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https://github.com/elwrcl/intel-hard-graphics.git
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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright 2023 Google LLC
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "gfxstream/guest/ANativeWindow.h"
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namespace gfxstream {
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class ANativeWindowHelperAndroid : public ANativeWindowHelper {
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public:
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ANativeWindowHelperAndroid() = default;
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bool isValid(EGLNativeWindowType window);
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bool isValid(EGLClientBuffer buffer);
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void acquire(EGLNativeWindowType window);
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void release(EGLNativeWindowType window);
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void acquire(EGLClientBuffer buffer);
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void release(EGLClientBuffer buffer);
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int getConsumerUsage(EGLNativeWindowType window, int* usage);
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void setUsage(EGLNativeWindowType window, int usage);
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int getWidth(EGLNativeWindowType window);
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int getHeight(EGLNativeWindowType window);
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int getWidth(EGLClientBuffer buffer);
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int getHeight(EGLClientBuffer buffer);
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int getFormat(EGLClientBuffer buffer, Gralloc* helper);
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void setSwapInterval(EGLNativeWindowType window, int interval);
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int queueBuffer(EGLNativeWindowType window, EGLClientBuffer buffer, int fence);
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int dequeueBuffer(EGLNativeWindowType window, EGLClientBuffer* buffer, int* fence);
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int cancelBuffer(EGLNativeWindowType window, EGLClientBuffer buffer);
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int getHostHandle(EGLClientBuffer buffer, Gralloc* helper);
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};
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} // namespace gfxstream
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