mirror of
https://github.com/elwrcl/intel-hard-graphics.git
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281 lines
13 KiB
C++
281 lines
13 KiB
C++
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef D3D12_VIDEO_DEC_REFMGR_H
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#define D3D12_VIDEO_DEC_REFMGR_H
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#include "d3d12_video_types.h"
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#include "d3d12_video_dpb_storage_manager.h"
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#include "d3d12_util.h"
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#include <algorithm>
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#include <map>
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struct d3d12_video_decoder_references_manager
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{
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d3d12_video_decoder_references_manager(const struct d3d12_screen * pD3D12Screen,
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uint32_t NodeMask,
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d3d12_video_decode_profile_type DecodeProfileType,
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d3d12_video_decode_dpb_descriptor dpbDescriptor);
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bool is_reference_only()
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{
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return m_dpbDescriptor.fReferenceOnly;
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}
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bool is_array_of_textures()
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{
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return m_dpbDescriptor.fArrayOfTexture;
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}
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bool is_pipe_buffer_underlying_output_decode_allocation()
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{
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return (is_reference_only() || is_array_of_textures());
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}
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void mark_all_references_as_unused();
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void release_unused_references_texture_memory();
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template <typename T, size_t size>
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void mark_references_in_use(const T (&picEntries)[size]);
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template <typename T, size_t size>
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void mark_references_in_use_av1(const T (&picEntries)[size]);
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void mark_reference_in_use(uint16_t index);
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uint16_t store_future_reference(uint16_t index,
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_In_ ComPtr<ID3D12VideoDecoderHeap> &decoderHeap,
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ID3D12Resource * pTexture2D,
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uint32_t subresourceIndex);
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// Will clear() argument outNeededTransitions and fill it with the necessary transitions to perform by the caller
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// after the method returns
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template <typename T, size_t size>
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void update_entries(T (&picEntries)[size], std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions);
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template <typename T, size_t size>
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void update_entries_av1(T (&picEntries)[size], std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions);
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void get_reference_only_output(
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struct pipe_video_buffer * pCurrentDecodeTarget,
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ID3D12Resource **ppOutputReference, // out -> new reference slot assigned or nullptr
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uint32_t * pOutputSubresource, // out -> new reference slot assigned or nullptr
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bool &outNeedsTransitionToDecodeWrite // out -> indicates if output resource argument has to be transitioned to
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// D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE by the caller
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);
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// Gets the output texture for the current frame to be decoded
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void get_current_frame_decode_output_texture(struct pipe_video_buffer *pCurrentDecodeTarget, ID3D12Resource **ppOutTexture2D, uint32_t *pOutSubresourceIndex);
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D3D12_VIDEO_DECODE_REFERENCE_FRAMES get_current_reference_frames();
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void print_dpb();
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uint8_t get_unused_index7bits()
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{
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for (uint8_t testIdx = 0; testIdx < 127; testIdx++) {
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auto it = std::find_if(m_DecodeTargetToOriginalIndex7Bits.begin(), m_DecodeTargetToOriginalIndex7Bits.end(),
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[&testIdx](const std::pair< struct pipe_video_buffer*, uint8_t > &p) {
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return p.second == testIdx;
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});
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if (it == m_DecodeTargetToOriginalIndex7Bits.end())
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return testIdx;
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}
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debug_printf(
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"[d3d12_video_decoder_references_manager] d3d12_video_decoder_references_manager - Decode - No available "
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"fresh indices left.\n");
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assert(false);
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return 0;
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}
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///
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/// Get the Index7Bits associated with this decode target
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/// If there isn't one assigned yet, gives out a fresh/unused Index7Bits
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///
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uint8_t get_index7bits(struct pipe_video_buffer * pDecodeTarget) {
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if(m_DecodeTargetToOriginalIndex7Bits.count(pDecodeTarget) == 0)
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m_DecodeTargetToOriginalIndex7Bits[pDecodeTarget] = get_unused_index7bits();
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return m_DecodeTargetToOriginalIndex7Bits[pDecodeTarget];
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}
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private:
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uint16_t update_entry(
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uint16_t index, // in
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ID3D12Resource *&pOutputReference, // out -> new reference slot assigned or nullptr
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uint32_t & OutputSubresource, // out -> new reference slot assigned or 0
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bool &outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned to
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// D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
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);
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uint16_t find_remapped_index(uint16_t originalIndex);
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struct ReferenceData
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{
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uint16_t originalIndex;
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bool fUsed;
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};
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// Holds the DPB textures
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std::unique_ptr<d3d12_video_dpb_storage_manager_interface> m_upD3D12TexturesStorageManager;
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std::vector<ID3D12VideoDecoderHeap *>
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m_ppHeaps; // Auxiliary allocation to QueryInterface the IUnknown's
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// m_upD3D12TexturesStorageManager->get_current_reference_frames().ppHeaps
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// containing the generic video encode/decode heap;
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// Holds the mapping between DXVA PicParams indices and the D3D12 indices
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std::vector<ReferenceData> m_referenceDXVAIndices;
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std::map<struct pipe_video_buffer *, uint8_t> m_DecodeTargetToOriginalIndex7Bits = { };
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const struct d3d12_screen * m_pD3D12Screen;
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uint16_t m_invalidIndex;
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d3d12_video_decode_dpb_descriptor m_dpbDescriptor = {};
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uint16_t m_currentOutputIndex = 0;
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uint16_t m_currentSubresourceIndex = 0;
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ID3D12Resource* m_currentResource = nullptr;
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D3D12_FEATURE_DATA_FORMAT_INFO m_formatInfo = { m_dpbDescriptor.Format };
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};
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//----------------------------------------------------------------------------------------------------------------------------------
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template <typename T, size_t size>
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void
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d3d12_video_decoder_references_manager::update_entries(T (&picEntries)[size],
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std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions)
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{
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outNeededTransitions.clear();
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for (auto &picEntry : picEntries) {
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// uint16_t update_entry(
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// uint16_t index, // in
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// ID3D12Resource*& pOutputReference, // out -> new reference slot assigned or nullptr
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// uint32_t& OutputSubresource, // out -> new reference slot assigned or 0
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// bool& outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned
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// to D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
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// );
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ID3D12Resource *pOutputReference = {};
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uint32_t OutputSubresource = 0u;
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bool outNeedsTransitionToDecodeRead = false;
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picEntry.Index7Bits =
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update_entry(picEntry.Index7Bits, pOutputReference, OutputSubresource, outNeedsTransitionToDecodeRead);
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if (outNeedsTransitionToDecodeRead) {
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///
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/// The subresource indexing in D3D12 Video within the DPB doesn't take into account the Y, UV planes (ie.
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/// subresource 0, 1, 2, 3..., N are different full NV12 references in the DPB) but when using the subresources
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/// in other areas of D3D12 we need to convert it to the D3D12CalcSubresource format, explained in
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/// https://docs.microsoft.com/en-us/windows/win32/direct3d12/subresources
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///
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CD3DX12_RESOURCE_DESC refDesc(GetDesc(pOutputReference));
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uint32_t MipLevel, PlaneSlice, ArraySlice;
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D3D12DecomposeSubresource(OutputSubresource,
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refDesc.MipLevels,
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refDesc.ArraySize(),
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MipLevel,
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ArraySlice,
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PlaneSlice);
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for (PlaneSlice = 0; PlaneSlice < m_formatInfo.PlaneCount; PlaneSlice++) {
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uint planeOutputSubresource = refDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
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outNeededTransitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(pOutputReference,
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D3D12_RESOURCE_STATE_COMMON,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
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planeOutputSubresource));
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------------------------------------
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template <typename T, size_t size>
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void
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d3d12_video_decoder_references_manager::mark_references_in_use(const T (&picEntries)[size])
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{
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for (auto &picEntry : picEntries) {
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mark_reference_in_use(picEntry.Index7Bits);
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}
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}
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//----------------------------------------------------------------------------------------------------------------------------------
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template <typename T, size_t size>
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void
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d3d12_video_decoder_references_manager::update_entries_av1(T (&picEntries)[size],
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std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions)
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{
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outNeededTransitions.clear();
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for (auto &picEntry : picEntries) {
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// uint16_t update_entry(
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// uint16_t index, // in
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// ID3D12Resource*& pOutputReference, // out -> new reference slot assigned or nullptr
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// uint32_t& OutputSubresource, // out -> new reference slot assigned or 0
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// bool& outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned
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// to D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
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// );
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ID3D12Resource *pOutputReference = {};
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uint32_t OutputSubresource = 0u;
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bool outNeedsTransitionToDecodeRead = false;
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picEntry = static_cast<T>(
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update_entry(picEntry, pOutputReference, OutputSubresource, outNeedsTransitionToDecodeRead));
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if (outNeedsTransitionToDecodeRead) {
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///
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/// The subresource indexing in D3D12 Video within the DPB doesn't take into account the Y, UV planes (ie.
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/// subresource 0, 1, 2, 3..., N are different full NV12 references in the DPB) but when using the subresources
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/// in other areas of D3D12 we need to convert it to the D3D12CalcSubresource format, explained in
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/// https://docs.microsoft.com/en-us/windows/win32/direct3d12/subresources
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///
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CD3DX12_RESOURCE_DESC refDesc(GetDesc(pOutputReference));
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uint32_t MipLevel, PlaneSlice, ArraySlice;
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D3D12DecomposeSubresource(OutputSubresource,
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refDesc.MipLevels,
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refDesc.ArraySize(),
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MipLevel,
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ArraySlice,
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PlaneSlice);
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for (PlaneSlice = 0; PlaneSlice < m_formatInfo.PlaneCount; PlaneSlice++) {
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uint planeOutputSubresource = refDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
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outNeededTransitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(pOutputReference,
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D3D12_RESOURCE_STATE_COMMON,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
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planeOutputSubresource));
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------------------------------------
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template <typename T, size_t size>
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void
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d3d12_video_decoder_references_manager::mark_references_in_use_av1(const T (&picEntries)[size])
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{
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for (auto &picEntry : picEntries) {
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mark_reference_in_use(picEntry);
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}
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}
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#endif
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