAIndices;
std::map<struct pipe_video_buffer *, uint8_t> m_DecodeTargetToOriginalIndex7Bits = { };
const struct d3d12_screen * m_pD3D12Screen;
uint16_t m_invalidIndex;
d3d12_video_decode_dpb_descriptor m_dpbDescriptor = {};
uint16_t m_currentOutputIndex = 0;
uint16_t m_currentSubresourceIndex = 0;
ID3D12Resource* m_currentResource = nullptr;
D3D12_FEATURE_DATA_FORMAT_INFO m_formatInfo = { m_dpbDescriptor.Format };
};
//----------------------------------------------------------------------------------------------------------------------------------
template <typename T, size_t size>
void
d3d12_video_decoder_references_manager::update_entries(T (&picEntries)[size],
std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions)
{
outNeededTransitions.clear();
for (auto &picEntry : picEntries) {
// uint16_t update_entry(
// uint16_t index, // in
// ID3D12Resource*& pOutputReference, // out -> new reference slot assigned or nullptr
// uint32_t& OutputSubresource, // out -> new reference slot assigned or 0
// bool& outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned
// to D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
// );
ID3D12Resource *pOutputReference = {};
uint32_t OutputSubresource = 0u;
bool outNeedsTransitionToDecodeRead = false;
picEntry.Index7Bits =
update_entry(picEntry.Index7Bits, pOutputReference, OutputSubresource, outNeedsTransitionToDecodeRead);
if (outNeedsTransitionToDecodeRead) {
///
/// The subresource indexing in D3D12 Video within the DPB doesn't take into account the Y, UV planes (ie.
/// subresource 0, 1, 2, 3..., N are different full NV12 references in the DPB) but when using the subresources
/// in other areas of D3D12 we need to convert it to the D3D12CalcSubresource format, explained in
/// https://docs.microsoft.com/en-us/windows/win32/direct3d12/subresources
///
CD3DX12_RESOURCE_DESC refDesc(GetDesc(pOutputReference));
uint32_t MipLevel, PlaneSlice, ArraySlice;
D3D12DecomposeSubresource(OutputSubresource,
refDesc.MipLevels,
refDesc.ArraySize(),
MipLevel,
ArraySlice,
PlaneSlice);
for (PlaneSlice = 0; PlaneSlice < m_formatInfo.PlaneCount; PlaneSlice++) {
uint planeOutputSubresource = refDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
outNeededTransitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(pOutputReference,
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
planeOutputSubresource));
}
}
}
}
//----------------------------------------------------------------------------------------------------------------------------------
template <typename T, size_t size>
void
d3d12_video_decoder_references_manager::mark_references_in_use(const T (&picEntries)[size])
{
for (auto &picEntry : picEntries) {
mark_reference_in_use(picEntry.Index7Bits);
}
}
//----------------------------------------------------------------------------------------------------------------------------------
template <typename T, size_t size>
void
d3d12_video_decoder_references_manager::update_entries_av1(T (&picEntries)[size],
std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions)
{
outNeededTransitions.clear();
for (auto &picEntry : picEntries) {
// uint16_t update_entry(
// uint16_t index, // in
// ID3D12Resource*& pOutputReference, // out -> new reference slot assigned or nullptr
// uint32_t& OutputSubresource, // out -> new reference slot assigned or 0
// bool& outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned
// to D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
// );
ID3D12Resource *pOutputReference = {};
uint32_t OutputSubresource = 0u;
bool outNeedsTransitionToDecodeRead = false;
picEntry = static_cast<T>(
update_entry(picEntry, pOutputReference, OutputSubresource, outNeedsTransitionToDecodeRead));
if (outNeedsTransitionToDecodeRead) {
///
/// The subresource indexing in D3D12 Video within the DPB doesn't take into account the Y, UV planes (ie.
/// subresource 0, 1, 2, 3..., N are different full NV12 references in the DPB) but when using the subresources
/// in other areas of D3D12 we need to convert it to the D3D12CalcSubresource format, explained in
/// https://docs.microsoft.com/en-us/windows/win32/direct3d12/subresources
///
CD3DX12_RESOURCE_DESC refDesc(GetDesc(pOutputReference));
uint32_t MipLevel, PlaneSlice, ArraySlice;
D3D12DecomposeSubresource(OutputSubresource,
refDesc.MipLevels,
refDesc.ArraySize(),
MipLevel,
ArraySlice,
PlaneSlice);
for (PlaneSlice = 0; PlaneSlice < m_formatInfo.PlaneCount; PlaneSlice++) {
uint planeOutputSubresource = refDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
outNeededTransitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(pOutputReference,
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
planeOutputSubresource));
}
}
}
}
//----------------------------------------------------------------------------------------------------------------------------------
template <typename T, size_t size>
void
d3d12_video_decoder_references_manager::mark_references_in_use_av1(const T (&picEntries)[size])
{
for (auto &picEntry : picEntries) {
mark_reference_in_use(picEntry);
}
}
#endif